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  • #91
    if it's a hammer it's something like Mj�lnir, and it fires lightning and shit, not grenades
    ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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    • #92
      Hmmm... Well, OK, back to the drawing board on the 'hammer' then. I'll come up with something tomorrow and work on it over the weekend.

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      • #93
        Originally posted by Baker View Post
        I just want to point out that this Shambler which works with DarkPlaces uses the Unreal PSK model format.

        http://fc01.deviantart.net/fs71/i/20...y_FredrikH.jpg

        Download: Quake Shambler remodeled by ~FredrikH on deviantART

        I'm just pointing this out:

        UDN - Two - BinaryFormatSpecifications
        Where's the actual download for the Shambler? o.O Would love to have it.

        [edit]
        Never mind, I'm stupid X)
        Soundtracks and Instrumentals
        MyMusic | Youtube

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        • #94
          Here we go. Got it between a gun, a hammer and a grenade launcher .

          I've tried to keep the Quake 1 'house style' for weapon design alive with this as well. This is just a rough-out form test. A real mesh will come later.

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          • #95
            not bad, kinda cool-ish ^^

            like some home-made grenade-launcher thingy
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

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            • #96
              I wish I could build models as quick and as beautiful like you both...

              But it needs a special kind of gene that I do not seem to have.

              Really nice.

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              • #97
                That's nonsense. Your stuff looks really good. The first model I did was a hand dryer (yeah, a hand dryer). It was crap. Just keep at it and you can go where you want.

                Here is the grenade launcher so far. Working to a high poly.

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                • #98
                  Looking good...can't wait for this!

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                  • #99
                    Hmm, I do not know where to write, so I will write in this thread... As promised, here's a screenshot of Skrag highpoly model. Made in Zbrush. I have absolutely no knowledge of animation, and I do not have time for this. If there is anyone who wants to continue this work, please send me a PM or write here.



                    WBR
                    Last edited by Mrgnstrn; 08-25-2012, 02:31 PM.

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                    • That's brilliant work!

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                      • Beautiful!!

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                        • agree with tea monster and gdiddy, that scrag looks amazing
                          just dunno about the mouth, scrag shouldnt have any kind of mouth i think.
                          but that model looks totally amazing, id still love to have it in quake <3

                          and the grenade-launcher is looking sweet so far teamonster
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • It looks like it will bake well. Do you have a low poly model yet?

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                            • Holy Fok! @ Skrag

                              Man, you guys inspire me to want to waste all of my time never making anything this good.

                              My first model was a completely rigged and animated frog. It was actually pretty good but NOWHERE near as dramatic as these models. It was about as involved as tea Monsters hammer-gun (probably about as many polys too).

                              just dunno about the mouth, scrag shouldnt have any kind of mouth i think.
                              Does anything NOT have something wrong with it in your opinion? Geez. I'm not hating on you, it's just EVERY post is "That's great, BUT...". These are AMAZING interpretations by REAL (highly skilled/talented) artists. How boring would it be if everybody just identically remade the originals? I would be embarrassed to attempt to point out all of the artists personal touches as "an error". I am not against you. I like you, but this nitpicky stuff is ridiculous.

                              Art is not a totalitarian endeavor. Quite the opposite.

                              I could see if these were warped, out of proportion models and the opinion was something like "arms are too long", but these guys are Elite. You aren't pointing out real errors, you are claiming their artistic freedom is an error "in your opinion". Where's your awesome model? Yeah, I don't have one either. I also don't have a "BUT".
                              Last edited by MadGypsy; 08-26-2012, 08:33 AM.
                              http://www.nextgenquake.com

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                              • yeah im a nitpicky person, i care about small details.

                                and i didnt say it was a bad thing at all, i just meant that imo idea a scrag wouldnt have a mouth. thats what i think makes the scrag so interesting, and it was typical for lovecraftian creatures, to have no mouth and such which made you wonder what kind of creatures they were cuz they seemed to have things which seemed weird and illogical to us, or seemed to miss things that we felt was normal for every kind of creature.

                                these things add that strange bizarre out-of-this-world feeling to his creatures. slapping a mouth on would derive from that idea, and its so overly cliche that everything evil should have a bit mouth full of sharp teeth in horror.

                                again, i didnt say its 'an error' or such at all as you say, i never said anything like that, i just said in my opinion it shouldnt have one. i like how the monsters were originally imagined for the most part. i dont mind some small modifications.

                                i even said i think it looks pretty darn cool.

                                beside, what is wrong with constructive commentary?
                                just a 'wow this is awesome' all the time is nice for the makers, but if i see something that i feel could use improvement or such, ill say it. you help the maker with constructive comments.

                                but again, yes i am nitpicky and i care a lot about small details on stuff.
                                beside, i only hear you complaining, i didnt hear any of the creators that i gave constructive commentary on their creators ever complain. the opposite even, they're always happy with commentary. and my comments are never negative.
                                look at my posts, 99% of the time dont just say what i think isnt good but also point out how i think it could be improved, or come with an alternative or come with ideas on what could be changed to make it look better

                                there's a big difference between pointing out points of improvement and being negative
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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