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QRACK v1.80

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  • Originally posted by PapaSmurf View Post
    hey r00k, is there a way to adjust the screen flashing on item pickups in Qrack. I just noticed that Qrack's item-pickup flash is different than glpro. It's much more subtle in glpro.

    Also, what does v_dlightshift do?
    gl_polyblend 0

    try that.

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    • ahh...but gl_polyblend turns everything off, and i certainly do not want that. I want to reproduce the subtle flash effect that glpro has in glqrack.

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      • hey, why is the movement all messed up now? when I play Qrack in singleplayer..the movement delays and its all slow =o(


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        • ok, so I downgraded to the last official release. is it possibly the m_smooth command? because on the last release it feels smooth. also, how do you turn off the hurt glow on the new version? the red screen is enough for me, I think the hurt glow is weird..although I think you should definitely make a quad and pent glow like in the new ezquake..only maybe you can add your own spice to it


          PLAY QUAKE DODGEBALL!

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          • yeah dude, that m_smooth sucks on mine. it feels like driving a car without a steering wheel at times

            theres still something else that feels different..I can't quite put my finger on

            ok, basically everything is rockier. the screen even shakes a little. everything was nice and smooth on the build before the January one. any chance I can have that one back? =X
            Last edited by Trickle; 01-10-2008, 06:16 PM.


            PLAY QUAKE DODGEBALL!

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            • Originally posted by LockNLoad View Post
              ok, so I downgraded to the last official release. is it possibly the m_smooth command? because on the last release it feels smooth. also, how do you turn off the hurt glow on the new version? the red screen is enough for me, I think the hurt glow is weird..although I think you should definitely make a quad and pent glow like in the new ezquake..only maybe you can add your own spice to it
              m_smooth is only for mouse movement only, it is the same as -m_smooth commandline; requires Dinput.

              gl_powershell is already available for quad/pent... the damage flashes dont have a cvar yet, remember this is an alpha test.

              Backup your .exe as you download new alphas, i dont save them myself.

              make sure hostframerate is 0.

              I'll look for any weird movements and see if i can detect anything....though it might me the new idle gunsway code :/
              Last edited by R00k; 01-10-2008, 09:09 PM.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • scr_centersbar 1 doesn't seem to work in multiplayer, only in single player.

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                • Originally posted by PapaSmurf View Post
                  scr_centersbar 1 doesn't seem to work in multiplayer, only in single player.
                  correct. the miniscoreboard has priority over that, ya know the players name/scores etc to the right of the hud?
                  IMHO the hud looks like ass anyways and needs a cool revamp!
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • yeah, i realized theat the miniscoreboard was messing it up. I dunno, I really like my HUD setup in qrack. I got some custom HUD elements, and I mad the console resolution 328x205 (320x200 cut out the custom shotgun and shell images).

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                    • hey, I noticed md3 models don't have any action on Qrack. like the ring of shadows doesn't spin, the keys don't, and the pentagrams don't! plus they still seem a little dark. like on ezquake they spin and they have lighting similar to the original mdl versions.


                      PLAY QUAKE DODGEBALL!

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                      • Originally posted by LockNLoad View Post
                        hey, I noticed md3 models don't have any action on Qrack. like the ring of shadows doesn't spin, the keys don't, and the pentagrams don't! plus they still seem a little dark. like on ezquake they spin and they have lighting similar to the original mdl versions.
                        Woops, cleaned up the code for mod->flags but forgot EF_* tags..
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • Originally posted by R00k View Post
                          Woops, cleaned up the code for mod->flags but forgot EF_* tags..
                          sweet! whens next beta? make sure you can turn off the goofy orange glow when you get hurt

                          I also can't wait till the sky scroll can be fixed and working flawlessly


                          PLAY QUAKE DODGEBALL!

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                          • oh, I have another request actually. is there a way where you can make it so that watervis turns off itself if you join a server with a non vised map or play one?


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

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                            • ya, i spent some time today trying to get cl_teamskins for md3 models working..
                              almost got it to work ...
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • whoa. you mean like for the ranger md3 from quake 3!?


                                PLAY QUAKE DODGEBALL!

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