Weapons
Med Kit
Believe it or not your med kit can heal team-mates, its amazing
that isnt it. Do you know what is more amazing? The number
of medics that forget about this, dont you will be a big help,
even if you dont see a red cross above someones head,
still try to heal them if convenient, you never know you might find
a spy.
Other uses of the med kid are the curing of infections,
hallucinations, drunkenness and being on fire. (Who would have though
it from such a little thing!!!) Therfore if say two friendly medics
conc up to the battlements at the same time it would be helpful to
heal each others dizzy fits.
If you decided to do a quick run round you defence topping
up health remember this is quite an unusual site so people will (quite
rightly) think you are a spy. To prevent having your armour striped
fire a shotty blast into the sky.
Wow, that is some box of tricks, but wait there is more!!!
Yes thats right the fun and games dont start and stop
with defence you can play havoc on offence, (especially on pubs) any
enemy in your way, prime a conc, run up, infect, conc away. This will
infect them with a contagious infection, the conc will not only get
you away from what ever gun they point at you but makes them dizzy
and more likely to bump into a team mate and pass the infection on.
Single Barrel Shotgun
The normal, pathetic single-barrelled shotgun is by
far the Medic's worst weapon. While it holds plenty of ammo, the rate
of fire and reload speed is good; the weapon just isn't powerful enough
to make it worthwhile, no let me rephrase that
the power is pathetic.
The double-barrelled shotgun offers almost the same stats but with
a huge increase in power, so the single shotgun just isn't worth it
in 90% of the situations you will encounter. The ONLY time you can
even consider using this weapon is at long range.
Super Shotgun
This is the Medics best normal weapon. It rips through armour
and quickly takes out flesh, all but the heavy classes will fall quickly
to its blast. If you can aim this and throw a grenade right you will
be lethal.
If you see an enemy take a few pot shots, it only takes
3 to kill an engineer after all. Remember to reload often, in fact
almost every time you have shot RELOAD.
Super Nail Gun
The super nail guns best use if taking out enemy sentry guns, its
not very good for fighting other players for 2 reasons,
1) Its not a hitscan weapon, this means unlike the shottys the
nail has to travel to the enemy and so is susceptible to lag and good
dodging.
2) You will almost certainly meat a sentry gun on your travels so
save your ammo for them.
But if you must fight with it, out of ammo for instance,
the fire slightly in front of the enemy. Also if you are in a corridor
you can strafe left and right while firing out nails, while effective
this eats up nails like a HWG eats burgers in MacDonalds.
Grenades
Feel the power, these things hurt, it takes 1 direct
hit to bring a level 3 sentry to near death. A good shot to the face
to an engineer, sniper or scout will take them out and will take off
a few of the heavier classes limbs too.
Be aggressive, you have grenades use them, prime them
in advance of an area so it explodes when you run into a room and
let go. If there is no one there just throw it aside, its not spam
its 1 grenade and wont make a noticeable difference.
While I have said that be careful, dont prime
one for every corner, just the main areas like the 2fort ramp room
for instance.
On a side note, with more and more servers having TK
turned on watch where you throw your nades, while it may seem funny
to blow your team mates head off it isnt so dont.
Concussion Grenades (Conc nades)
These little green boxes of joy are the thing that makes
the scout worth playing, with its amazing speed of course, not only
do they give you a chance of getting past a good solly or HWG they
can get you to almost any part of the map and make you look like superman.
Concussing you opponent, most players learn how to
conc jump before they learn how to do this and use it to their advantage,
they suffer as a player because of this. Its simple really throw
a conc so it explodes near a heavy opponent and then run by them.
While it seems simple very few people seem to have mastered it. For
example in the enemys ramp room on 2fort a good solly is ruining
your teams attack. If you no how you can get past him by priming you
conc as you run into the base, run into the ramp room and throw it
at the same time, it should explode near him, this will make it hard
for him to aim and throw him out of position, when you throw the nade
you should keep running, it doesnt matter if you get hit with
the blast as your not shooting anyone, just run up the ramp and away.
Throwing your opponents about, simple really, throw a conc so it goes
off about a foot or two away from them and watch them fly. The faster
a class the more this will effect them, so you can say bye, bye to
that solly, or particularly good engineer but not that fatty, although
because they are normally played by people who cant aim, when
they are conced and get the drunk effect they really have no chance
of hitting you. (Watch out for MIRVs though)
Conc Jumps, see late in this guide for these beauties.
General Tips
Remember that youre a medic. That means healing
people. If you hear medic swing round and have a look, if you see
some one heal them.
Be aggressive but watch you dont spam the server
out, when you die you get new nades so there is no need to save them,
except maybe a conc for the fly home.
Seeing as valve wrote it into the game code that you
regenerate health if you have 1H and 15A its ok to find a place to
hide and wait for full health, although if its a small map then
you may be better off suicideing an important part of enemy defence.
While you are the second fastest class, and probably
the best offensive class, scouts can outpace you any day so give them
the flag, follow and distract enemies so they can slip by.
Be a hero, not a llamer, if you are low on health after
a battle sacrifice yourself for your team. Throw yourself in front
of that incoming rocket or sentry gun. Even if you mess up people
will be thankful
You are not meant to death match so let heavy classes
in your attack group clear the smaller rooms.
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