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My Texturepack for Quake Darkplaces

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  • #61
    ... which one are you going for?

    i got the small tex pack because i cant sleep for 9+ hours

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    • #62
      I love this texture pack. Adds a great deal to the game.

      I have a question though: is there a way to use these textures with the regular vanilla quake gameplay? When I run -game dpmod, there have been a lot of modifications to the game, and subsequently bugs as well. (Enemies getting stuck, Zombie body-parts that still shoot at you, etc). I really don't care for the gameplay enhancements, I just want the sexy textures and engine.

      Is there a way to do this? Thanks!

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      • #63
        This texture pack is wonderful, thankyou
        I have just about every option enabled, but I still don't seem to be getting some of the effects I've seen in screenshots. Firstly Transparent water and underwater lighting effects shown here:
        http://img239.imageshack.us/img239/2...ke00167ao7.jpg
        The surface is slightly translucent, and the lighting is just like above the surface but with less contrast, not like the above pic.
        *pic taken from this thread (cant read German):
        http://www.quake.de/phpBB2/viewtopic.php?t=8793

        Also these pictures were posted of the game using 'releif mapping':
        http://img184.imageshack.us/my.php?i...d000054dn4.jpg
        http://img184.imageshack.us/my.php?i...d000053by8.jpg
        I haven't seen anything that looks like that?
        *from this thread:
        http://forum.beyond3d.com/showthread.php?t=48582


        Finaly, how do I enable that flashlight used in all the screens? You really need that, since the origonal levels weren't designed with dynamic lighting in mind.
        Any help appreciated, thanks.

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        • #64
          A flashlight needs to be added as a mod, or part of one. (There's one in Qoetia.)
          Qoetia B4 == 1.93Mb

          Expo Booth '08
          !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
          Hunting shamblers since 1996.

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          • #65
            cryfish, you activate relief by command in console, it isn't accesible from the menu, check out dark places list of commands on official siteand look for offsetmapping commands. Relief totally kicks ass in DP

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            • #66
              So I finally got around to trying these out. I have never played with a texture pack before, and I'm not a huge fan of darkplaces either. But looking at the screenshots, I wanted to see this for myself.

              I ran into a problem at first with not enough memory, but gl_texturecompression 1 fixed that.

              My jaw dropped when I saw these textures in action. They are nothing short of spectacular, detail everywhere you look. And then setting the relief and offset mapping made them even that much better.

              I'm also surprised that my rig is able to handle these. I'm on a Pentium 4 630 with 2 and a half gigs of RAM and an 8800gt, and my framerate with everything but lighting on full was around 50-85, very playable. With lighting on full blast, framerate is around 20-50. Still playable though.

              Marvelous job on the textures Rygel (b) Quake has never looked so good.

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              • #67
                Originally posted by Senban View Post
                A flashlight needs to be added as a mod, or part of one. (There's one in Qoetia.)
                Thanks, for the moment I'm just after a stand alone flashlight, can anyone pls point me to a link?
                Originally posted by vehtam View Post
                cryfish, you activate relief by command in console, it isn't accesible from the menu, check out dark places list of commands on official siteand look for offsetmapping commands. Relief totally kicks ass in DP
                Thankyou, thought such a big feature would have had a UI switch..? Cant wait to test this out.


                The underwater effects pictured that I said I couldn't get I now realise are using Tenebrae with the texture pack:

                And Rygel's german thread it came from is titled:
                "mein eigenes Texture Pack gebastellt f�r 'Tenebrae' und Darkplaces"
                http://www.quake.de/phpBB2/viewtopic.php?t=8793
                Yet in this thread he states the texture pack won't work with Tenebrae? This is strange, I don't know if he is now involved with DP and only officialy endorses it..? Either way, I actualy prefer Tenebrae in some ways so I'd like to be able to use the pack with both. Can anyone tell me how to get it working in Tenebrae? *I have the large single .pk3 file not the installer.
                Also is releif mapping available in Tenebrae?

                Thanks again, Crayfish.

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                • #68
                  Tenebrae is a crappy techdemo. Darkplaces is superior in pretty much every aspect.
                  You can extract the pk3 with any archiver that has zip-support.
                  Read the Tenebrae documentation if the textures still won't work after extration.
                  Relief Mapping is not available in Tenebrae.
                  I know of no flashlight-only mod.
                  Darkplaces has no underwater caustics, maybe there is some mod, ask LordHavoc.
                  For a "shiny" water surface grab http://forums.inside3d.com/viewtopic.php?p=10948#10948 (and read the documentation)

                  Artician: Don't add "-game dpmod" then? Or did you put the textures in there? Just make a new folder (eg named blingbling) and use "-game blingbling". That way you have the normal gameplay.
                  Quake 1 Singleplayer Maps and Mods

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                  • #69
                    Thanks alot Spirit, much appreciated.
                    DP is certainly the far superior mod, I just very much like the underwater, smoke and particle effects in Tenebrae, they really add to the atmos for me. I have and will play both, its a shame you can't merge the features..

                    Thanks again, Crayfish.

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                    • #70
                      Huge Thanx, rygel!
                      What model pack and hud textures do you use (which we see on screenshots in the head: http://quakeone.com/forums/quake-tal...kplaces.html)?

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                      • #71
                        whats the most recent link for the textures? also do they need any sort of renaming to work in "darkplaces"?

                        Cheers
                        BRAD

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                        • #72
                          tons of wad files can be found on Quaddicted.com – Quake Singleplayer Archive and News ... If you are refering to 24-bit hi-res textures, I don't know where ou can pick it
                          What Does Not Kill You, Makes You Stronger

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                          • #73
                            Considering im posting in this thread (for rygel's tex pack) I'm obviously referring to this one! Just want to make sure im getting to most up-to-date pack before committing to a few GB worth of bandwidth!

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                            • #74
                              actually going through all of the thread and links the only one that is still alive of the FULL size textures is one of the original link posts; eXp Download - Quake: Quake Ultra Texturepack von Rygel and the bastard of a thing is giving me the worst speeds, 16k! WTF ive got a goddamned 24Mbit DSL2+ connection!!!!! - Does any one have any ALIVE links or torrents for this?

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                              • #75
                                Check out Darkplaces site � LordHavoc's DarkPlaces Quake Modification
                                There's a link for the ultra pak.
                                � Moon[Drunk]'s Quake Graphics
                                � Quake Revitalization/Retexturing Project

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