Quite honestly, I have been considering converting crctf and cax to fteqcc, which will allow to run on a FTE server, which will allow players to use QuakeWorld, DarkPlaces, ProQuake, Qrack clients on the same server.
This would allow, European players to use a QW client to have prediction while American players can use whatever they wish ping-wise. FTE also supports anti-wall hacking and a ton of stuff that is just reinventing the wheel in netQuake. Plus FTE can plugin to your java-compatible browser and u can commit to a game via the WEb just like QuakeLIVE ! Plus those features Ramp lists, are already available in FTE or atleast can be configured to be used thru the mod.
So, as u can see, my mind weights heavy as to which way to go. Totally revamp the mods/engine or just make a new set of textures/models/sounds
I've been kicking this idea around for months lately, and its just evident that the community wants to do something progressive this summer!
But in my heart I like the raw feeling of netQuake over the predicted outcome of dead reckoning... but if it brings more players?
This would allow, European players to use a QW client to have prediction while American players can use whatever they wish ping-wise. FTE also supports anti-wall hacking and a ton of stuff that is just reinventing the wheel in netQuake. Plus FTE can plugin to your java-compatible browser and u can commit to a game via the WEb just like QuakeLIVE ! Plus those features Ramp lists, are already available in FTE or atleast can be configured to be used thru the mod.
So, as u can see, my mind weights heavy as to which way to go. Totally revamp the mods/engine or just make a new set of textures/models/sounds

I've been kicking this idea around for months lately, and its just evident that the community wants to do something progressive this summer!

But in my heart I like the raw feeling of netQuake over the predicted outcome of dead reckoning... but if it brings more players?
Comment