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  • #91
    its exactly the same as your example except for gateway is: 192.168.1.254

    Comment


    • #92
      ProQuake 3.99f (download | source)

      ALT-TAB in and out of ProQuake will now restore the gamma if hardware gamma is being used. (Except if it is Windowed and Minimized; I'll address this next time.)

      The cl_sbar < 1 issues Scott is having might be resolved now.

      Still has the problem Peg has reported (which only affects certain very specific internet setups); I need more information to resolve this, I know what is happening, I just don't know why it is happening and a little more information will quickly resolve this (the problem is very simple).
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #93
        Originally posted by =peg= View Post
        its exactly the same as your example except for gateway is: 192.168.1.254
        Peg, can you start 3.99f with -condebug and then do this ...

        Type:

        disconnect
        maxplayers 2
        * This may crash your ProQuake

        Then open qconsole.log and paste the output here?

        I need this information that prints:

        tcpip0 169.254.65.109 is type 1
        tcpip1 68.252.39.253 is type 3
        And also do this from the command prompt

        ipconfig >c:\ipconfig.txt
        And then paste the contents of c:\ipconfig.txt
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #94
          Here it is:
          ]disconnect
          ]maxplayers 2
          tcpip0 192.168.1.100 is type 2
          Windows IP Configuration


          Ethernet adapter Local Area Connection:

          Connection-specific DNS Suffix . :
          IP Address. . . . . . . . . . . . : 192.168.1.100
          Subnet Mask . . . . . . . . . . . : 255.255.255.0
          Default Gateway . . . . . . . . . : 192.168.1.254
          I have 2 network cards (one is disabled) and I'm behind a router..

          Comment


          • #95
            I have 2 network cards
            Hmmmm. Maybe this is the missing component.

            Thanks for providing this information, peg.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #96
              ProQuake 3.99g (download | source)

              - Automatic ip selection now works flawlessly (managed to determine the problem); this is not used for a dedicated server. This only kicks in if multiple ips are detected.

              If you need to do a LAN game and have a funky setup add -oldnet to your command line (like if you need to do a LAN game and you have a funky setup involving dialup or something) or make life easy on yourself and disconnect the dialup connection before starting Quake and don't use -oldnet.

              - ALT-TAB and hardware gamma now addressed properly
              - pq_connectmute <seconds> - Player can't talk for x seconds after connecting; defaults to 3 seconds for dedicated server and 0 seconds if not.
              Last edited by Baker; 01-23-2008, 02:34 AM.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #97
                connects just fine now good job baker!

                Comment


                • #98
                  I noticed when pressing any unbound key when connected to a server it results in something like this: "192.[last used command here]" which returns "unknown command"

                  Probably an easy fix but i thought I'd mention it as it is kinda annoying

                  Comment


                  • #99
                    I've tried to duplicate this, but with no luck so far.

                    Do you have an idea how I could reproduce this? Do you have a "connect" command bound to a key?
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • i do.. in fact i use this:

                      Code:
                      //servers
                      alias testS1 "port 26000;test info-point-98.mcc.ac.uk;echo testing GCHQ"
                      alias testS2 "port 26001;test info-point-98.mcc.ac.uk;echo testing GCHQ Match"
                      alias testS3 "port 26000;test blackhat.quake1.net;echo testing BlackHat FFA"
                      alias testS4 "port 26001;test blackhat.quake1.net;echo testing BlackHat Match"
                      alias testS5 "port 26000;test flanders.servegame.org;echo testing flanders DM"
                      alias testS6 "port 26001;test flanders.servegame.org;echo testing flanders CoOp"
                      alias testS7 "port 26002;test flanders.servegame.org;echo testing flanders Random Mod"
                      alias testS8 "port 26000;test bigfoot.quake1.net;echo testing EuroQuake"
                      
                      alias connectS1 "port 26000;connect info-point-98.mcc.ac.uk"
                      alias connectS2 "port 26001;connect info-point-98.mcc.ac.uk"
                      alias connectS3 "port 26000;connect blackhat.quake1.net"
                      alias connectS4 "port 26001;connect blackhat.quake1.net"
                      alias connectS5 "port 26000;connect flanders.servegame.org"
                      alias connectS6 "port 26001;connect flanders.servegame.org"
                      alias connectS7 "port 26002;connect flanders.servegame.org"
                      alias connectS8 "port 26000;connect bigfoot.quake1.net"
                      
                      alias connectservers "bind F1 connectS1;bind F2 connectS2;bind F3 connectS3;bind F4 connectS4;bind F5 connectS5;bind F6 connectS6;bind F7 connectS7;bind F8 connectS8"
                      alias testservers "bind F1 testS1;bind F2 testS2;bind F3 testS3;bind F4 testS4;bind F5 testS5;bind F6 testS6;bind F7 testS7;bind F8 testS8"
                      
                      bind "PGUP" "testservers;echo testing"
                      bind "PGDN" "connectservers;echo connecting"

