Engineer
There is nothing as satisfying in TF as being an
engineer and watching the enemy offense run into your sentry again
and again, EMPing the heavy offense and generally being a pain in
the butt.
General tips
- Don't get blaise about upgrading, repairing
or giving ammo to your sentry. Ensure you are not standing in
front of it when performing these functions. There is nothing
more annoying than getting too friendly with your sentry.
- After you have built to a level 1 sentry
it will only take a discard from a teammate to up it to level
2. Work with a team mate to get it up ASAP.
- Place your sentry where the enemy will
have to face the sentry head on to kill it.
- Don't EMP your own sentry or dispenser...
it's a dumb thing to do. Your EMP grenades can hurt people through
walls and ceilings.
- Don't set your sentry up too far from
your source of materials, this can double the time it takes you
to set up your sentry.
- A dispenser can be used to block an enemy
from moving out of your sentry's LOS. It's a lot of fun watching
one of those persky scouts trying to bolt past your sentry and
into a doorway only to find that the doorway is blocked :)
Defending your sentry
This is very important.. use the sentry in a manner typical of many
bullies. The sentry is used to take out an enemy after you have
picked a fight with them. An enemy that is busy dodging your railgun
or shotgun shots and grenades is often too busy to sneak up on the
sentry and take it out. Occasionally you get a cool player who pretty
much ignores you and attacks your sentry. Basically you need to
do as much damage to the enemy before they have a chance to engage
the sentry to minimize the chances of your sentry being taken out.
Grenades vs your
sentry
Napalm grenades would be the most often used sentry killer in the
game, because of a flaw with tf 2.8 and below the napalm grenade
can airburst in mid-air and continue to explode from the initial
explosion position. Enemy offense making "jump shots" can seriously
make keeping your sentry alive a very difficult task. The main thing
to do in this situation is heal the sentry half way through the
life of the napalm grenade. The command "SBAR_ON" will allow you
to know when it is the best time to jump into the flames and heal
it. When the sentry get's to about 110 health jump in and keep healing
it until you die or the napalm dies out. On many occasions enemy
offense have announced that my sentry had been taken out (because
they were too confident) and a group of unsuspecting enemy rush
in and get mown down.
- MIRV grenades would be the most effective
way to kill a sentry i have seen. A MIRV is almost a definite
kill if the grenade can be laid anywhere near the sentry. The
only way to keep your sentry alive is to have it placed up high
with very little ledge space around it for the MIRV to land.
- Nail grenades are usually nothing to worry
about UNLESS they land close to the sentry. Generally position
yourself so that the sentry is shielding you from the nails and
keep repairing the sentry.
- Normal grenades are annoying, especially
if the enemy manages to sneak a spy in to kill the sentry... once
a spy has offloaded 2 grenades in quick succession you can kiss
your sentry goodbye.
- EMP grenades are also annoying, depending
on the version of the server you are playing on they can either
take out the sentry, seriously harm it or do nothing at all.
The Dispenser
You can use the dispenser to help with the defense of the sentry.
On Bam4 for example you can place your sentry on the hump in the
corridor to the flag room, you place your dispenser just in the
mouth of the corridor (just around the corner so that the enemy
don't see the dispenser until it's too late). You can let the wimpier
classes through but you can detonate the dispenser when one of the
nastier classes get there (soldier, demoman, pyro).
- Ensure that you keep your dispenser loaded
up with extra ammo and armour. You can use the dispenser to help
provide materials to rebuild a new sentry or as a claymore mine.
The more ammo in the dispenser the more damage it does.
- Use your dispenser to block routes into
your base ... the short ramp in the ramp room in 2fort5 is a good
example.
- Set up a dispenser in the enemy base for
lots of laughs... let the players use it for a while but explode
it when you need a hole in their defenses.
- Use it to block lifts from moving all
the way down or from moving at all.
- Have detdispenser bound to a handy key,
this will make it easier to detonate the dispenser quickly.
Other tricks
You can be a true bastard by having a key bound that discards ammo
and primes your EMP grenade. Ensure you have lots of rockets and
when an enemy approaches discard at them and give them the EMP.....
Aliases
and commands
Sentry:
This will build a Sentry Gun:
bind X "build;wait;impulse 2"
This will detonate your
Sentry:
bind X "+detsentry"
This
will add ammo to the Sentry:
bind X "impulse 1;wait;+attack;wait;-attack;wait;impulse
1;echo Adding Ammo"
This
will upgrade the Sentry:
bind X "impulse 1;wait;+attack;wait;-attack;wait;impulse 2;echo
Upgrading Sentry..."
Dismantling
the Sentry:
bind X "impulse 1;wait;+attack;wait;-attack;wait;impulse 4"
Rotating
the Sentry:
bind X "impulse 1;wait;+attack;wait;-attack;wait;impulse 6"
Dispenser:
This will
build a dispenser:
bind X "build;wait;impulse 1"
This
will detonate your dispenser:
bind X "+detdispener;echo Dispenser Blown"
Class binds:
bind X "reload" This will reload your shotgun.
bind X "ID" This will ID the player. It will show his name, his
armor, and if he is friend or foe.
bind X "saveme" This will yell for a medic or an engineer.
bind X "inv" This will tell your inventory of grenades and EMP grenades.
bind X "+gren1" This will prime a grenade and throw it for you.
If you hold the key down, the longer you hold the grenade. Remember
the grenade goes off in 3 seconds.
bind X "+gren2" This will prime a EMP grenades and throw it when
you release the button
bind X "discard" This will drop stuff you don't need. This includes
rockets, so be careful!
bind X "dropammo" This will bring up the drop ammo menu.
You could also make an alias to drop specific items for your teammates:
bind X "dropammo;wait;impulse 1" This will drop/make shells.
bind X "dropammo;wait;impulse 2" This will drop/make nails.
bind X "dropammo;wait;impulse 3" This will drop/make rockets.
Other resources:
UKFN Tactics
for Engineers
The Citadel
TF
Guide class strategy for Engineers
Engineering
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