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sadly..new bug. its a bloom one. when bloom is turned on, there is a dark bloomy glow on the right side of the screen. but when you have your axe out..its not really there..weird.
They look fine for me, but I noticed that many people who make MD3 models tend to make their skins very dark. Take the models made by Ruohis for example; I manually lit up many of his skins, because they were very hard to see in the game. I don't think this is at all a problem with Qrack, because the skins look dark in Photoshop as well.
They look fine for me, but I noticed that many people who make MD3 models tend to make their skins very dark. Take the models made by Ruohis for example; I manually lit up many of his skins, because they were very hard to see in the game. I don't think this is at all a problem with Qrack, because the skins look dark in Photoshop as well.
well its just that on ezquake with his models, the md3s are about as bright as the original bmodels along with the original weapons and all that.
Hmm, eZQuake sometimes raises brightness levels on textures at loadup...
anyways, this is more of stuff added today
created a new cvart gl_particle_count to dynamically set number of particles
raising this can increase quality at the cost of fps
lower this setting for a gain in fps.
default: 2048
maximum: 32768
added slight gun sway to viewmodel in singleplayer
subject: 24-bit player skins can correspond with original skins
for example, player_11_11.png would override the green shirt and pants guy.
player_0_2.png would override for a white shirt and lavender pants.
player_shirt#_pants#.png
if you code this in, I am willing to try and finish all skin combinations by working off the ones you already have in the skin pack. I figure this way if anyone still has any custom 8-bit skins we can see it and at the same time have all the combinations over rid for the originals. then you can make it so that only ctf and arena servers use those team skins.
then of course I want -no24bitwad to only mean it doesn't load the shit from the qrack folder and will still load the shit in the mod folder.
this way, I can customize a special menu for mods like malice and include text for maps and demos.
...then of course I want -no24bitwad to only mean it doesn't load the shit from the qrack folder and will still load the shit in the mod folder.
What about stuff in the mod folder/textures/ just only load 24bit textures from there if not found fallback to original. Would have to toggle this behavior cause doing this way would disable quake/id1/textures too...
I can improve on this and make it so all combinations are even..I have a lot of time to kill. I don't have college till next semester, but I just want to see if you think this idea is cool first and i'll continue
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