Weapons:
Crowbar
Unless you are exceptionally skilled it is really a
waste of time using this. You will do much better with one of your
other weapons.
Single Barrel Shotty
While the new netcode means you can easily get in a
good shot it does little damage to a HWG or solider, in fact demomen
wont really feel it. I usually have this gun out though because you
can do quite a bit of damage to engineers with it. Always take a few
pot shots at any attack you see but do not turn round or chase them
back to your base.
Nailgun
Not my favourite weapon I my say as it is extremely
susceptible to lag, but it does have it uses, if in a tight long corridor
try firing constantly and strafing left and right, this creates a
wall of nails that are next to impossible to dodge. Its other use
is taking out sentry guns. They cant take more than a few seconds
of nail fire before they have to give up the goat.
Grenades maketh the classeth
As a scout you have no explosive grenades, while some
people see this as a definite advantage, one class you will learn
to hate as you play this game is the engineer, they have the EMP,
this little bastard detonates any ammo you have that is explosive.
This includes nades, rockets, shotgun shells and cells. You carry
shotty shells and cells (A strange bug left in from the original TF
when scouts used them to identify scouts). If you didnt pick
up any ammo in respawn you are safe if you did say bye. Because your
nades are none explosive and neither is your main ammo, nails you
now stand a good chance of surviving EMP nades.
Caltrops
These are different from any other nade in the game,
infact they are arent even real nades, when you throw
them you drop about half a dozen metal spikes behind you that slow
anyone (even your own team so be careful) down and damage them 5 health
points.
If you are the only attacker, and you have to be sure
of this then liberally throw them around the enemy base on your way
out, another use is on 2fort (my favourite map if you havent
gathered by now) when you have the enemy flag and are running up the
spiral drop a few behind you to slow down that annoying engineer.
They are good on other maps too, for example on warpath
if you can slow the enemy scout down by a few seconds you can rob
him of his cap.
Do not throw them around in no mans land hoping
to get a few enemy attackers, as they will most likely jump over them
and will probably just as likely to get your own teammates.
Concussion Grenades (Conc nades)
These little green boxes of joy are the thing that makes
the scout worth playing, with its amazing speed of course, not only
do they give you a chance of getting past a good solly or HWG they
can get you to almost any part of the map and make you look like superman.
Concussing you opponent, most players learn how to
conc jump before they learn how to do this and use it to their advantage,
they suffer as a player because of this. Its simple really throw
a conc so it explodes near a heavy opponent and then run by them.
While it seems simple very few people seem to have mastered it. For
example in the enemys ramp room on 2fort a good solly is ruining
your teams attack. If you no how you can get past him by priming you
conc as you run into the base, run into the ramp room and throw it
at the same time, it should explode near him, this will make it hard
for him to aim and throw him out of position, when you throw the nade
you should keep running, it doesnt matter if you get hit with
the blast as your not shooting anyone, just run up the ramp and away.
Throwing your opponents about, simple really, throw a conc so it goes
off about a foot or two away from them and watch them fly. The faster
a class the more this will effect them, so you can say bye, bye to
that solly, or particularly good engineer but not that fatty, although
because they are normally played by people who cant aim, when
they are conced and get the drunk effect they really have no chance
of hitting you. (Watch out for MIRVs though)
Conc Jumps, see late in this guide for these beauties.
Fear the rush
The scout rush, this is basically the second the match
starts the nippy one get to the enemy cap point\flag whatever as fast
as humanly possible, and because they wont really have much in the
way of defence up it usually results in a quick cap. The best rushers
practice again and again and again and again on a LAN to get it just
perfect.
The basic idea is,
1. If the server has a pre-match on kill yourself before it ends so
you can go the second the match starts.
2. Take an armour bag if you think you will need did but nothing else
and dont wait for something.
3. Wall strafe all the way. (If you dont know how to wall strafe
then you will just have to read further into my guide wont you J)
4. Prime you concs perfectly so you dont have to stand around
waiting.
5. If there arent any walls about strafe jump.
6. Think, you have to think at breakneck speeds, which way do you
go?? Down the spiral or jump the lift, the lift is quicker but more
in view.
7. If someone beats you there go onto a different objective or hide,
quick, I can already hear that fatty farting on his way down the stairs.
Score
If youre doing well in a 30min match you should
have around 40 deaths. That means just over 1 attack a minute, not
many defences can cope with a couple of skilled people attacking like
that.
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