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  • @xage
    doomsday does support gloss through the use of 2d specular maps,
    which are like cubemaps but instead of a skybox-like set of textures it just uses a single texture for the reflection

    just look at the heretic undead knight model for example, which uses 2d specular maps all over


    bump and normal-maps are not as important imo. but specular maps are, no gold, silver or shiny metal item will look convincing without actual glossyness

    .

    i know you could do it in zdoom engines through starting the engine with parameters and making it load pk3s , but thats not what i am talking about.
    what you point out is manually loading add-on files, not automatic recognition of which wad is loaded and using specific texture-replacements for that wad


    example:
    risen3D does support exactly what im talking about.
    the risen3D\data\textures is where replacement textures go, and in the texture folder itself are textures for doom2.
    in the folder there are 3 sub-folders, called 'doom1' , 'doom2-plut' and 'doom2-tnt'.

    if you load up TNT in risen3D, it will automatically load all textures that it finds in the 'doom2-tnt' folder and lets them override the ones found in the base textures folder which have the same name

    this is what i am talking about, that Zdoom engines dont seem to support that, automatic recognition of which wad is loaded implented into the engine itself


    .


    anywho... on another note

    ive added the pages-model to the open version of book and UV-mapped it


    i made and UV-mapped the pages-model in a very specific way which makes it so that on the sides the texture curves along the model in the direction of the pages.
    this means that i wont have to try and fiddle around with trying to make the texture itself have a curve in it cuz itll do that automagically cuz of how the model was made


    EDIT:
    made the pages model a bit thicker cuz i felt it was a bit to thin
    Last edited by talisa; 02-03-2014, 05:14 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • just made textures for the pages. found a nice old paper texture and added some text to it

      went with a 'scribbles' font cuz i felt having actual text on it would be a bit odd

      what do you all think of the text, is it good like this or should i make the font smaller?


      EDIT: or better.... let me show you what it looks like with smaller text

      which is one do you all think is better? bigger or smaller text?
      Last edited by talisa; 02-03-2014, 06:57 PM.
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

      Comment


      • You explained yourself better this time, but that model looks bleah in that screenshot on a doom engine game employing 2d specular maps. He would probably look better in darkplaces with realtime lighting, but not so much in a doom engine game. I don't use to many monster character models in sprite based games for that reason they never look like they belong there. That's my preference though, to each their own.



        Your book words look great, but the smaller text looks better to my eye.

        Comment


        • yeah you're right, the bigger font is easier on the eyes.
          smaller is more realistic, but not very fit for a game cuz you'll never see it from really close-up and thus the text will look to blurry if its to small.
          bit bigger will make it so that you can still see the scribbles

          and it still has 18lines of text, so it isnt like the text is unrealistically huge,
          and in medieval times it wasnt uncommon to somewhat bigger text in a book

          .

          so boom, here it is

          DOWNLOAD BOOK -OPEN

          you can read it, sniff it, lick it, have conversations with it (just dun forget it aint real and cant talk back!),
          throw it at people, or use it as a pillow! just think of all the possible uses for it!
          that all and more.... and for the low-low price of only 2000 Q-bits it can be yours!

          .

          JK, its free
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • you can read it, sniff it, lick it
            You make me feel so dirty ...
            http://www.nextgenquake.com

            Comment


            • Originally posted by MadGypsy View Post
              You make me feel so dirty ...
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • i hereby (not so proudly) present a preview of a very early WIP boot i started on a bit ago

                trying to make something like the shape of a boot and making it look nice is really hard.
                i just cant seem to get the shape right which is really annoying


                im using these boots as reference sorta (which is obviously what the original model is supposed to be)


                .

                i before-hand knew it was gonna be hard to try and get such a shape down and make it look good.
                which i why i postponed this item till last, cuz i wasnt and am still not very confident at all that id be capable to make this item and end up with boots which actually look nice
                Last edited by talisa; 02-05-2014, 06:58 PM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • i love the book you did a good job on it!!!! do you think you could do a filled in quake logo? one in a silver and one in a gold color? and set them up as : w_s_key.mdl w_g_key.mdl m_s_key.mdl m_g_key.mdl it could be fun for a key replacement model once in a wile... looks like you got the basic boot shape keep working on it don't get discouraged by the challenge

                  Comment


                  • about quake logo... why dont you just take OoPpEe/LambentHammerBurst's hi-poly quad-damage, downsize it and recolor it?
                    http://quakeone.com/forums/quake-mod...-powerups.html


                    also thanx for the compliment and encouragement.
                    yeah its sorta a basic boot-like shape now, but itll needs a lot of work to define the shape more to make it look good.
                    so it might take me quite a while
                    Last edited by talisa; 02-05-2014, 09:11 PM.
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • i ment the quake logo on your book... i was thinking of useing your books as keys it looks too cool so i thought it may be a way to fit them in all mods... i just like the book with the quake logo it looks hella cool

                      Comment


                      • just edited the boot a bit and had a look at the parts which most annoyed me cuz they didnt look right imo

                        added an extra line of polys to the nose to make it more round,
                        added a beveled line of polys to the bottom cuz plain flat bottom just looked off imo,
                        and i worked on improving the top of the foot and the curved part where foot and leg meet

                        already looks much better now imo

                        .

                        @JD
                        oh yeah sure i can do that.
                        i still have the PSD file which has all parts split into layers so replacing the logo on it should be a piece of cake.
                        would also have to adjust position to match the one of normal keys, and add rotating flag to it but that should also just take a minute.
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • cool thanks it may be a fun tweek in the game with book keys... the boot pickup is small so if its not 100% perfect it will be hard to tell if you ask me i hope your going to do the wings on them too.

                          Comment


                          • @JD
                            ive sent you your request in a PM


                            also of course the boots will have the wings too, even though they also might not be easy to make either.
                            they wouldnt be the boots of speed/flight without the wings, right?
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • just added the fold-back part at top of the boot

                              that, and i did a test unwrapping
                              Last edited by talisa; 02-06-2014, 02:36 PM.
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • I see where you are having trouble. You aren't using a proper reference. It's leading to it looking like the tutorials in those Blender Summer of Code books.

                                You need axis images (perfect top, perfect side,..)

                                I have boots. I also have a camera. I have feet as well and I may even be able to put them in the boots and take reference images for you.

                                Let me know, but...it's like 1 fuckin degree right now so I would probably do this tomorrow for you.

                                note: it's not really 1 degree but It's really cold (to me). It's too expensive to heat my house so I just heat me.

                                -------------

                                extra: you should get rid of that "cuff" and get the basic boot shape correct first. You have a bunch of experience with "fabricated" shapes but this is more organic. My boots are 0% round for the whole upper part. Also, you went the wrong way with the bevel, that should be more like a lip of a sole.

                                You're makin moon boots or summin...
                                Last edited by MadGypsy; 02-06-2014, 03:51 PM.
                                http://www.nextgenquake.com

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