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  • #46
    Quite honestly, I have been considering converting crctf and cax to fteqcc, which will allow to run on a FTE server, which will allow players to use QuakeWorld, DarkPlaces, ProQuake, Qrack clients on the same server.
    This would allow, European players to use a QW client to have prediction while American players can use whatever they wish ping-wise. FTE also supports anti-wall hacking and a ton of stuff that is just reinventing the wheel in netQuake. Plus FTE can plugin to your java-compatible browser and u can commit to a game via the WEb just like QuakeLIVE ! Plus those features Ramp lists, are already available in FTE or atleast can be configured to be used thru the mod.

    So, as u can see, my mind weights heavy as to which way to go. Totally revamp the mods/engine or just make a new set of textures/models/sounds

    I've been kicking this idea around for months lately, and its just evident that the community wants to do something progressive this summer!

    But in my heart I like the raw feeling of netQuake over the predicted outcome of dead reckoning... but if it brings more players?
    Last edited by R00k; 05-11-2009, 10:26 PM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #47
      I personally think for ca servers.. DM3 is fine for a default map. It's like the staple of ca. Everyone knows it. Everyone has competed on it in ca as a level playing field since moby dick was a minnow. I've personally witnessed plenty of times.. the map being changed to something other than dm3 on ca servers when the server is full and all of a sudden a full server.. becomes a 4-5 person server or people go afk. CA'ers love dm3. It's what they've always played. When I say its a level playing field.. Understand that they (we've) played it forever and everyone knows it. If you aren't good on dm3, get good before you have the people that have been playing ca for years suddenly play other stupid maps. CA'ers like DM3. Bottom line. I've noticed most of the people that don't like it are the same people that are from different mods. Or they're basically people that we didn't know of 2 yrs ago... 5 yrs ago.. 7 yrs ago.. or even a decade. DM3 default. Allow user vote requests to change it to something different. Don't mess with something that is fine.

      As to request for removing weapons like LG or changing damage. You've already changed the damage of rockets. We've adjusted. Keep everything like it is in that aspect. Don't mess with it anymore.

      I like the features that rook mentioned of making it where dead players can't chase the opposing team. I like the idea of voice communication teamspeak2 server where people can talk to each other. I know it's not in-game but I'm willing to help people set it up and dedicate a channel to support for it if people want to try to use it. Those are free resources provided by clan-hdz to us.. Just as the rage servers are. Why not use em if we can get more interactive gameplay/thinking going in q1. We can have moderators/admins manage things to keep the lames from it. I seriously believe that less people would spam say command blasting people and talking shit if everyone was involved in voice communication. The people that aren't involved would simply be ignored. Why type when you can talk. Most of those people that do that find it easier to type sh1t than talk sh1t anyways.. Ya think?

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      • #48
        Oh yea.. and I know you guys are going to blast me for saying keep it the way it is for the old players.. That you want the changes to draw more people into the q1 scene.. or q1 ca scene since it's the most happening. There are people that are willing to teach people that aren't good on dm3.. Dm3.. People willing to make demos for others. Send their configs. To help them. Rampage has did it for yrs and all people did was make fun of him.. I'm willing to help anyone that asks.


        And also if you think about it. Map rotation has been tried in ca. Alternate servers have been set up just for custom maps before. Where are they now? Are they in use? Not enough people even played at dredd or whatever the custom map rotation server was to get good games. People would come to rage and speak trying to get players to go to that server to be able to get enough to play even games... Most of those people who played on those servers.. are the ones that ended up playing where everyone else was playing. Rage and speaknow. They just become annoying trying to warp the map every 3 minutes.
        Last edited by SUNSHINE; 05-11-2009, 10:37 PM.

