Heavy
Weapons Guy
Assault canon..300 armour...... there's not much
more to say about this class. Need someone to block a corridor?
trap a passing enemy in the flag room? He's your man. This class
is perfect for newbies as there is not much more to do than find
somewhere with a nice field of fire and just MOW the enemy down.
Since TF 2.9 This dude has become deadly, earlier he was bad-ass-hurt
but now he's carnage incarnate.
General tips
- Find a position where the enemy are not going to be able to
outmanoeuvre you.
- Use your double barrel shotty when on the move.
- Set traps for the enemy. for example on "the rock" sit inside
the wardens office and when an enemy enters the room move to the
doorway to block it. Start up the chaingun and watch them frantically
run around wondering what to do. For added laughs use this tactic
in the muskrat flag room watching them panic and run into the
lava :)
- Use your MIRV grenades. It very easy to give an enemy 1 choice
and that is to die :) throw a MIRV into a smallish room and and
stand in the only exit, start the assault cannon.. and have a
suitable taunting bind along the lines of "GRENADE!!! RUN RUN
RUN!!!" or "make your choice ...Muhahahahahahah ...". Look to
the psychology page for more tips on psyching out the enemy.
- Stand in corners when playing on servers with "newgrens".
Offense
Forget it.. unless the flag is dropped most of the way home and
you need somone to clear away enemies defending the dropped flag.
Defense
Be as close to ammo and armour as possible unless you have an engineer
nearby to help you out.
This class is harder to place in a good defensive
position than the other classes since you need to have a good fire
corridor. Some good positions are on the top walkways watching over
the lifts in well6. The HWGuy can be thought of as a moving sentry
gun. As such he makes a good team member to a soldier as his full-auto
firing can close a hole opened in the defense as the soldier is
reloading.
Aliases
and commands
Toggle noaim:
Us autoaim (noaim 0) if your target is close, if he's far away,
turn off autoaim (noaim 1)
alias noaim1 "noaim 1; echo noaim_off; bind X noaim0" alias noaim0
"noaim 0; echo noaim_on; bind X noaim1" bind X "noaim1"
Class binds:
bind X "reload" This will reload your weapon.
bind X "ID" This will ID the player. and if he is friend or foe.
bind X "saveme" This will yell for a medic or an engineer.
bind X "inv" This will tell your inventory of grenades.
bind X "discard" This will drop stuff you don't need.
Other resources:
UKFN Tactics
for HWGuys
TF
Guide class strategy for HWGuys
OX
[CE]'s HWGuy tips
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