Ijust don't get the blue,it is so out of place.They look more like road kill or something I don't understand why they called them tarbabies at all since they were not black but blue.Any way here is the .mdl for the demon. http://www64.zippyshare.com/v/69873230/file.html
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It might be cool to try them with a grey coloring. I'm thinking along the line of the vore color on Sean's skin. I like the model and the idea of teeth yet. I detect an eye in Arioch's first screen which I haven't caught on others. What about giving them a glow like the Wizard's eye from the Shambler Castle version!? I like Arioch's texture and the darkened teeth. Could you try a smoky grey color Arioch? Black would blend them into their surroundings too much I'm afraid??
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I'll change the color for a more greyish aproach.
BTW, reading the post of Bluntz, tarbaby it's supposed to mean something?
I think it was only a fantasy name, like Shambler (I understand very well english, but I just don't get the meaning of some words).
EDIT: I get it, now I know what's "tar".Last edited by Arioch; 05-27-2012, 10:56 PM.Sorry if my english isn't clear, is not my native languaje.
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gdiddy62, yes they have small "bumps" on the head that can be eyes with the right texture.
How about mixing the texture, making it some kind of greyish blue with a touch of brown, might make it blend in better.
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NEW VERSION
I think it's much more "tar" now. Improved thanks to previous feedback.
(sorry for bad/dark picture).
Give it a try (:
RuohisTarbaby_Arioch.V2.rarSorry if my english isn't clear, is not my native languaje.
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i love the tarbaby rohuis...well done.
this is just an easy texture mod i made this morning.
link 21mb`tarbaby-rouhis-sean.rar
regards
Sean
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@ Ruohis
In case you missed it,over in my muzzlefire thread,Plague dropped in yesterday and has given you the green light for the use of his material.
@ Seanstar
I think that texture palate fits much better to the rest of the material.Last edited by bluntz; 05-28-2012, 08:34 AM.WARNING
May be too intense for some viewers.
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@seanstar
hehe interesting but nah. i prefer scrag without mouth. i like that its mouthless just like the vore, adds that lovecraftian feel to it.
with the mouth it feels more like something from some B-horror movie then from a lovecraftian dimension
@gdiddy
hmm i dunno, i personally dont like that skin. i like my spawn blue like ariochs first skin or blue-purple like ruohis original skin.
not to fond of the more dark spawn skins. but if you want i can make a pk3 specially for you with that skin. just let me know over email if you do and what skin you want it to replace and ill whip up a pk3 for you.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@Sean
The texture is very nice .The eyes are off ,one is forward and one is on the side.The mouth would look better with bigger fangs I think it looks kinda small.WARNING
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Allright, a few weeks have passed. Was away on a work related assignment, but since there was nothing else to do on my spare time I took my laptop and made some models
I made one model with ribs sticking out but that turned out to be more work than what it was worth..
already animated the boss but it still looks so rough that i won't upload any md3 yetand the texture also looks like crap
the dog started to look a lot better with a simple texture. I also cut the ears.. the face still needs a bit of a meaner look but other than that I'm happy I don't need to redo the entire model.
gave the demon a bit more teeth and a wider mouth, I think it looks better now
Also a few items I made just to reach closer to that 100% remodeled goal
The s_light still needs to be adjusted for the shambler once it's animated. At the moment the actual model is animated but the position is totally wrong.
I also came to the conclusion that the body of my knight was ok, just needs some proportions adjusted, but the head is crap. once I get that sorted it's ready for texturing, will use the same model as a base for the hell knight.
then.. since the enforcer and soldier are roughly similar to the player in the original model and textures, I'll use the player model as base for those.
the enforcer just needs to be a bit taller and have a few other adjustments
here's a few details I already modeled.
will also model a shotgun based on my v_shot model that the soldier will use.
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