1. Initial approach - In most matches, the offense
and defense are clearly defined. It is considered fair game play for
each offense to let the other pass, so long as they dont have
the flag. So approaching the enemy base doesnt have the risk
like it does in a pub. But keep in mind that during matches, some
sort of voice communication is used, and your presence has probably
already been communicated to the defense, so get ready!
2. Base entrance - This in my opinion is the
key to any spy class in a match, entering the enemy base. I dont
mean just entering, but this is where the spy must know where to go,
exactly when to go, and how to get by any defense that might be waiting.
First thing I do is seeing if that entrance is being covered. Then,
I take note of the name of the player who is covering it. Next, I
find other ways into the base that are perhaps more effective. After
that, I will wait for my teammates, and look for any death messages
that show the player covering that entrance has been fragged. Finally,
I enter the base, either grouped with my fellow offense or when the
coast is clear. But wait! You still have a lot to get through yet
3. Feigning - In a pub game, feigning is helpful.
In a clan match, it is almost necessary. There have been times during
games where I in essence had to feign my way all the way inside the
enemys base and to where I had an opportunity to attack. Since
clan matches are so hectic and the pace so frantic, most players wont
notice a corpse, or in this case, a feigned spy. Use this to your
advantage, but if youre spotted, GET OUT OF THERE QUICK!
4. Fighting - In clan matches, DMing is
REALLY to be avoided unless ABSOLUTELY necessary. Your whole goal
is outscoring your opponent, so personal scores have no relevance
whatsoever in a match. If you have absolutely no choice, fight as
best you can and let your teammates know of the defensive setup or
flag location. Think of it this way - even if you win that DM, the
guy you fought will bounce right out of respawn and either come right
after you or warn his teammates. By then your armor and health are
so depreciated that you wont last too long.
5. Knifing - The only time youll really
see a benefit to knifing in a clan match is when the flag is on the
move and you cancome up on it from behind, or if there is a scrum
youre in the middle of and the enemy player(s) is low on health
as it is. Most of the time players are so focused on defense that
they cover every angle of their perspective defensive location that
youll more than likely not sneak up on anybody. Use your super-shotgun
if you have to, but put the knife away unless you see a golden opportunity.
6. SGs - This is where you are key in a
clan match. Your job, above all else in a match, is to get rid of
those sgs in any way possible. Most of your offense will be
attacking in waves, but they wont get far with a well placed
sg and a skilled engy nearby. So you HAVE to be the one to make it
easier on your teammates and blow those sgs up as quickly and
as efficiently as possible. If you have a choice between a wide open
flag or taking out a nearby sg, Im sorry to tell you but you
need to leave the flag there and take out the sg instead. Dont
worry though, your teammates will thank you for it, and youll
give your team a better chance to win.
7. Disguising - You only have a limited number
of disguises to use in a clan match. Scout, Sniper, HW, Pyro, Spy
- dont even bother with these classes. Snipers and pyros are
rarely, if ever, used in matches, and scouts are usually only seen
in the beginning scout rush and sporadically after that. Limit your
choices to Demo, Soldier, Medic, and Engy. If youre attacking
the flag room, limit it even more to Demo and Soldier. These are the
most used defensive classes that move somewhat fast, so these are
your best options.
8. Gas grenading - Pretty useless in matches.
More often than now will get you and your clan labeled as llamas,
even if you just throw one. Unfortunately, thats the world TFC
lives in right now, so its best to just put the pills away.
Youll be needed more for your speed than anything else.
9. Flag running - A key to playing spy
well in matches, flag running is the main goal apart from sg removal.
Matches are all about who has the most caps. So you HAVE to keep that
flag moving. You have an advantage over the defense being a spy, because
while the defense is focusing on looking out and killing any enemy
offense, you as a spy disguised can get an extra step on the defense
before they can stop you. One of the keys is throwing - THROW THROW
THROW whenever you can. If you think youre about to die, THROW
that flag forward. If you are in the middle of a big scrum of defenders,
THROW the flag forward. Just be careful and dont throw it into
a wall or anything
J The bottom line is, use your spy techniques
to keep the flag going, no matter what. If you can use misdirection,
feigning, and good communication, you can really make a defense struggle
to keep up.
10. Overall, remember that clan matches are intense
and extremely focused. A good spy can truly influence how a D can
play. Spies of course are not as effective on some maps like 2Fort,
but on maps that are dark like Smooth and Darkness, and maps with
a lot of entry points like Badlands and Rock2, a spy can have a positive
influence on the offense. If your clan decides that a spy will work
on a certain map or in a match, use some of these tips, get a lot
of touches (not necessarily caps) and flag movement, and youll
find yourself getting a lot more PT and a lot more respect.
Well, that about wraps it up for the guide. Here are just a few key
dos and donts for those future spy-hopefuls out there:
Dos - Patience; misdirection; knife
discriminately; use shotty more than any other weapon; disguise as
fast or defensive class; disguise away from your base; communicate
defense and flag locations.
Donts - Throw all gas grens in one
place or all over map; stab indiscriminately; play the game only for
frags and stabs; play defense when your team has enough of it; gloat
when you stab someone.
Hopefully these tips will be beneficial to any aspiring spy wanting
to improve their gameplay and teamplay. As I mentioned at the beginning,
this is from my own experience and should not be construed as being
the ONLY way to play spy. But using these techniques and hints has
helped me to be a better spy, and hopefully they will help you too.
If anyone has any comments,
questions, or suggestions, feel free to contact
me or post your questions at the forums..
You can also reach me on IRC in #res.
Thanks, and happy stabbing!
H-Town
©
2004 Brandon Langlois. The "Killjoy's Corner" logo and related
marks are trademarks of Brandon Langlois. The Half Life logo is the property
of Valve Software and Sierra. Any use of the images on this site without
written permission is prohibited. All other marks are the property of
their respective owners.