So, it would be interesting to see some basic HUD elements only if they apply to the conditional state of the moment. For instance, ammo numbers are small but readable, but once you start firing they double in size? Same for Health/Armor values. Take damage and they increase, unless below say half value, then they stay at a larger size and maybe glowing edge... hmmm.
analog meters for health are ambiguous, I prefer numerical values.
analog meters for health are ambiguous, I prefer numerical values.
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