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  • Originally posted by MH View Post
    I'm almost certain that this is an old one inherited from GLQuake, but like yourself I've had on-and-off luck replicating it so haven't been able to precisely determine the circumstances that cause it.

    What I do know is that GLQuake doesn't fully clear key states on a map change. The fix for that is actually in the Quake II source code (in Key_ClearStates), but in the absence of being able to reliably replicate it and therefore test it, I can't say if it's a comprehensive fix.
    I'm sure you are right about this happening in more than just Qrack. But I am almost positive that I never got this bug in Qrack 1.90. Not sure what has changed since then.

    Comment


    • R00k, I found out more about the Audio CD not resuming upon pausing bug. I was completely wrong when I initially thought the map file had to do with it. In fact, the bug happens with track 11! Any map that uses Track 11 - including E1M5 - will have this bug. Load it up for yourself and see! Can this be fixed?

      Also, it I've noticed a small bug in Qrack where the forward key is sometimes stuck upon loading a map. I've tried to replicate this by holding the up arrow before starting a map, but this doesn't work. I'm not sure what causes it. This bug can be annoying sometimes, because it's hard to get the player to stop running!
      I think the intro track was the best one, then the handful that had guitars in it

      Sometime soon, can I request that quakeone.com/qrack get the links and other things (like that 400mb eyecandy file) completely updated, r00k ??

      I know that tons of us TRADED links via the server's and everyone got Qrack back into the CTF server's , but Qrack has reached a new level of "BadAss" and literally tons of people are missing out!! Going to the Qrack website will result in failure to obtain the FRESH stuff....


      http://quakeone.com/qrack/download.php <----
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

      Comment


      • Originally posted by MH View Post
        Bug in the rotation fixes; SV_Physics_Pusher is the place to go.
        Code:
        	if (movetime)
        	{
        		// hmmm - what solid does the end spiky ball use...?
        		if (ent->v.solid == SOLID_BSP && (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2]) && ent != sv_edicts)
        			SV_PushRotate (ent, sv.frametime);
        		else SV_PushMove (ent, movetime);
        	}
        Should do it.
        Woah I missed that post, but found it anyways, (posted the change on inside3d)... had to alter pushmove, as the spiky ball is solid_not and movetype_push, with a rotation velocity..

        I thought I fixed that forward key stuck in 1.90. Maybe I undid something in 2.010 that brought that bug back in... a Key_clearAllstates sounds about right..

        And ya it's been 2 years + since I've updated the Qrack page. It's just each time I want to post a version, either i find a bug, or add one.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • Hey R00k, what is glQrackCD.exe in the Qrack index page? I thought maybe you fixed the Track 11 audio bug at first, but I don't know what this version does.

          Comment


          • No, its a version of Qrack using directX 3.0 with old mouse routines for CrackDog, as he said the newer version has funky mouse feeling.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • Originally posted by R00k View Post
              No, its a version of Qrack using directX 3.0 with old mouse routines for CrackDog, as he said the newer version has funky mouse feeling.
              Will you make a version for me that makes coffee while I play? PLEEEZZZZ!!
              QuakeOne.com
              Quake One Resurrection

              QuakeOne.com/qrack
              Great Quake engine

              Qrack 1.60.1 Ubuntu Guide
              Get Qrack 1.60.1 running in Ubuntu!

              Comment


              • Rook,
                I am trying to play a demo that was recorded using an older version of glQrack, and I received the following error when I tried loading it with glQrack 2.01 Build 3299.

                Quake Error

                sv_lightstyle > MAX_LIGHTSTYLES

                When I loaded a demo that was recorded using 3299, it runs just fine. Any ideas?

                N

                Comment


                • use 1.90
                  i pumped up the lightstyle for HL map support but later reduced it in 2.01

                  Code:
                  			
                  #ifdef HLBSP						
                  #define	MAX_LIGHTSTYLES	256		// R00k 256 is required for HalfLife map support!	
                  #else
                  #define	MAX_LIGHTSTYLES 64
                  #endif
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • Originally posted by Phenom View Post
                    Will you make a version for me that makes coffee while I play? PLEEEZZZZ!!
                    Dunno bout coffee but makes mincemeat very well
                    WARNING
                    May be too intense for some viewers.
                    Stress Relief Device
                    ....BANG HEAD HERE....
                    ---------------------------
                    .
                    .
                    .
                    .
                    .--------------------------

                    Comment


                    • fok make it work for ATI drivers please

                      Comment


                      • Originally posted by Authentic View Post
                        fok make it work for ATI drivers please
                        more info needed OS 32 64 Video Card Model
                        WARNING
                        May be too intense for some viewers.
                        Stress Relief Device
                        ....BANG HEAD HERE....
                        ---------------------------
                        .
                        .
                        .
                        .
                        .--------------------------

                        Comment


                        • win xp 32, radion 4850

                          Comment


                          • Hey R00k, didn't you solve the external texture priority bug in a previous build? I just noticed that build 3305 has this bug still. I could have sworn you released a build that already fixed this issue. When I have .TGA files in the Qrack/Textures folder, they take priority over any images contained in any -game folder. This was the original post I made a while back about it:

                            Originally posted by Lightning_Hunter View Post
                            Hey R00k, question for you. Aren't external files in \game folders always supposed to take priority over any files contained in a .PAK file located in \Qrack? Here is how I have this setup:

                            Quake\Qrack\Pak0.pak ->> GFX\mainmenu.tga

                            And in the mission pack folder, I have this:

                            Quake\Hipnotic\gfx\mainmenu.png

                            I know that TGA files take priority over PNG, but shouldn't the external mainmenu.PNG file take priority since it's in a \game folder? When I load Hipnotic, I see the mainmenu from the Pak0.pak located in the Qrack folder... I'm using build 3201 found in your Qrack file folder.

                            Comment


                            • Other way around, -game folder takes priority over qrack/textures... though, if it's already precached, i think it wont rebind the texture.... hmm.
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                              Comment


                              • Originally posted by R00k View Post
                                Other way around, -game folder takes priority over qrack/textures... though, if it's already precached, i think it wont rebind the texture.... hmm.
                                Well, I have some .TGA Wad numbers in Quake\Qrack\Textures\Wad, and some .PNG Wad numbers in Quake\Rogue. The Wad numbers in the Qrack folder are what I see in the game. This is always the case for any 24-bit texture (including gfx menus), unless I convert the .tga files in qrack\textures to some other format.

                                Edit: Here is a breakdown of what overrides what:

                                Qrack\gfx\conback.tga
                                Overrides
                                Quake\Hipnotic\conback.png or conback.jpg

                                Qrack\gfx\conback.png
                                Overrides
                                Quake\Hipnotic\conback.jpg

                                Quake\Hipnotic\conback.tga
                                overrides
                                Qrack\gfx\conback.tga

                                Basically, the file format dictates the priority of loading every time, even if a game folder is in use. The only time the game folder is chosen over the Qrack folder is if the two file types are the same. The game folder should be overriding ALL textures in the Qrack folder, no matter what the file type!
                                Last edited by Lightning_Hunter; 04-18-2011, 01:08 AM.

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