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  • Gwyn,

    for normals the secret is the blue channel ... which should be transparent. In this way the normals are also visible without RTlight.

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    • @BV OK, I'll upload your IKWhite norms in a few hours (I'm on my phone right now). Edit: You know you can use Quaketastic to upload your files, right? That'll solve your Dropbox cluttering issue.

      @Gwyn I think he was talking to me. He wouldn't have any authority whatsoever over your work, anyway. Of course you can release yours too! Then we'll be able to see the difference if any and use the better ones
      Last edited by Mugwump; 10-23-2016, 12:33 PM.
      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

      Comment


      • Originally posted by Gwyn
        Well, I'm mostly finished with the IKBlue normals. Are you giving me the OK to release mine, Blood Vengeance? Or did I misunderstand you? I certainly don't want to step on anyone's feet here .

        I have actually figured out how to make CrazyBump work fairly well for these. Thank you Seven for giving me the motivation and tenacity to work with it further . For some textures it works better than others, some it works almost perfectly, others require significant tweaking in paint.net after. When I'm finally completed, I'll give the levels a play through and see how they look in-game, then make some final tweaks for consistency throughout.

        Yes, release yours, I'm pretty sure they're better than the ones created by crazybump, go ahead
        Make Quake Great Again

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        • OK, here they are: IKWhite normals by Blood Vengeance
          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

          Comment


          • 67Mb?! Is there the extended set with that or only the base set?

            Originally posted by Gwyn
            The reliefmapping/offsetmapping scale I use is very exaggerated
            You think? Is this your usual setting or did you just boost it for the screens?

            the "depth" effect might be inconsistent as well with offsetmapping/reliefmapping enabled.
            I don't use relief mapping yet, only regular normal mapping - it's too much of a performance hog on my rig.
            ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
            ♪ What a glorious feelin' I'm haaaaaaappy again ♪

            Comment


            • IMHO at this level of exaggeration they're not popping out, they're pummeling my eyes with a vengeance! DL'ed, I'll see how they look with less extreme settings.

              and that's with a 980Ti
              Yeah, I only have a 650...
              ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
              ♪ What a glorious feelin' I'm haaaaaaappy again ♪

              Comment


              • gwyn, overall those arent bad at all

                but the bord textures could use some work. sorry but their normals look just plain awful imo
                its quite obvious that you used some program to auto-generate normals

                for example, this is what bord04 is supposed to look like in 3D


                while your normals make the beams look like this instead:


                the cross-parts are supposed to be blue-painted wooden beams, not interlaced rattan

                all other textures from bord03-bord08 are the same type of thing but instead with a single wood-layer with a honeycomb pattern


                the lighter edges on irisdoor also shouldnt have so much difference in elevation,
                they're supposed to look more like they are elevated borders, like so:
                Last edited by talisa; 10-24-2016, 03:52 AM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

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                • Tal, did you just model these only to serve as examples? You could make great norms out of them! BTW, love the pie picture. Spot-on!
                  ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                  ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                  Comment


                  • yeah i did quickly slap them together in blender to serve as examples of how it should look in-game with a normal.

                    and yeah i am aware of the fact blender can bake normals from a model,
                    and in the past ive tried doing so in the past but the results werent to amazing
                    http://quakeone.com/forums/quake-mod...p-maps-10.html

                    the normals of the two girder-like textures in those pics were made entirely with blender only

                    i dont have any programs dedicated to creatings normal-maps myself
                    and dont really have much knowledge about how to create normals


                    and at the time when creating those i didnt know there was a way to have normals actually visible without RTlights enabled,
                    so i felt it would be a waste of time to go through the effort of creating normals for all those textures
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • Originally posted by talisa View Post
                      at the time when creating those i didnt know there was a way to have normals actually visible without RTlights enabled, so i felt it would be a waste of time to go through the effort of creating normals for all those textures
                      That's too bad, normals made from models, if done right, can look much better than automatically generated ones...
                      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                      Comment


                      • yes i noticed a lot of your normals are very noisy-looking with some absurdly high differences in height which creates for some very messy and jaggy looks in parts

                        case in point... something i just noticed a bit ago:

                        thats how blarch02 (pic from ikwhite but same texture) looks with your normals...
                        just...wow..... that frankly looks just flat-out awful

                        the texture is supposed to look like bwall04 with the symbols on it slightly extruding from the wall....
                        but with your normals it just looks like a horrible incoherent noisy mess and you can barely even tell there's symbols on the arch

                        same counts for all of the sans* textures btw, which you can also see in that picture
                        they're not as messy as blarch02, but still kinda messy-looking and to much contrast between height
                        Last edited by talisa; 10-24-2016, 08:16 AM.
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • Talisa, do you happen to know if there's a faithful HD texture pack for the Kingpin game? I'm thinking about trying to make a HD pack for the new map jam and it uses a lot of Kingpin textures.
                          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                          Comment


                          • afraid ive never even seen that game let alone played it,
                            and the only kingpin i know is some spiderman villain

                            so, sorry but i dont know of any HD texture-pack for that game
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • It's a Quake 2 engine game with a mob theme and more advanced gameplay than Q2. I've played it back then and have fond memories of it. If you ever have the opportunity to try it, I suggest you do. Thanks anyway. I've browsed ModDB and found a mod called Rags 2 Riches that has, among many other features, updated textures. I downloaded it, I'll see what I can do with it.

                              BTW, Marvel's Kingpin, though being an occasional enemy of Spider-Man, is actually more a Daredevil villain. Pretty much his arch-nemesis. He's the main antagonist in season 1 of the most excellent Netflix show Marvel's Daredevil.
                              Last edited by Mugwump; 10-24-2016, 06:58 PM.
                              ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                              ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                              Comment


                              • [ame]http://www.youtube.com/watch?v=sFgtWnZVYM0[/ame]

                                (Thanks, @bfg666.)
                                Last edited by Izhido; 10-25-2016, 10:47 AM.

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