Actually I was just visualizing a low on health scheme.
It would be sweet if the music stopped... the gunshots and everything were short but more pronounced, and faded out quickly like BLAaaa-am sort of echoey like shot in a hallway (tunnel vision for the ears). The scene could get much sharper and in focus (more saturated?) and there could be a slight bob. So its kind of like your heart stopped and you're keenly aware of everything...the player will know right away that they are almost dead.
I am pretty sure there are games that do this.
Its like the heart beat thing, minus the annoying heart beat and pulsing red screen and bloodshot overlay.
It would be sweet if the music stopped... the gunshots and everything were short but more pronounced, and faded out quickly like BLAaaa-am sort of echoey like shot in a hallway (tunnel vision for the ears). The scene could get much sharper and in focus (more saturated?) and there could be a slight bob. So its kind of like your heart stopped and you're keenly aware of everything...the player will know right away that they are almost dead.
I am pretty sure there are games that do this.
Its like the heart beat thing, minus the annoying heart beat and pulsing red screen and bloodshot overlay.
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