Engineer
Health: 80
Armour: 25 (80 Max)
Speed: Medium
Special Skills: When you hit teammate with wrench
you do up their armour,
You can build Sentry Guns
You can build Ammo\Armour Dispensers
Special Skills Button
Another useless one, it brings up you build menu with the engineer
options on it, but any half decent or aspiring engineers will have
them binded to keys.
Weapons
Wrench
Replaces the crow bar and does very little damage, but dont
write it off just yet, this little beauty has many more uses. One
of the things that make the HWG and the Solly such good defensive
classes is their armour count, its huge. The problem is they take
ages to get back to the resupply room when it falls down. This is
where you come in, give them a little whack with your spanner of goodness
and they get a nice repair.
It also allows you to apply maintenance to your Sentry Gun and Dispenser.
Hit a sentry gun and if you have enough metal (130) it will go up
a level, if you dont or hit it again it will repair it, again
or if its full health you will add ammo to it till everything is 100%
and its Level 3 or your out of metal.
Railgun
Now this sounds mean, it looks like that small but powerful gun off
Men in Black, it looks like Han Solos gun but its not, it makes
an air rifle look as powerful as the snipe rifle, it fires little
green bolts of well light, it does so little damage it takes 9 yes
9 hits to kill the weak scout, how many it takes to kill a full health
armour HWG is unthinkable. Its only possible uses are to take out
sentries at long-range, piss off enemy snipers or when you are out
of shotty ammo.
Super Shotty
You main weapon, powerful enough to rip the light classes apart and
still is quite fast a firing, it can even hold off a solly while you
prime an EMP. Reload as often as you can, as its a real pain
if you have to reload as that bloody spy nips by you again.
Grenades
Frag Grenade
Simple powerful grenade, will kill scouts, snipers,
engineers with 1 good hit, nearly kill medics and demo men and will
do a bit of damage to a solly. If one lands near your sentry it will
take it down to about 7% health so be ready to dive in the second
it goes off to save your gun.
EMP Grenade
These are the things that change you from an underused,
crap, weak, mechanic into an evil engineer, they are different from
most weapons as they dont do any damage, they just explode your
ammo. It hurts some classes more than others, but if you play it right
they cant hurt Medics or Snipers, or Spies. Note they can go
through floors roofs and just about anything and will take out your
own sentry if your not careful.
Dispenser
This is one hell of a beauty, why you ask? After all
its only an ammo dispenser, WRONG!! This is a bomb and a big one at
that. Place it in a position you can see and when an enemy goes near
it BOOM, make sure you have a key binded to it.
Bind p detdispenser
Then when you see the message Enemies are using
your dispenser press it and say bye, bye. (Make sure you have
killed then first or you will look stupid)
This is a great weapon but it does have a drawback,
it does damage depending on how much ammo you put in it, I try for
3 extra lots after I have made it. Thats make it, hammer with
wrench. Go to resupply 3 bags, hammer a few times, and repeat 2 more
times. Otherwise it will be about 5 mins before it can even kill a
fully armoured medic. L
Where to put them??? A good question, try narrow choke
points, for example on 2fort the door between the RR and the Lift,
the bottom of the lift to the basement bit. Next to the flag so when
you hear the message about enemies stealing it BOOM. Be imaginative
so the enemy doesnt expect it to be there then BOOM haha.
Forward to honour or death
You cat could defeat the enemy attack? Bored with just
hitting your gun all day?? Then try joining the offence for a bit.
You can be quite a useful tool with your EMPs, just remember
to set up a your gun and dispenser and a few binds to tell your defence
when its under attack etc.
Last minute advise
As the last line of defence you kneed to know everything
possible, remember to listen for footsteps, look at the top left of
your screen and see when your fellows die, anything to allow you to
get ready.
Dont be lame and remember YOU CAN HEAL ARMOUR
so if someone calls for a medic near you they probably mean YOU go
and help them.
Take a leaf out of the Japanese WW2 pilots book, go
on suicide runs, a sentry\HWG combo holding your attack down, go in
shotty firing throw an un primed EMP, prime another and hold then
charge.
Spy check EVERYONE, that means everyone, hit them with
your spanner. If they try to run a few shotty blasts will do instead.
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