Here are some strategies for the nine classes in
Team Fortress. Engineer, Heavy
Weapons Guy, Medic, Scout,
Sniper, Soldier,
Spy, Pyro
and Demoman.
Thank Bard and his TF
Handbook for the most informative and concise class strategies
i've ever come across.
At the bottom of each page, you'll find class specific
aliases, config settings (all have keys bound to "X",
its up to you to decide what keys you want to use, read below) and
links to other resources concerning that class.
If you don't know what a config, script or alias is, be sure to
read the short tutorial below.
The
TF config
Occasionally you'll hear someone talking about
their config or .cfg files, to see what a cfg file looks like, fire
up notepad (Or use the best all around text editor in existance
and download EditPad)
and open up your config.cfg, its in your Quake/Fortress dir.
Don't change anything, save it as normal.cfg to your Quake/id dir,
NOT your Quake/Fortress dir!
Now, your normal.cfg should never be changed, for you'll use this
file as the basis for all your scripts, and if you ever screw up
your settings, just pull down console and type "EXEC NORMAL.CFG"
and VOILA, you have all your default settings back!
Since your config.cfg loads automatically at startup
from Quake/Fortress/ dir, this is the only .cfg file that should
be in your Quake/Fortress dir. Config files can be placed anywhere
and the directory can be selected through the user, with the Basdir
command or a proxy such as NF that allows you to select it. If you
have one file in Quake/ID1 directory and another in Quake/Fortress,
they will both execute..
Before you make your class configs, its a good
idea to map out what keys are bound to what. Make a complete list
of your keys, A, K, S, F2, END etc. Now print off your config.cfg,
scratch out the keys that are used by the default binds in the config.cfg,
when your done...your left with a list of keys that are not bound
to anything, these will be the keys you will use for your class
configs & aliases.
This is the basic syntax for making binds in
a game:
Hit the ~key to bring down console, type bind X "command" where
X is the key you want bound, and "command" is the command
you want, then hit enter. The quotation marks are needed.
Whats an "alias"?!
Aliases are a combination of commands strung together, for example
lets bind a zooming function to mouse2 in an alias, allowing for
an on/off by simply hitting/releasing the mouse2 button. here goes:
alias +zooming "fov 22;sensitivity 4" alias -zooming "fov 90;sensitivity
14" bind mouse2 +zooming
Be sure to save your configs with the .cfg extension,
otherwise, you'll get a "COULDN'T EXEC .CFG" error, because
the .cfg file doesn't exist.
Other resources:
FTN's Config Tutorial
Quake
Console Tutorial
Team
Fortress Command List
TF
Handbook Config Files Explained
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