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        • #49
          Originally posted by sunshine View Post
          i personally think for ca servers.. Dm3 is fine for a default map. It's like the staple of ca. Everyone knows it. Everyone has competed on it in ca as a level playing field since moby dick was a minnow. I've personally witnessed plenty of times.. The map being changed to something other than dm3 on ca servers when the server is full and all of a sudden a full server.. Becomes a 4-5 person server or people go afk. Ca'ers love dm3. It's what they've always played. When i say its a level playing field.. Understand that they (we've) played it forever and everyone knows it. If you aren't good on dm3, get good before you have the people that have been playing ca for years suddenly play other stupid maps. Ca'ers like dm3. Bottom line. I've noticed most of the people that don't like it are the same people that are from different mods. Or they're basically people that we didn't know of 2 yrs ago... 5 yrs ago.. 7 yrs ago.. Or even a decade. Dm3 default. Allow user vote requests to change it to something different. Don't mess with something that is fine.



          As to request for removing weapons like lg or changing damage. You've already changed the damage of rockets. We've adjusted. Keep everything like it is in that aspect. Don't mess with it anymore.

          I like the features that rook mentioned of making it where dead players can't chase the opposing team. I like the idea of voice communication teamspeak2 server where people can talk to each other. I know it's not in-game but i'm willing to help people set it up and dedicate a channel to support for it if people want to try to use it. Those are free resources provided by clan-hdz to us.. Just as the rage servers are. Why not use em if we can get more interactive gameplay/thinking going in q1. We can have moderators/admins manage things to keep the lames from it. I seriously believe that less people would spam say command blasting people and talking shit if everyone was involved in voice communication. The people that aren't involved would simply be ignored. Why type when you can talk. Most of those people that do that find it easier to type sh1t than talk sh1t anyways.. Ya think?
          qft qft qft

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          • #50
            I have personally tried to get people to play at Dredd. I've sat there and nothing. I am a DM3'r but I am willing to try other things for the sake of all you whining. So where are the whiners? Why aren't you sitting at Dredd waiting for people like I did?

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            • #51
              Me? I don't care to play other maps. Thought my post made that clear. If I wanted to play other maps I'd be sitting at that server with you. People choose to play where the people are at. Most prefer to play speaknow and rage. They choose to play dm3. Now if you want to divide the people.. and instead of 8 people playing at speaknow right now.. Have 4 at one place and the other 4 at another server.. Go ahead and try to get people to go to another server.

              I do recall when DreadfuL brought speaknow online.. People were split between the two. Speaknow and Rage had different settings and some people preferred one or the other. So it was an awkward period with no big games. Anyone else recall that? Yellow, DreadfuL, and I got together and came up with idea of making ca servers have the same settings.. We found common grounds and things worked out.

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              • #52
                DM3 must be cut from the map list.

                It is a fundamental idea behind drawing diversity in gameplay, which at this point, quake obviously lacks. Do you not see how playing the same map diminishes the game? Repeatedly playing the same level, using the same techniques, and rocket jumping in the same spots becomes old. This idea not only applies to Quake but to anything. When this becomes the case, it will become predictable and boring, which without question is the exact definition of DM3 as it stands today.

                Sometimes a nudge in the right direction is needed.
                Last edited by Bam; 05-11-2009, 11:01 PM.

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                • #53
                  I see nothing wrong with a server running dm3 like its going out of style. Almost every CA server has been like that and it does what it does, keeps people who know DM3 happy, while it brain washes new commers into thinking thats all CA is, which under-minds CA in its soul purpose.

                  Noones planning on changing Rage or speaknow from its annoyingly boring and monotonous tone as far as I know, I'm not even concerned with people who only want to play DM3 all day, go to speaknow or rage and be happy!

                  This is supposed to be a new way of thinking I thought, not "Why should we change anything/Should we?"

                  In the end you're gunna play whatever floats your boat, but lets not lead new comers to think CAx is nothing more then a 1 trick pony and their only chance to defeat 12 yr DM3 vets is some sort of miracle.
                  QuakeOne.com
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                  Great Quake engine

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                  • #54
                    You can use your BEST dr. HOUSE voice as u read my post as it might sound a bit sour....

                    As to request for removing weapons like LG or changing damage. You've already changed the damage of rockets. We've adjusted. Keep everything like it is in that aspect. Don't mess with it anymore.
                    ClanArenaX did not alter the Rocket Damage.

