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  • #46
    Come on guys work with me here, I'm trying to help revive the Quake community.

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    • #47
      Spike,Baker and Rook are the big guns still left around here Lord havok has been employed by Google but you can still contact him on Irc.
      Rook is likely the most approachable.All these have authored their own clients that we currently run.Good luck I hope you follow through on this one this time.
      WARNING
      May be too intense for some viewers.
      Stress Relief Device
      ....BANG HEAD HERE....
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      • #48
        Ok I would PM these guys but for some reason, my PM are not getting thru to them. It think its because I don't have enough post. Frustration is ensuing.

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        • #49
          Originally posted by beary16 View Post
          Ok I would PM these guys but for some reason, my PM are not getting thru to them. It think its because I don't have enough post. Frustration is ensuing.
          who are you trying to reach? Try PM'ing me, I'll respond to verify its working appropriately.

          also, apparently mplayer.com DNS is pointing to ign.com , interesting.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #50
            Thats because we are Mplayer.co ,NOT Mplayer.com. We have been operating under this domain for years. IGN refused to sell the domain, even though they have no use for it. This may be confusing right now, but we will mitigate this problem in the near future.

            Ok Mindf!3ldzX, I sent you a PM, but when I look in "sent messages" it does not show up. I don't know what is going on.
            Last edited by beary16; 10-29-2015, 07:44 AM.

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            • #51
              Originally posted by beary16 View Post
              Thats because we are Mplayer.co ,NOT Mplayer.com. We have been operating under this domain for years. IGN refused to sell the domain, even though they have no use for it. This may be confusing right now, but we will mitigate this problem in the near future.

              Ok Mindf!3ldzX, I sent you a PM, but when I look in "sent messages" it does not show up. I don't know what is going on.
              your PM worked fine! thats odd.
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • #52
                I dont know, well I am glad you have it.

                Listen I don't care what we have to do, we need to get Quake working on Mplayer. We have worked too long on this. Who ever I have to find, whatever we have to do. It will be done..

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                • #53
                  I started Quake on Mplayer before I moved to Net. However, I have no coding experience. Good luck and I look forward to seeing how it pans out!

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                  • #54
                    Originally posted by beary16 View Post
                    Listen I don't care what we have to do, we need to get Quake working on Mplayer.
                    it would help if you clarified exactly what 'working on mplayer' actually meant.
                    if its just an out-of-process ICE connectivity thing, start up your client with:
                    glquake -ip 127.0.0.1 +connect "127.0.0.1:26000"
                    and start the server with:
                    glquake -ip 127.0.0.1 -listen 4 -port 26000 +coop 1 +map start

                    note that the server will typically (not in all ports) reply from a different port than 26000. you'll need to tweak the initial response to change the new port the client should listen for.
                    the -ip part is needed because vanilla quake insists on binding to a single interface (selected pseudorandomly if you're multihomed, and never loopback), so you need to specify it explicitly if you want to be able to route packets to a daemon running on localhost.
                    Of course, the lack of prediction on a double-last-mile connection will likely leave half your players thinking 'whoa this is so retro', only to give up after 5 mins.

                    if you want to read match results... yeah, good luck with that.

                    vanilla quakeworld uses dedicated servers but is otherwise easier to set up on account of not needing the -ip part, nor weird NAT hacks - the server uses a single port.
                    both fte and ezquake support 'listen' servers, but whether you consider such forks to still actually be quake is debatable - it realy depends how they're configured.
                    quakeworld DOES supports fraglogs, send a udp packet to the server of the form "\xff\xff\xff\xfflog SEQ", where SEQ is a fraglog sequence starting with 0. you can then parse the response (an m is a nack, meaning its not ready yet - how do you deal with a server abruptly shutting down? no idea, this stuff is really made for dedicated servers).


                    Of course, because quake is GPLed, unless your stuff is compliant with the GPL (ie: no NDAs), you don't have a choice but to do your things outside of the engine.
                    The engine might be GPLed, but that doesn't make Quake free. Your users will need to buy the game from somewhere if they hope to be able to play anything but episode 1 (mods needs licenses).
                    Quake engines traditionally have really shoddy menus and user interfaces, with all the commandlines and console command shenanegans that really get in the way or user friendliness. You'd be naive to think that this would all suddenly go away in every port that users might want to use - or in other words, make your own out-of-engine menus to enter commandlines (including map, mod, coop/deathmatch, and of course which 3rd-party quake binary to run).
                    On the plus side, doing this stuff outside of the engine probably means you'll have an easier time with supporting other games too. Yay?
                    Some Game Thing

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                    • #55
                      Spike PMed

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                      • #56
                        anyone willing to help Mplayer.co is doing a great deed, I talk to these guys on FB often and they are seriously trying to get this up and going, all help to them is appreciated. I know one of the guys on a personal level who is on the dev team at Mplayer.co

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                        • #57
                          Its probably going to come down to us hiring a programmer who doesn't understand this community at all. I much rather have it coded by our own community, for us by us. Meh, I'll let this run for a while. We eventually are just going to have to have a 3rd party code it if nobody else can help (which is hard to believe). I rather not go this route..... This should be a part of all of us.
                          Last edited by beary16; 10-30-2015, 11:07 AM.

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                          • #58
                            Originally posted by beary16 View Post
                            Its probably going to come down to us hiring a programmer who doesn't understand this community at all. I much rather have it coded by our own community, for us by us. Meh, I'll let this run for a while. We eventually are just going to have to have a 3rd party code it if nobody else can help (which is hard to believe). I rather not go this route..... This should be a part of all of us.
                            prepare something for me to run as a news article and I'll run it! That's the best route for announcing your goals/cause im sure.
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #59
                              Originally posted by Mindf!3ldzX View Post
                              prepare something for me to run as a news article and I'll run it! That's the best route for announcing your goals/cause im sure.
                              Great idea.

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                              • #60
                                Originally posted by Mindf!3ldzX View Post
                                prepare something for me to run as a news article and I'll run it! That's the best route for announcing your goals/cause im sure.
                                Will do...Ill get right on it.

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