Cool, can't wait to see the results. 
This actually brings up the topic for one of the last remaining features I would like in Qrack, and that is support for some of the newer, larger maps that require limit removing ports. An example is Warpspasm. Is it at all possible to borrow code from other ports like Dark Places to obtain some of that support? It would be awesome to play some of these maps in Qrack!

This actually brings up the topic for one of the last remaining features I would like in Qrack, and that is support for some of the newer, larger maps that require limit removing ports. An example is Warpspasm. Is it at all possible to borrow code from other ports like Dark Places to obtain some of that support? It would be awesome to play some of these maps in Qrack!
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