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1999 2000
2 stories have also been added to the stories section.
and also 2 new TFC scripts have been added to the files section. One
by Koron of the Team
Fortress Files Factory and the other by GR-44.
Oh on a side note I allways knew that Mac
McQuail had a gay side:
Well Happy 17th Birthday too me, not much really more
to say.
I'm going to be out of town for the next 2 weeks, so All your updates will be done by Nextwish Please send news and stuff to him. I have so many updates that people have sent me, but I'm in the process of moving, so I'm not on all of the time. I'll see you all in Mid August!
Well it seems today, that the same guy who got was the 10,000th person to visit this page since the redesign is now also the 20,000th person as well. Congrats goes out to Special Forces, thanks for the screenshot and for your faithful following of this site. Also on a side note I wish to change the polls, but I'm in desperate need of questions. I want those questions even if they aren't that good, so get those brains thinking and please send em in
Ok kiddos, here's the scoop, DRCrypt sent me a bunch 'o hints for the gas grenade and the defensive spy. For those of you who are stuck playing offense, thinking the spy can't do anything else, the read this! It will open your eyes. I have another spy tip for you guys involving
the gas grenades. Personally, I find the gas grenade rather useless in any
sort of offensive situation... the main drawback of it is that it hurts
your team as well, so that firing one into the hallway of an enemy base
may very well disrupt enemy defense for a while, it doesn't exactly clear
the way for your team's offensive either. There are two things that I use
gas grenades for: to make a quick getaway and for defense in TFC. Making
a getaway should be obvious... if your cover is blown and you are being
chased by the enemy, just prime a gas grenade for a few seconds, throw it
in front of you, and run like hell. Enemies are usually loathe to go waltzing
through a gas cloud and will many times give up pursuit, or find their aiming
warped by the hallucinatory effects.
Sorry guys for not updating in a long time,
but my birthday is coming up on the 28th and i've been taking it easy. I
will be setting up a new poll soon as well. I'm sure your wondering what
I have install for you, Hi Geoffrey, Thanks for the e-mail. Yes,
this "feature" is a bug, -----Original Message----- So you wanna know how you do it right?
So did we all have fun yesterday? I did. Whee! Anyway, if you missed it, the old site is still up here. I just got interviewed by SailorScout, He's been a friend of mine since way back when he ran Golbez' Fortress. Check it out!
Here's a question for my faithful readers. What happened on the 16th of July 1997? If you guessed that the Promethium Spy Academy was first created, then you're right! For the 16th, I'm going to redo the old HTML from the _original_ Spy Academy! Come and visit, it will be a blast from the past! In other news, we have NatesDaBomb's script up on the files page. For those of you who don't know, Nate was a major contributer to the site and my own spying skills.
Coming up on the page later today will be a few new config files and some new ideas. First of all though, I'd like to congratulate Roundy on being the first to set up an ANTI-spy page! Ha! So, my loyal minions.. Go there, and learn what he's protecting against. That should help you fix holes in your offense!
I think this site breeds more newsies than
rabbits. Belgand, now Nextwish.. Jeez. When do I get to join the club? Anyway,
on a better note, here is a couple of interesting hints/tips/what have you
from DrCrypt: Always go into the enemy base fully stocked
with grenades. Remember, one of your main purposes as a spy is to take out
enemy defenses. This is especially integral when you are facing a team with
a ridiculous number of engineers, like 3 or more. In situations like that,
you are your teams best hope of a frontal attack. On that note further:
I notice that a lot of "fights" go on in supply rooms over grenade backpacks,
such as an hwguy shooting you off of the spot where you are waiting for
the grenades to respawn so he can snag it. Remember, you need these grenades
more than he does, so if he gets in that spot, try pressing up against him
and ducking. This will usually give you the grenades quicker... yes, I know
it seems wrong to give a tip on robbing your team mates, but some of them
are ignorant bastards with no use for a good grenade, and it is in the interest
of your team. Also, a cute TF1 tip. if you kill an enemy spy, watch his body. that body will change skin and color as the spy is. Wierd bug in the Quake code..
The
Fishers emailed me this with the following: So as we can see here clearly there is NO ninja in TF2, what that really is (accoridng to further conversation with Robin) is that it is merely the spy.... a spy that can crawl along ropes and such.... so yeah, enjoy it as cool.
Mac has updated his 2fort5 spying guide. Get it on the Files page!
6 New Spy stories were added to the stories section today, head over and check them out
Menace's
Multi-Class TFC Script has been updated, it is now at version 1.7a.
Jeez, I was away for 3 days and peoples start to suspect that i'm dead? Seriously the reason is that i'm changing ISP's and i'm getting a cable modem, it'll be hooked-up by lunchtime today.
Hem. Soapbox time. This installement of 'Steel's Rant-o-Matic'is on the spy in TF vs TFC. It is no secret why I prefer TF to TFC, those maps are too damn bright! Where once I could hide in a shadow, feign, and change my disguise, I now have to change on the fly, and hope I don't get myself killed. ESPECIALLY on the rock, my favorite level. I like what they did with it, 2 levels in the cellblocks for engineers and snipes, removed that silly power generator thing.. But there is not a hint of darkness in the whole level. How can I hide without darkness? It's bad enough that an astute enemy can see right through me. I'd like to respond to an article by Scatterblak about the spy in TF and TFC. He wrote: "The Spy, the main change was now a stab in the back is almost immediatly fatal. I haven't been able to prove this to be the same in TF because I stab people in the back and they received the same amount of damage as a frontward stabbing. In TFC a backstab is always more damaging than a stab in the chest from the front. Gas grenades seem to be more annoying in TFC, although I can't point out why." Scat, in BOTH TF2.9 and TFC, a backstab does enough damage to kill a HW with one shot. The actual damage is 120 points of damage irregardless of armor. However, the actual area to stab is much harder to hit on the Quake-guy model than on the TF model. That's your problem right there. As for the gas grenades.. I miss the color effect.. that was cool as shit, but you GL goons had to ruin that (oh wait.. i'm a GL goon..). The TFC gas gren actually hits you with more effects. Because it is HL, you see blood spatches, you get bounced around by fictional explosions, you hear pain sounds, and death all over. The TF grenade is not that cool in comparison. I hope that answers your questions..
I haven't seen or heard from NW in days. I hope everything is kosher.. In lighter news, BlastRadys has written up an excellent 28(!) page word document all about Spying on 2fort maps. I am thoroughly impressed at the size and the quality of this. I'm not going to reformat it into HTML, but if you have MS Word compatibilty, take a look on the files page, or get it directly here! |
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The Team Fortress Spy Academy (c) 1997-2001 |