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QRACK v1.80

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  • also, one of the main reasons why I want the -no24bitwad command line to still allow gfx and wad textures from the mod folder is because of this



    I would be able to customize my own png for the Qrack lmp to match with Malice


    PLAY QUAKE DODGEBALL!

    http://www.moddb.com/mods/quake-dodgeball

    Trickle's VWeps

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    • I downloaded the updated version of the engine but the new pak thats held at http://www.quakeone.com/qrack/pak4.pak doesn't appear to be a valid link.

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      • Whoops!

        grab this one instead http://www.quakeone.com/qrack/pakX.pak

        rename the X with a number 1 higher than the last pak file you have in the /qrack folder.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • Cheers.

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          • Originally posted by LockNLoad View Post
            R00k, when I was playing singleplayer..I didn't see the ending messages for episode 1 and episode 2. you know, like after you beat chthon its suppose to something stuff like "you grasp the rune of earth tightly". it didn't do that and I tried beating it twice later to see if it would.
            Phew! After digging through the code off and on since you posted this I finally found this little bugger! Basically it was there since version 1.84.5(beta between 1.84 and 1.85) The culprit was in CL_MapName, it was renaming the cvar mapname with the nextmap 'start', during intermission, and when svc_finale was passed, it couldnt find a finale sequence for 'start' so no message was displayed

            Thanks for the bug report, I'm glad i found it so now i can work on other things...
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • Originally posted by LockNLoad View Post
              also, one of the main reasons why I want the -no24bitwad command line to still allow gfx and wad textures from the mod folder is because of this



              I would be able to customize my own png for the Qrack lmp to match with Malice
              That menu selector is off because added options are in the menu.
              Maybe recreate a 24bit wad for malice and leave no24bit off.

              or i could simply create a "if game is MALICE" menu for the top page withing the code.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • Hi R00k,

                I'm currently running 1.84 build 2097 and noticed that when I connect to the new Quake DMP server in Belgium I get continual "r_drawsprite: no such frame 12 errors". I don't get this with any other client I've tried and wondered if this was fixed in the newest version of Qrack. Or do you think it could be server side? Any suggestions would be gratefully received

                Kind regards

                Monty
                Attached Files
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
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                News: JCR's excellent ctsj_jcr map is being ported to OOT

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                • Originally posted by R00k View Post
                  That menu selector is off because added options are in the menu.
                  Maybe recreate a 24bit wad for malice and leave no24bit off.

                  or i could simply create a "if game is MALICE" menu for the top page withing the code.
                  yeah man, it would take so long to recreate. that would be a real treat or like a cvar for an old school menu display


                  PLAY QUAKE DODGEBALL!

                  http://www.moddb.com/mods/quake-dodgeball

                  Trickle's VWeps

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                  • Originally posted by Mr.Burns View Post
                    Hi R00k,

                    I'm currently running 1.84 build 2097 and noticed that when I connect to the new Quake DMP server in Belgium I get continual "r_drawsprite: no such frame 12 errors".Monty
                    actually the only time this has happened to me is when i compile a version to test and didnt do a clean/rebuild compile.

                    in the code this is how it looks

                    Code:
                    	if ((frame >= psprite->numframes) || (frame < 0))
                    	{
                    		Con_Printf ("R_DrawSprite: no such frame %d\n", frame);
                    		frame = 0;
                    	}
                    (steve please expand the width window of "[code]" tags )

                    So, I'm not totally sure why you are getting this, as i have done basically nothing to the sprite routines
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • Originally posted by LockNLoad View Post
                      yeah man, it would take so long to recreate. that would be a real treat or like a cvar for an old school menu display
                      So I'm confused actually what you want.

                      Do you want the navigation of the Main menu to correspond to Malice (easy-cheese), or do you want the ability to make "some" custom images for the mod yet use -game specific wad images as well, (as easy just a bit more cumbersome)?

                      I prefer wad images adhere to the -game folder and ignore any 24-bit WAD image replacements from ANY OTHER folder. -no24bitwad simply ignores ONLY 24bit images for ANY .wad images (for those reading this .wad images are the statusbar, inventory bar, ammo icons, conchars, etc...)

                      i truly think that if the mod is 10 years old, play it as it was meant to look.

                      but if the menu navigation is funky then that also conflitcs with the mod.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • I just mean like, for old mods. there can be a cvar to just display the classic menu so theres no conflicting, like singleplayer, multi, options, help, and quit. so basically what you think is right. but man, playing Malice with Qrack is so awesome..with the decals and the rocket launcher!


                        PLAY QUAKE DODGEBALL!

                        http://www.moddb.com/mods/quake-dodgeball

                        Trickle's VWeps

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                        • gotchya
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • Hey Rook,
                            Thanks again for Qrack.
                            A bug I noticed: Sometimes the mouse would feel sticky, namely, I cannot turn around or shoot for a few seconds, and then it's normal again. This happened to my desktop PC (ATI 9550, Athlon 1800+, 512MB DDR) and my laptop (Geforce Go 6150, Turion64 3000+, 1G DDR), but seems to happen more on my desktop PC.

                            A wish: Is it possible to implement the viewmodel handling of fitzquake? Currently the viewmodel looks very big.

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                            • one last Malice request. I notice at the very beginning, the Academy building holes leak on most engines besides Darkplaces. is there anyway you can fix that?


                              PLAY QUAKE DODGEBALL!

                              http://www.moddb.com/mods/quake-dodgeball

                              Trickle's VWeps

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                              • @R00k - check your PMs.
                                IT LIVES! http://directq.blogspot.com/

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