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  • Definitely makes him look a bit tougher in that war tested, soldier of fortune kind of way like Sarge.












    Also reminds me of...


    [ame="http://www.youtube.com/watch?v=7GL6LH6ufhM"]https://www.youtube.com/watch?v=7GL6LH6ufhM[/ame]

    ..isn't a bad thing either..lol.
    Last edited by xaGe; 12-13-2014, 11:03 AM.

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    • Originally posted by xaGe View Post
      Definitely makes him look a bit tougher in that war tested, soldier of fortune kind of way like Sarge.
      Cigar's have always been associated with being an experienced bad ass. These are fact's, I just wanna plop these here.









      and the last (male) example, being a badass while holding a tiny dog, Machete !



      There is something inherit about the moment you toss a cigar being chomped on , its a clear indicator of someone means business. Blame hollywood? Nah, real life has its share of them.



      ^ She don't always party hard,but when she does, she be chompin a stogie.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • I know baddass right!?! GMTA!

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        • I've started work on the Ogre, but decided to start from scratch. The old sculpt had too many things i didn't like so it was far simpler to start fresh.

          I've added tusks this time. Now that im aware of them, ill include them and try to make them look good.

          I want him to look very srtong, but not ripped, so he wont have to much muscle definition, but they're there.

          I have to go to work now, so ill post a shot when i get home and do a bit more work on him.

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          • Sounds great.

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            • Originally posted by s13n1 View Post
              I've started work on the Ogre, but decided to start from scratch. The old sculpt had too many things i didn't like so it was far simpler to start fresh.

              I've added tusks this time. Now that im aware of them, ill include them and try to make them look good.

              I want him to look very srtong, but not ripped, so he wont have to much muscle definition, but they're there.

              I have to go to work now, so ill post a shot when i get home and do a bit more work on him.
              I concur, anyone capable of swinging a Chainsaw 1 handed AND wielding a Grenade Launcher in the other hand, definitely must have some ripped biceps and upper body strength. Even Ash of the evil dead didn't swing his chainsaw so violently like the ogre!
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • Well as luck would have it, MudBox spat the dummy over the Ogre model.

                Retopologizing it caused a few errors to pop up and tell me there were problems with the mesh that weren't there before. Bizarre.

                Anyway, i started over with a less detailed version, and all of a sudden the smooth tool stopped working. Which kind of makes sculpting impossible. Fark me. This Ogre is cursed!

                I've put the Ogre on hold and am already 30 finished the sculpt of the Lost Soul. No problems so far, cross my fingers.

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                • Made the Lost Soul yesterday. About 95% complete.

                  Lost Soul WIP by Doom 64 HD, on Flickr

                  Weird image compression going on. Dunno what caused that. Can't imagine Flickr having poor image compression.

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                  • Oh this is very beautiful! You have great talent indeed! Thanks for sharing!

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                    • awesome looking model s31n1 <3

                      awesome HD interpretation of the lost soul

                      .

                      are the flames modelled or particles?
                      Last edited by talisa; 12-16-2014, 11:25 AM.
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

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                      • Flames are a combination of a sculpted model and images photo shopped over top. Click the pick and then check the next photo on Flickr to see the unedited version. The flames don't look as good as they do in the mudbox editor, they don't render as nicely for some reason. I like the look of the unedited version more, the eyes are more menacing.

                        A combination if model and particle effects is how the model will probably be in game. Some shader driven flame effects over some geometry that flows out of the mouth and wraps around the back. Some additional particle flames will flow out of this, very random and animating, and also some particle embers.

                        These will also change based on the movement. They will be projected out the back when the Lost Soul shoots towards you.

                        This will depend on performance too. You don't want the game to crawl once you get 10 on screen.

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                        • ah yes i saw that already on your flicker,
                          but didnt look till after i already posted the question


                          i think it looks amazing in the edited pic

                          if you could get it looking close to that in-game without performance-drops,
                          that would be absolutely awesome <3
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • I dont think it would be too hard.

                            The flames took about 5 minutes to sculpt and the photoshop stuff took about 5 as well.

                            Learning the shader and particle stuff would be the tricky part, but i couldnt imagine it being to hard. There's lots of existing work to examine and learn from.

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                            • Amazing Work!

                              I love these models. you have talent, keep up the great work.
                              Give a man a fish, he eats for a night. Teach a man how to fish, he eats for a lifetime.

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                              • I upgraded to to Mudbox 2015 about a month or two ago and it's been a hugh improvement. Being able to retopologize a model with symmetry is a big help and basically means I can continure a model that might normally go a bit out of whack once the symmetry was lost.

                                Yesterday I had issues with mudbox though and had to reinstall. It actually turned out to be a driver issue, so rolling back to the previous version has fixed the random and unknown errors that have been crashing mudbox almost constantly. Weird, because I've had these drivers installed for weeks now and the crashes have only just started.

                                Anyway, I decided to return to the Ogre model and do a bit more work on it. I projection painted the original skin over top and did some rough sculpting, and it's starting to look alright.

                                I on my phone right now, so I'll post a few pics of what I've been working on once I get home.

                                The ogre is still a long way off completion, but is looking a hell of a lot better than my last effort.

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