Originally posted by MH
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Qrack 2.01 beta public release
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R00k, I found out more about the Audio CD not resuming upon pausing bug. I was completely wrong when I initially thought the map file had to do with it. In fact, the bug happens with track 11! Any map that uses Track 11 - including E1M5 - will have this bug. Load it up for yourself and see! Can this be fixed?
Also, it I've noticed a small bug in Qrack where the forward key is sometimes stuck upon loading a map. I've tried to replicate this by holding the up arrow before starting a map, but this doesn't work. I'm not sure what causes it. This bug can be annoying sometimes, because it's hard to get the player to stop running!
Sometime soon, can I request that quakeone.com/qrack get the links and other things (like that 400mb eyecandy file) completely updated, r00k ??
I know that tons of us TRADED links via the server's and everyone got Qrack back into the CTF server's , but Qrack has reached a new level of "BadAss" and literally tons of people are missing out!! Going to the Qrack website will result in failure to obtain the FRESH stuff....
http://quakeone.com/qrack/download.php <----Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Originally posted by MH View PostBug in the rotation fixes; SV_Physics_Pusher is the place to go.
Code:if (movetime) { // hmmm - what solid does the end spiky ball use...? if (ent->v.solid == SOLID_BSP && (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2]) && ent != sv_edicts) SV_PushRotate (ent, sv.frametime); else SV_PushMove (ent, movetime); }
I thought I fixed that forward key stuck in 1.90. Maybe I undid something in 2.010 that brought that bug back in... a Key_clearAllstates sounds about right..
And ya it's been 2 years + since I've updated the Qrack page. It's just each time I want to post a version, either i find a bug, or add one.
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No, its a version of Qrack using directX 3.0 with old mouse routines for CrackDog, as he said the newer version has funky mouse feeling.
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Originally posted by R00k View PostNo, its a version of Qrack using directX 3.0 with old mouse routines for CrackDog, as he said the newer version has funky mouse feeling.
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Rook,
I am trying to play a demo that was recorded using an older version of glQrack, and I received the following error when I tried loading it with glQrack 2.01 Build 3299.
Quake Error
sv_lightstyle > MAX_LIGHTSTYLES
When I loaded a demo that was recorded using 3299, it runs just fine. Any ideas?
N
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use 1.90
i pumped up the lightstyle for HL map support but later reduced it in 2.01
Code:#ifdef HLBSP #define MAX_LIGHTSTYLES 256 // R00k 256 is required for HalfLife map support! #else #define MAX_LIGHTSTYLES 64 #endif
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Originally posted by Phenom View PostWill you make a version for me that makes coffee while I play? PLEEEZZZZ!!
WARNING
May be too intense for some viewers.
Stress Relief Device
....BANG HEAD HERE....
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.--------------------------
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Hey R00k, didn't you solve the external texture priority bug in a previous build? I just noticed that build 3305 has this bug still. I could have sworn you released a build that already fixed this issue. When I have .TGA files in the Qrack/Textures folder, they take priority over any images contained in any -game folder. This was the original post I made a while back about it:
Originally posted by Lightning_Hunter View PostHey R00k, question for you. Aren't external files in \game folders always supposed to take priority over any files contained in a .PAK file located in \Qrack? Here is how I have this setup:
Quake\Qrack\Pak0.pak ->> GFX\mainmenu.tga
And in the mission pack folder, I have this:
Quake\Hipnotic\gfx\mainmenu.png
I know that TGA files take priority over PNG, but shouldn't the external mainmenu.PNG file take priority since it's in a \game folder? When I load Hipnotic, I see the mainmenu from the Pak0.pak located in the Qrack folder... I'm using build 3201 found in your Qrack file folder.
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Other way around, -game folder takes priority over qrack/textures... though, if it's already precached, i think it wont rebind the texture.... hmm.
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Originally posted by R00k View PostOther way around, -game folder takes priority over qrack/textures... though, if it's already precached, i think it wont rebind the texture.... hmm.
Edit: Here is a breakdown of what overrides what:
Qrack\gfx\conback.tga
Overrides
Quake\Hipnotic\conback.png or conback.jpg
Qrack\gfx\conback.png
Overrides
Quake\Hipnotic\conback.jpg
Quake\Hipnotic\conback.tga
overrides
Qrack\gfx\conback.tga
Basically, the file format dictates the priority of loading every time, even if a game folder is in use. The only time the game folder is chosen over the Qrack folder is if the two file types are the same. The game folder should be overriding ALL textures in the Qrack folder, no matter what the file type!Last edited by Lightning_Hunter; 04-18-2011, 01:08 AM.
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