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QRACK v1.80

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  • Originally posted by R00k View Post
    any changes?


    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

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    • sadly..new bug. its a bloom one. when bloom is turned on, there is a dark bloomy glow on the right side of the screen. but when you have your axe out..its not really there..weird.





      better squash this bug! >=oO


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

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      • GUESS WHAT!?

        it was my video card settings. I had max aa and max af. as soon as I put those to application-controlled, everything was fine.


        PLAY QUAKE DODGEBALL!

        http://www.moddb.com/mods/quake-dodgeball

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        • Originally posted by LockNLoad View Post
          GUESS WHAT!?

          it was my video card settings. I had max aa and max af. as soon as I put those to application-controlled, everything was fine.
          Yeah, Bloom won't work with AA and AF set to the max. I have the same problem. This is why I don't use Bloom - because I'd rather have AA and AF.

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          • the idle movement is pretty sweet


            PLAY QUAKE DODGEBALL!

            http://www.moddb.com/mods/quake-dodgeball

            Trickle's VWeps

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            • ya looks jerky online, though so i forced it to local games only...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • why do md3 models look so dark?


                PLAY QUAKE DODGEBALL!

                http://www.moddb.com/mods/quake-dodgeball

                Trickle's VWeps

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                • btw, can you post your old avatar? hahah I loved it. the drawing


                  PLAY QUAKE DODGEBALL!

                  http://www.moddb.com/mods/quake-dodgeball

                  Trickle's VWeps

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                  • Originally posted by LockNLoad View Post
                    why do md3 models look so dark?
                    They look fine for me, but I noticed that many people who make MD3 models tend to make their skins very dark. Take the models made by Ruohis for example; I manually lit up many of his skins, because they were very hard to see in the game. I don't think this is at all a problem with Qrack, because the skins look dark in Photoshop as well.

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                    • Originally posted by Lightning_Hunter View Post
                      They look fine for me, but I noticed that many people who make MD3 models tend to make their skins very dark. Take the models made by Ruohis for example; I manually lit up many of his skins, because they were very hard to see in the game. I don't think this is at all a problem with Qrack, because the skins look dark in Photoshop as well.
                      well its just that on ezquake with his models, the md3s are about as bright as the original bmodels along with the original weapons and all that.


                      PLAY QUAKE DODGEBALL!

                      http://www.moddb.com/mods/quake-dodgeball

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                      • Hmm, eZQuake sometimes raises brightness levels on textures at loadup...


                        anyways, this is more of stuff added today
                        created a new cvart gl_particle_count to dynamically set number of particles
                        raising this can increase quality at the cost of fps
                        lower this setting for a gain in fps.
                        default: 2048
                        maximum: 32768

                        added slight gun sway to viewmodel in singleplayer
                        beta--use at your own risk
                        http://www.quakeone.com/qrack/glqrack.exe
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • I requested this to ezquake.

                          subject: 24-bit player skins can correspond with original skins

                          for example, player_11_11.png would override the green shirt and pants guy.
                          player_0_2.png would override for a white shirt and lavender pants.

                          player_shirt#_pants#.png

                          if you code this in, I am willing to try and finish all skin combinations by working off the ones you already have in the skin pack. I figure this way if anyone still has any custom 8-bit skins we can see it and at the same time have all the combinations over rid for the originals. then you can make it so that only ctf and arena servers use those team skins.

                          then of course I want -no24bitwad to only mean it doesn't load the shit from the qrack folder and will still load the shit in the mod folder.

                          this way, I can customize a special menu for mods like malice and include text for maps and demos.

                          now please post old r00k avatar Lol


                          PLAY QUAKE DODGEBALL!

                          http://www.moddb.com/mods/quake-dodgeball

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                          • so far we have 14 done ;oO


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

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                            • Originally posted by LockNLoad View Post
                              ...then of course I want -no24bitwad to only mean it doesn't load the shit from the qrack folder and will still load the shit in the mod folder.
                              What about stuff in the mod folder/textures/ just only load 24bit textures from there if not found fallback to original. Would have to toggle this behavior cause doing this way would disable quake/id1/textures too...

                              This one

                              or this one
                              Last edited by R00k; 12-04-2007, 06:33 PM.
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • 15

                                I can improve on this and make it so all combinations are even..I have a lot of time to kill. I don't have college till next semester, but I just want to see if you think this idea is cool first and i'll continue


                                PLAY QUAKE DODGEBALL!

                                http://www.moddb.com/mods/quake-dodgeball

                                Trickle's VWeps

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