Sniper
The sniper is one of the most hated and feared
classes in TF (which is why i like playing it soooooo much). The
ability to kill almost anyone with a single shot can really make
a mess of an offensive rush or a defensive position. The opportunities
to screw with an enemy players mind are good also.
A well placed sniper can break an enemy attack
before it starts, a good sniper should be able to take out at least
2 people as they leave their base for the open area in 2fort5. On
offense they are one shot defense killers and sentry killers. Once
in a nice position in an enemy base it's time for some laughs.
General tips
- Keep Cool!! The thing which really makes
sniping difficult is the amount of lead thrown at you by every
enemy player who catches sight of you. Kill that soldier boy...
it takes him longer to get into position than it'll take you :).
- Try and be on the same plane of movement
the enemy are.. you only have to aim left and right then.
- Don't aim for a moving enemy unless they
are running in a straight line or are unaware of your presence.
Place the dot across their path and wait until they move through
the point... then let go of the trigger and you have fountains
of blood :)
- Keep moving so the enemy don't know where
you are.. this will frustrate them and make them nervous... they
will be too busy looking for you to be thinking clearly about
the game.
- Set up a couple of sniping hot keys..
these adjust the sensitivity of your mouse and switch to the sniper
rifle... another one to put you back into dogfight mode. There's
an example of the ones i use at the bottom of this page.
- Perfect the sliding shot... this is where
you start strafing, hold the fire button down and keep strafing...as
soon as you stop moving you will be able to fire. This is useful
in sniper fights where sitting still makes you an easy target
for an enemy sniper.
- As a sniper you can 'sniper jump' your
own teammates a good distance (at a huge cost in their armour).
To effectively do this you must be at point blank range and below
them.
Offense
A sniper on offense is also an excellent and underused tactic. If
the sniper manages to take out even 1 defender it gives the rest
of the offense a big advantage.
One good tactic is for the sniper to wait
just near the exit of the home base and prepare a shot... when the
rest of the offense moves past the sniper slides out to the side
and kills any defender who is waiting to greet the offense. This
will get the offense across the open area with minimum damage.
If you can manage to infiltrate the enemy
base and can hide somewhere near the flag you can wait for the next
offensive wave and take out a defender or destroy a sentry. This
can really ruin the defenders day.
Defense
This is the role in which a sniper excels. Find yourself a nice
comfy spot that is at ground level, is dark, provides cover and
has an escape route. If you can take out one of the enemy offensive
heavies (soldier, pyro, demoman etc) it will make the role of the
other defenders easier.
Another useful place is where you can overlook
things such as elevators where the enemy will be standing while
you line them up for some .30 calibre therapy.
You can also act as a 'lead magnet' after
you have pissed the enemy offense off :)... you have a friendly
soldier or two sitting in cover nearby. When the enemy are crossing
open ground you kill one and then step into view... the enemy will
open fire with everything they have ... as they are about to reload
the soldier boys jump out and give em some rockets. This has the
effect of either either making them dead OR they stop shooting so
much at you next time they cross (dead usually :) ).
Psychological warfare is one of the main
reasons for being a sniper... it makes an enemy itchy if they don't
know when they are going to die suddenly.. flares are useful for
this.. just drop one into a dark area to make em sweat :)..
Aliases
and commands
Zoom:
alias sz_on "fov 25; sensitivity 1.5; bind LEFTARROW +moveleft;
bind RIGHTARROW +moveright; bind X sz_off; bind X sz_off"
alias sz_off "fov 90; sensitivity 12; bind LEFTARROW +moveleft;
bind RIGHTARROW +moveright; bind X sz_on; bind X sz_on"
bind X "sz_on"
Noaim toggle:
alias noaim1 "noaim 1; echo noaim_1; bind X noaim0"
alias noaim0 "noaim 0; echo noaim_0; bind X noaim1"
bind X "noaim1"
Autofire toggle:
alias +auto " impulse 3; +attack" alias -auto " -attack; impulse
2"
bind X "+auto"
Gren timer:
alias primeone1 "primeone; play Gren.wav; bind X throwgren1"
alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1"
alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias
throwgren2 "throwgren; bind X primeone2" bind X "primeone2"
For the gren timer to work, you'll need to download
this zipped wav
and unzip it into your Quake/fortress/sound/ directory
Class binds:
bind X "reload" This will reload your weapon.
bind X "saveme" This will yell for another medic or an engineer.
bind X "inv" This will tell your inventory of grenades.
bind X "discard" This will drop stuff you don't need.
Other resources:
UKFN Tactics
for Snipers
TF
Guide class strategy for Snipers
The Sniper's
Nest
Death from
Afar - Netscape unfriendly
Falconeer's
Sniper Tactics
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