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Ok, thanks, I downloaded it, extracted it, and I put the mdl file on the folder, then I run "modeltools.exe" but nothing happens, seems that opens the window but instantly it's closed again.. Does it work with w7 x64?
Actually I just replaced the gib models from rygel's texture pack and voila!
I just don't understand command prompt using, that's why I don't use DOSbox..
Here's a pic, It can be seen very well, but in game is great..
What would happen if I add more gib models and textures?
probably nothing.
only goes up to three and the heads as far as code is concerned so adding new ones would need new code too...
oh and just fyi the lack of blood (and less classic nature) of rygels gibs is why I made my pack in the first place; the original models have the blood trails on, properly gornographic imo!
also, you might be intersted to know (if you don't already) the enemies you frag use different gib models (and their heads of course) for instance;
dog uses only gib3
soldier uses all three
zombie uses all three
ogre uses only gib3
scrag uses only gib2
fiend uses only gib1 (i think)
shambler uses all three
The thing with the necessary code change is not correct osjclatchford.
Almost every model in Quake has a special function:
- The item models (ex: keys, g_weapons) must spin
- The rocket model must have a rocket trail
- The hknights or Wizards spike model must have a different trail
- The gib and zombie "attack" models must have a blood trail
All these things are handled via the "flag" on the model directly.
No code is needed/used for this.
The main issues with Rygel�s pack are "flag" related, like not spinning items or the gibs.
daniocampo1992 could have set the correct flag to the gibs to have blood,
or use the original models (which are of course set correct) together with your High Res textures.
The amount of gibs, that are spawned (and which gib for which monster) is CODE related.
I simply doubled the quantity for daniocampo1992 so that he ahs more of them.
By doing this, I gave ALL enemies 2x gib1, 2x gib2 and 2x gib3.
That was a logical step I take to not have boring similar ones.
Now on to daniocampo1992�s question regarding more blood in DarkPlaces:
Yes, there is a very easy way indeed to have more blood in DarkPlaces:
I explained it already here: klick
Special tip:
If you use DarkPlaces, and want to have more blood in your game (flying gib-trails-blood included),
then simply raise your "cl_particles_quality" to lets say: "7"
In-Game options menu only allows you to have max. "4"; but changing your config.cfg manually will do the job
Everybody should play Quake with a value bigger than "5".
Now go and edit your config.cfg and set the "cl_particles_quality" value to "7" ! (this has no negative influence on anything else)
please brighten your screens a little before uploading them.
I cannot see one thing/detail.
Remember what I said about taken screenshots compared to in-game visual ?
Please make them much brighter.
Thank you for your understanding.
In fact, anyone that does any image editing should use this page. Otherwise, all your work will look extremely different on the computers of other people.
If you use DarkPlaces, and want to have more blood in your game (flying gib-trails-blood included),
then simply raise your "cl_particles_quality" to lets say: "7"
I noticed that this is also a fps killer, when closer to the blood trail, less fps you have..
I thought blood were just simple sprites..
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