                      Comment


                      • Originally posted by =peg= View Post
                        i do.. in fact i use this:

                        Code:
                        //servers
                        alias testS1 "port 26000;test info-point-98.mcc.ac.uk;echo testing GCHQ"
                        alias testS2 "port 26001;test info-point-98.mcc.ac.uk;echo testing GCHQ Match"
                        alias testS3 "port 26000;test blackhat.quake1.net;echo testing BlackHat FFA"
                        alias testS4 "port 26001;test blackhat.quake1.net;echo testing BlackHat Match"
                        alias testS5 "port 26000;test flanders.servegame.org;echo testing flanders DM"
                        alias testS6 "port 26001;test flanders.servegame.org;echo testing flanders CoOp"
                        alias testS7 "port 26002;test flanders.servegame.org;echo testing flanders Random Mod"
                        alias testS8 "port 26000;test bigfoot.quake1.net;echo testing EuroQuake"
                        
                        alias connectS1 "port 26000;connect info-point-98.mcc.ac.uk"
                        alias connectS2 "port 26001;connect info-point-98.mcc.ac.uk"
                        alias connectS3 "port 26000;connect blackhat.quake1.net"
                        alias connectS4 "port 26001;connect blackhat.quake1.net"
                        alias connectS5 "port 26000;connect flanders.servegame.org"
                        alias connectS6 "port 26001;connect flanders.servegame.org"
                        alias connectS7 "port 26002;connect flanders.servegame.org"
                        alias connectS8 "port 26000;connect bigfoot.quake1.net"
                        
                        alias connectservers "bind F1 connectS1;bind F2 connectS2;bind F3 connectS3;bind F4 connectS4;bind F5 connectS5;bind F6 connectS6;bind F7 connectS7;bind F8 connectS8"
                        alias testservers "bind F1 testS1;bind F2 testS2;bind F3 testS3;bind F4 testS4;bind F5 testS5;bind F6 testS6;bind F7 testS7;bind F8 testS8"
                        
                        bind "PGUP" "testservers;echo testing"
                        bind "PGDN" "connectservers;echo connecting"
                        For you, which key are you pressing, what is bound to the key and when are you pressing it?

                        I believe you, but I need to be able to reproduce it.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • i have done some more testing.. and i think i have tracked the problem down to this:

                          i'm using some alias that includes the "unbind x" command (x being some key)

                          apparently this created the issue..

                          typing "unbind x" in console also resulted in this issue for key "x"

                          after this, the console background and menu gfx were fubar as well :/

                          hope this helps in recreating and eliminating the problem.

                          Comment


                          • I'll see if I can duplicate this. I might be able to now. This helps a lot, especially since I don't believe this has anything to do with recent changes (I haven't changed anything in those source files for a while).

                            At least I know where to look now.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • Menu is a bit strange now...
                              what happend to gl_contrast ?
                              My servers for the gamers:
                              bigfoot.servequake.com / damage.servequake.com

                              port 26000 EuroQuake
                              port 26001 EuroQuake Coop


                              newyork.quakeone.com
                              Offline ATM
                              fvf.servequake.com
                              flanders.servegame.org / flanders.servequake.com
                              Offline ATM
                              newdm.servequake.com
                              port 26010

                              http://bigfoot.servequake.com (EuroQuake)
                              sigpic

                              Comment


                              • Originally posted by Polarite View Post
                                Menu is a bit strange now...
                                what happend to gl_contrast ?
                                WinQuake and D3DQuake use "gamma". I figured it made sense for glpro to use gamma instead of gl_gamma.

                                So I also made gl_contrast into just contrast.

                                Explain about the menu? Do you think it is strange to have Cd Audio in the menu?
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

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