Scout
The scout class is the mainstay of the initial
offensive rush in clan games. His speed allows him to outmanoeuvre
every class in the game and attack earlier than expected. Fortunately
this is balanced by his low health and weak armour, plus almost
no offensive weaponry. Still, when a skilled player uses this class
he can open up gaps in the defense by concussing the enemy before
they are aware of his presence, and use the Caltrops to slow down
the defense.
General tips
- Ensure that you use the scanner - many
players are not even aware of this item. Skilled use allows you
to work out when to move in for an attack or if a bottleneck is
clear of a guarding enemy.
- The concussion grenade can also be used
for concussion jumps to get you to places here you are not expected.
- The nail gun is an excellent weapon for
use against sentry guns. If you can place yourself where you can
see a small part of a sentry gun you can often kill the gun quickly
without it attacking you.
- The scanner does not detect sentry guns
or dispensers
- The concussion grenade has a larger area
effect than the other grenades and can affect people on the other
side of walls and through floors.
- Disarm detpaks, To disarm a detpack step on it and pray for
about 3 sec's because you are a sitting duck while disarming a
detpack
- In tf2.8 the scout has flash and concussion
grenades. TF 2.9 has more powerful concussion grenades and caltrops
instead of the flash grenades. Also TF2.8 grenades (or "old grens")
allows cheaters to cheat with gamma fixes and anti-concussion
cheats.
Offense
When on the offense the initial attack by a team is often the "scout
rush" where most of the offense start as scouts and try and capture
the flag before the defense can be set up. This works well when
the scout can reach the flags before or shortly after a defender
can (a scout can arrive at the flag 5 seconds after a defending
engineer can get to it on well 6).
The scout is good at later stages when the
enemy has a solid defense together. The scout uses his scanner and
concussion/blind grenades to incapacitate the enemy shortly before
heavier hitters arrive on the scene to kill them properly. It can
be particularly demoralising if you concuss, blind and then axe
murder an opponent.
Remember that because your grenades have
a bigger area effect the chance of concussing friendlies is pretty
good if you are not careful.
Defense
Defensive scout? you bet. The scout makes a good spoiling defender
when your team is ahead of the enemy and you wish to forgo any more
capturing attempts. working in partnership with a soldier or an
engineer the scout can concuss or blind an enemy, drop caltrops
on ramps, chase after enemy scouts and generally make a surprisingly
effective defender. If it becomes obvious that the enemy have noticed
that you are no longer attacking and start throwing all they have
at you then you can quickly switch to offense to take advantage
of their weakened defense.
Aliases
and commands
Scanner system:
alias tf_s1 "bind X tf_s2;bind z scan10;echo Scan Range 10"
alias tf_s2 "bind X tf_s3;bind z scan30;echo Scan Range 30"
alias tf_s3 "bind X tf_s1;bind z scan100;echo Scan Range 100"
bind X "tf_s1"
Friend or Foe:
The script below binds X to switch scanning between friend or
foe
bind X switch alias switch enemy alias enemy "alias switch friend;scane;echo
scan set to foe"
alias friend "alias switch enemy;scanf;echo scan set to friend"
Attack & Forward ID:
ID command is a good tool for identifying spys.
bind X "+attack; id"
bind X "+forward; id"
Gren timer:
alias primeone1 "primeone; play Gren.wav; bind X throwgren1"
alias throwgren1 "throwgren; bind X primeone1" bind X "primeone1"
alias primeone2 "primetwo; play Gren.wav; bind X throwgren2" alias
throwgren2 "throwgren; bind X primeone2" bind X "primeone2"
For the gren timer to work, you'll need to download
this zipped wav
and unzip it into your Quake/fortress/sound/ directory
Class binds:
bind X "reload" This will reload your weapon.
bind X "saveme" This will yell for another medic or an engineer.
bind X "inv" This will tell your inventory of grenades.
bind X "discard" This will drop stuff you don't need.
Other resources:
UKFN Tactics
for Scouts
TF
Guide class strategy for Scouts
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