                    In Quake (the game u bought) rockets that were exploded, inflicted with a RANDOM damage value. This damage value was set at 100 + a random number between 0 and 20 so, each rocket pretty much has a random value of 100-120. Dont believe me?
                    Code:
                    void () T_MissileTouch =
                    {
                    	local float	damg;
                    	
                    	if (other == self.owner) return;
                    
                    	damg = 100 + random()*20;
                    In original ClanArena, this was how it was also, in CA+ Rapture dropped the + random()*20 part and therefore reduced the damage and the splash.

                    I have added an option (3 years ago) for admins to choose, highsplash or low splash, yet everyone left it standard, go figure.

                    This isnt a slam to SS but again a point about old school quake preservation.

                    Which brings me to DM3. Dm3 was the best id-software deathmatch map for teams bigger than 1 on 1, thats for dm2/dm4/dm6. When CA came out, the default map was DM3 among CRMOD players. CRmod players laughed at CA players as it wasnt the inventory-map-controlling game they played. But, to lure or to convince everyone that CA was a legit mod, players used DM3 as a focal point.

                    DM3 isnt the same balanced map in CA as it may be in DM. Therefore for CA its just another map that everyone knows, too well.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #55
                      DM3 has definitely been played to death for years, but should never be removed from the map list. A steady map rotation is all that's required to spice things up. When I play, it's usually at speak just because that's where people are. I always enjoyed dredd and it's map rotation. And you all have some great ideas, but unfortunately I'd advise you to not waste your time. This game is over a decade past it's peak now... it's nothing but a small group left and the only direction the community can go is down. If you really think adding a few new features is going to bring in new people and rejuvenate the game, you're delusional. I still play occasionally, but nothing that's added to the game will ever make me play quake as much as I used to. Especially since when I do come around, more often than not there is someone(not going to name any names) that just idles at the server to talk to people. And it's usually not the nice friendly kind of talk. It's the same old juvenile shit talk that I've seen for years. There probably isn't a trash talking conversation that I haven't heard 20 times already. Quake is just for nostalgic purposes now. But hey if you actually do implement some new stuff, I wish you luck.

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                      • #56
                        Popular consensus or general opinion really means very little.

                        It took us a year to get QuakeOne.com online.

                        Now prior to that, tons of people said "Quake is dead" or "Quake will never be back" or make a comeback or laughed at the idea. Yellow didn't care, Solecord didn't care, Mindz didn't care and I sure didn't care. Having an opinion is fine, but doesn't make you qualified for someone to value your opinion.

                        A year and plus a few months later after QuakeOne was launched, there were 50-60 players playing Quake every night and several new mods had been created and this forum had at least 700 people that had taken the time to register and new things came out on a regular basis for a period of time.

                        If there were a properly done legally free and easy to setup Quake client that wasn't retrograde ugly (sorry ProQuake, even though I maintain you) with a number of servers without dead-end boring 1-map people on them who are abusive to others, there would 200-300 people on a night within a year.

                        That's fine and remember back in 2005 NQCA essentially was deceased and NQDM was beyond dead as well as CTF. Only RuneQuake had an active server population, if a CA game actually happened it was special.

                        There are going to be some people who are content with things as they are now. There is nothing wrong with liking CA on DM3 (I could play rocket arena on ArenaX all day and never complain, for instance). But at the same time, the ways things are now with the lack of diversity, don't expect a lot of newcomers.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                        • #57
                          It seems to me one of the complaints is the maps.

                          Why don't we make some better maps, make them easy to obtain and go from there?

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                          • #58
                            There are some pretty decent fun maps at Dredd.

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                            • #59
                              That is something I'd like is working automatic map download without an external program. That shit they have at bigfoot is lame (sorry).

                              It'd be nice if like the quake client connects and once it's validated and whatnot, it requests a list of maps on the server. Client downloads and compares it with the local map database. Maps not found are downloaded prior to being dropped in the game.

                              It'd be useful for when we're playing CTF and rook warps it to some crazy map he found - i.e. wet.bsp.
                              PanterA-RuM - chase_active 1 - Panix!



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                              • #60
                                Chuck

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