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  • Waiting for Rambo Edition Qrack fokkk!

    Also r00k: im getting that generic left mouse button failure when loading a new map or first connecting. Seems Qrack doesnt like me rushing the load of the new map or the initial map when I connect to a server. Qrack crashes 2 subsquent times after with the same error without me even touching the mouse button. So after the initial failure it crashes 2 more times before it lets me stay on the server. im running 3347.
    Rambo[RuM]
    I support:
    Quakeone.com ..... of Course!
    Qrack - Thank You r00k
    Yayo Industries - Thank you frenzy
    Zero CTF - Thanks mono

    Comment


    • Hmm so pressing the mouse button during intermission will crash?

      It might not be related specifically to the mouse button, but I've seen rare crashes when loading external textures.

      Does the crash completely kill the program or just drop you to the console?
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

      Comment


      • Originally posted by R00k View Post
        Hmm so pressing the mouse button during intermission will crash?

        It might not be related specifically to the mouse button, but I've seen rare crashes when loading external textures.

        Does the crash completely kill the program or just drop you to the console?
        xp sp3, build is 3347 qrack. i go right back to desktop with a little eror dialog saying "left mouse button failure, press ok to close" (ok is the only option.)
        Rambo[RuM]
        I support:
        Quakeone.com ..... of Course!
        Qrack - Thank You r00k
        Yayo Industries - Thank you frenzy
        Zero CTF - Thanks mono

        Comment


        • Originally posted by rambo View Post
          xp sp3, build is 3347 qrack. i go right back to desktop with a little eror dialog saying "left mouse button failure, press ok to close" (ok is the only option.)
          Try two things: set cl_footsteps "0", and take out all of your high-res textures temporarily. I'm pretty sure R00k fixed the issue of cl_footsteps "1" crashing the game, but I did have this error at one point when I had it enabled.

          Comment


          • Code:
            MessageBox (hwnd_dialog, "Software Failure.\nPress left mouse button to continue","Guru Meditation #00000002.48454C50",MB_OK | MB_ICONSTOP);
            Actually, your error message doesnt say left mouse button error, but a generic message. I could have written "Oh the monkies are loose again!"

            Your post reminds me of the old IBM PC error "Keyboard Error: Strike F1 to continue..."
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • Originally posted by R00k View Post
              Code:
              MessageBox (hwnd_dialog, "Software Failure.\nPress left mouse button to continue","Guru Meditation #00000002.48454C50",MB_OK | MB_ICONSTOP);
              Actually, your error message doesnt say left mouse button error, but a generic message. I could have written "Oh the monkies are loose again!"

              Your post reminds me of the old IBM PC error "Keyboard Error: Strike F1 to continue..."
              Oh yeah, that's right. I forgot! That actually reminds me of a funny error message I got on Duke Nukem years ago. I was trying to install the game, and it stopped halfway with the error message, "You're screwed and I don't know why". Mind you, this was the official Duke3d installer.

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              • listen idc about the error, i dont want any =) wtf is going on hahaha
                Rambo[RuM]
                I support:
                Quakeone.com ..... of Course!
                Qrack - Thank You r00k
                Yayo Industries - Thank you frenzy
                Zero CTF - Thanks mono

                Comment


                • Not sure, might be a varied config conflict. Or a bug that has since been fixed... or something new..
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • how do i help you determine?

                    Last edited by rambo; 05-20-2011, 07:38 AM.
                    Rambo[RuM]
                    I support:
                    Quakeone.com ..... of Course!
                    Qrack - Thank You r00k
                    Yayo Industries - Thank you frenzy
                    Zero CTF - Thanks mono

                    Comment


                    • Get this version>> http://www.quakeone.com/qrack/dist/glQrack.exe

                      Tell me if anything happens bad

                      @Lightning_Hunter: this version will load 24bit gfx in game folder independent of their extension, though only from the commandline using either -game or "-hipnotic", "-rogue" etc...
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • Sweet, a new build of Qrack! I'll try it out.
                        Edit: Ok, so the new build gives me the Software Failure error. I'm looking into what's causing it.

                        R00k, any idea why some non-24-bit textures look messed up with gl_fb_bmodels "1"? The particular map in these screenshots is "Ramses2". You can download it here:
                        http://bigfoot.quake1.net/maps/ramses2.bsp

                        With gl_fb_bmodels "1"


                        With gl_fb_bmodels "0"
                        Last edited by Lightning_Hunter; 05-24-2011, 11:13 PM.

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                        • Ok, so I found the software failure error to go away with the newest build when I use -no24bitwad. It only works without that command if I take out all my custom textures, AND pak0.pak that came with the last build of Qrack...

                          Comment


                          • I'm getting the same software error...

                            Comment


                            • The gl_fb_bmodels on non 24bit textures is supposed to work like that.
                              It's actually a feature. The fullbright bmodels is because that map has values of the texture >224. That particular map looks odd because it's a mappers problem. He converted textures without the Quake palette. Previous version of Qrack didnt support fullbrights on normal textures but dos quake did so I added this to mimic the normal behavior. glQuake also lost this feature.

                              Crash: It's possible it's loading a texture, (either a particle etc.) that is 24bit that you might not have. Meaning i added something that is supposed to be loaded or, forgot to code if (!no24bit) somewhere... I'll run a debug build with a clean install...
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                              Comment


                              • The odd part is that if I remove the texture folder in pak0.pak (as well as all my own high-res textures), the game doesn't crash. You can try uploading your pak0.pak, and I can see if it works though.

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