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Class Tips:

Scout :

Health: 75

Armour: 25 (Max 50)

Skills: When you touch a spy it removes their disguise.
When you step on a Detpack it disarms it.

Special Skills Button: When you press this it shows you the flag info, pretty useless really seeing as you can get this by pressing the i key.


 

Weapons:

Crowbar

Unless you are exceptionally skilled it is really a waste of time using this. You will do much better with one of your other weapons.

Single Barrel Shotty

While the new netcode means you can easily get in a good shot it does little damage to a HWG or solider, in fact demomen wont really feel it. I usually have this gun out though because you can do quite a bit of damage to engineers with it. Always take a few pot shots at any attack you see but do not turn round or chase them back to your base.

Nailgun

Not my favourite weapon I my say as it is extremely susceptible to lag, but it does have it uses, if in a tight long corridor try firing constantly and strafing left and right, this creates a wall of nails that are next to impossible to dodge. Its other use is taking out sentry guns. They can’t take more than a few seconds of nail fire before they have to give up the goat.


Grenades maketh the classeth

As a scout you have no explosive grenades, while some people see this as a definite advantage, one class you will learn to hate as you play this game is the engineer, they have the EMP, this little bastard detonates any ammo you have that is explosive. This includes nades, rockets, shotgun shells and cells. You carry shotty shells and cells (A strange bug left in from the original TF when scouts used them to identify scouts). If you didn’t pick up any ammo in respawn you are safe if you did say bye. Because your nades are none explosive and neither is your main ammo, nails you now stand a good chance of surviving EMP nades.

Caltrops

These are different from any other nade in the game, infact they are aren’t even real nades, when you ‘throw’ them you drop about half a dozen metal spikes behind you that slow anyone (even your own team so be careful) down and damage them 5 health points.

If you are the only attacker, and you have to be sure of this then liberally throw them around the enemy base on your way out, another use is on 2fort (my favourite map if you haven’t gathered by now) when you have the enemy flag and are running up the spiral drop a few behind you to slow down that annoying engineer.

They are good on other maps too, for example on warpath if you can slow the enemy scout down by a few seconds you can rob him of his cap.

Do not throw them around in no man’s land hoping to get a few enemy attackers, as they will most likely jump over them and will probably just as likely to get your own teammates.

Concussion Grenades (Conc nades)

These little green boxes of joy are the thing that makes the scout worth playing, with its amazing speed of course, not only do they give you a chance of getting past a good solly or HWG they can get you to almost any part of the map and make you look like superman.

Concussing you opponent, most players learn how to conc jump before they learn how to do this and use it to their advantage, they suffer as a player because of this. It’s simple really throw a conc so it explodes near a heavy opponent and then run by them. While it seems simple very few people seem to have mastered it. For example in the enemy’s ramp room on 2fort a good solly is ruining your teams attack. If you no how you can get past him by priming you conc as you run into the base, run into the ramp room and throw it at the same time, it should explode near him, this will make it hard for him to aim and throw him out of position, when you throw the nade you should keep running, it doesn’t matter if you get hit with the blast as your not shooting anyone, just run up the ramp and away.
Throwing your opponents about, simple really, throw a conc so it goes off about a foot or two away from them and watch them fly. The faster a class the more this will effect them, so you can say bye, bye to that solly, or particularly good engineer but not that fatty, although because they are normally played by people who can’t aim, when they are conced and get the drunk effect they really have no chance of hitting you. (Watch out for MIRV’s though)
Conc Jumps, see late in this guide for these beauties.

Fear the rush

The scout rush, this is basically the second the match starts the nippy one get to the enemy cap point\flag whatever as fast as humanly possible, and because they wont really have much in the way of defence up it usually results in a quick cap. The best rushers practice again and again and again and again on a LAN to get it just perfect.
The basic idea is,
1. If the server has a pre-match on kill yourself before it ends so you can go the second the match starts.
2. Take an armour bag if you think you will need did but nothing else and don’t wait for something.
3. Wall strafe all the way. (If you don’t know how to wall strafe then you will just have to read further into my guide wont you J)
4. Prime you concs perfectly so you don’t have to stand around waiting.
5. If there aren’t any walls about strafe jump.
6. Think, you have to think at breakneck speeds, which way do you go?? Down the spiral or jump the lift, the lift is quicker but more in view.
7. If someone beats you there go onto a different objective or hide, quick, I can already hear that fatty farting on his way down the stairs.

Score

If you’re doing well in a 30min match you should have around 40 deaths. That means just over 1 attack a minute, not many defences can cope with a couple of skilled people attacking like that.

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