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  • personally this is my favorite out of the list but, I know it isn't the right style for your project



    suggestion: when you do the Hexen one, fix the direction of the wood grain on the prod. It's already bad enough that their prod is far too rigid to ever even work, but the angle of the wood grain implies it would snap on the first use. The grain should run parallel (as much as possible) with the prod. They have the grain almost perpendicular which means instead of bending it would just split/snap.

    I know I'm doing that anal "reality" thing again but, these small details make a difference. They also "highlight" the care and love you put into your model.
    http://www.nextgenquake.com

    Comment




    • I did this super fast so, it's ugly

      Above my red arrows imagine the words "Rip, Bust, Garbage, Junk" - that thing wouldn't even work once. Actually it wouldn't do anything at all cause the wood isn't even bent. It's like they took a jigsaw and just cut that shape out. That's pretty much a big clunky slingshot.

      My green lines need to be imagined as a curve. The whole point is that the prod flows with the grain and the prod is bent (to harness force) so, the grain should be bent with the flow of the prod.

      Actually, the edge flow of your prod which is perpendicular to your edge loops tell the whole story. They flow with the prod. Imagine that as the wood grain. It's all too rigid though. You would have to be Hercules to load that thing and it would probably tear itself or the string apart from the force
      Last edited by MadGypsy; 12-11-2013, 11:11 AM.
      http://www.nextgenquake.com

      Comment


      • yeah i absolutely know what you mean, i saw that too about the grain being all wrong.
        i will of course make the grain be parellel along the length of the prod when i continue my HD version of original.

        and i also been thinking of removing the metal at the base of the prods,
        which actually bends too in the original which doesnt make sense at all, that metal parts bend

        im sure they made the original prod so thick cuz of that in quake you could make finely detailed models yet,
        and everything had to be big back then cuz of the low resolution computers had at the time

        .

        that pic you linked is totally not my style of crossbow.
        way to modern, which is absolutely not my thing.
        also, cant help but think it looks more like a shotgun then a crossbow

        and it of course wouldnt fit at all into hexen or drake cuz of how modern it looks

        .

        anyway, whatcha think of how the base of the fancy crossbow based on the real pic looks so far?
        does it seem to match, or any suggestions for parts to adjust and how?
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • HELL YEA!!!!
          https://www.quaddicted.com/reviews/nyarlathotep.html
          LOOKS LIKE WE GOT A NEW MAP TO PLAY AND USE SOME OF YOUR STUFF!!!

          Comment


          • @JD
            awesums, have to try it out later! tronyn's maps are always amazing <3
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • IMO your base is identical. I even tried to find some minute bullshit to complain about and I couldn't. Good job!

              @shotgun-crossbow - that thing is awesome. Even the arrow looks more like a bolt. Could you imagine how fun that thing will be during the zombie apocalypse? I want one.

              edit: the "headstock" of the original has a very slight rounding to the corners that yours doesn't
              Last edited by MadGypsy; 12-11-2013, 01:41 PM.
              http://www.nextgenquake.com

              Comment


              • oooh here is the next model up. The Eagle 3. It has 120 lbs of draw weight and comes with 2 bolts (so it is a bolt thrower)

                only +/- $140 depending on where you get it

                http://www.nextgenquake.com

                Comment


                • thanx gypsy, ill look into that making rounded part be less sharp.
                  the rounding is more sharp in my version, ill soften it

                  .

                  also, those pics still totally look like a shotgun with a bow slapped onto it to me
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • progress update:


                    just made a trigger for the crossbow
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • @rounding - it's true and all but, I was hardly being serious.

                      @shotgun-crossbow - yeah it looks like a shotgun with a bow slapped on it. Can you imagine how easy it must be to aim and fire? I mean, look at the crossbow you are modeling, that thing is a clunky nightmare. It solely relies on your hands to steady and fire it. There is no scope. You have to pull the string back by hand. It probably feels like a tree trunk when you hold it. It has a bunch of decorative crap that just adds more weight and serves no purpose.

                      Think about it. If we were in a crossbow battle and you had the version you are modeling and I had the version I'm about to buy, you wouldn't stand much of a chance. I could probably get a couple/few bolts fired before you could load your second arrow/bolt. The fact that it is shaped like a modern weapon is what makes it superior. Notice that your crossbow design didn't last past that one crossbow. It's a bad design.

                      Actually if I wanted to dump almost $1000 bucks on a crossbow (I don't) I would get this monster. Can you imagine how dead you can kill things with this? That barbed bolt doesn't look too friendly either. Imagine if you put a back weight on that bolt. It's probably bad enough as it is but back weighted it would be like sticking the bolt in something and then hammering it a little deeper. Have it to where the backweight slides forward on impact within a hollow spot in the back of the arrow. This is a gruesome weapon.

                      Last edited by MadGypsy; 12-11-2013, 02:37 PM.
                      http://www.nextgenquake.com

                      Comment


                      • oooh bullet tipped arrows

                        now, that's some cool stuff. Imagine delivering a .357 with absolute quiet.

                        "Whatcha gonna do... shoot me with an arrow?"
                        {release thwaaaack POP}
                        "Grrrr arrrrrgh What tha fuck!" {moaning followed by dieing}

                        Too bad it costs $40 bucks for 6 bullets. Definitely not something you will be practicing with unless you are rich. It probably destroys the rest of your arrow too, at least where the tip goes, anyway. Plus you have to buy the actual bullets the tip is just a fancy case that makes the head a fire on impact round. Even if you miss you would probably still hit something so, what's that like 10/12 bucks a shot? You end up paying a fortune for your game via ammo.

                        [ame]http://www.youtube.com/watch?v=pAFcl3SamHc[/ame]
                        Last edited by MadGypsy; 12-11-2013, 03:07 PM.
                        http://www.nextgenquake.com

                        Comment


                        • @gypsy
                          we heard you like bullets and crossbows....
                          so we glued a bullet onto your arrow!

                          now you can fire an arrow and a bullet at same time!
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • Originally posted by talisa View Post
                            @frost
                            how? practice practice practice.... they often say 'practice makes perfect', and its true

                            also a big part of making stuff is to push yourself to just sit down and take the time to do it.
                            modelling isnt hard, but its a very time-consuming process, and you really need to put yourself to sit down for a couple hours and just do it.


                            also, your class is good. you might think your class doesnt have anything to do with game designing,
                            but the very basis of making stuff for games is first having to learn how a game works and how everything in a game works.
                            you need to know the insight of how a game functions to understand fully how to make something for a game.
                            if you dont know jack about how such things in game works, you can try all you want but you wont be able to make something for a game.

                            surely you could look up a tutorial and follow it exactly, but if you dont understand what you just did and why, its pointless.
                            understanding exactly what you are doing and why is very important
                            You may have a point. To be honest, I was hoping to find a job a job that develops video games. I love video games and I thought this may be the best job I could get because it's based on something I enjoy.

                            What you say about me not getting this about programming it will be pointless, maybe so but I'm starting to learn about. I still have a long road ahead of me. However what you say about how good are you making mods, you said "practice practice practice" and that's more like an advice for me to remind myself. I need to make sure I take the time to learn more of this stuff like what you did and maybe someday I will master it. That's the key to master it.

                            So I will look forward to it.

                            Comment


                            • first quick attempt at making the prod:
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • behold.... it has a string!


                                .

                                EDIT: thickened the string cuz it felt to thin:
                                Last edited by talisa; 12-12-2013, 09:56 PM.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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