Monday,
08 January 2001 0215Z
Don't touch that dial...
-Totentanz
Whelp, once again Tot's cunning plan
snares people. And the flamemail pours in. Let's
see, I've been compared to a "flunking highshooler"
by someone who can't spell, nor can they use complete words. I've been insulted,
with the use of MANY profanities. And I've had my webmastering skills
mocked, because I like to use colours
to emphasize certain points. I feel sad now. ;)
Folks, let me tell you something,
that the long-term readers here on The Fort already
know. We're not a game reviewing page. We're an editorial page. We post
things to piss you and, and to TRY to make you think. You know - frankly,
I don't care if people don't like me. I'm not in that business. There's a good
reason why I'm BTEG, too. What I did here
with my little UnF review, I have done before with Team Assault (before it went
under, sadly) and with Counter-Strike. I published a review that pissed a lot
of people off - usually the rabid fanboys send in nasty emails and insult me.
I get a pointed email from one of the development team, and we start to talk.
Regardless, 1-2 days after the negative review post, I post another one where
I detail all the things I like about whatever it is, and if I've spoken with
the devteam, I put in any comments or statements from them as well. As well
as any corrections or apologies for misinformation I may have said. But I don't
apologize for stating my opinion.
You know what that is? It's the web
version of "Shock Radio" - the old Howard
Stern tactic. You piss people off - they tell others, more people read/listen/whatever.
There's no such thing as bad publicity, people - as long as you have a thick
skin to deal with it. And after 11 years in the US Army, I can deal with it.
Anyhow, stay tuned, because in the
next one or two days, I will post my counterpoint article, telling you what
I DO like about UnF, constructive comments on what I'd really like to
see in future versions. And possibly, if they decide they do want to talk to
me, comments from the UnF development team as well. See you again here in a
day or so. ^_^
Sunday,
07 January 2001 1900Z
Tot checks out Unreal Fortress...
-Totentanz
Welp because of
a bunch of annoying things going on in my personal life - that I won't bore
you folks with here - I decided to spend some money on myself, and upgrade my
system to something more respectable, a 1Ghz Athlon with
a GeForce2 card So, now seeing I've got a system that can run Unreal
Tournament without bogging down, or excessive choppiness, due to it's crappy
OpenGL code, I decided to check out this Unreal Fortress
thing. A few of the regulars in the PF forums were talking about it, and I'm
open to new experiences. Well, let me tell you, after downloading, installing
and doing the RTFM thing yesterday, and playing
it all morning - I'm ready to make a few observations. And yes,
I am keeping in mind that this IS only a Beta version, and it will (hopefully)
get better. And yes, I know that it's NOT intended to be a direct port, either.
Read on.
Also, keep in mind I've got a LOT
of experience in the various TF-like mods out there. I've at least checked out
and given each of these ones a fair chance: QWTF,
TFC/TF1.5, Weapons Factory
for Quake2, MegaTF for QW, Deadlode
for QW, Deadlode2 beta for Quake2, Q3F.
The utter nonsense of Weapons Factory scarred me so badly, I doubt I'll check
out WFA - I don't want to waste my time when a far superior equivalent mod for
that engine is available. Anyhow, on to my comments.
It comes in umod form, with a nice installer. Good stuff,
no problems there. All the classes can get their keys bound from a setup menu
- nice touch, but there's no info if different class can use the same key for
different purposes. My biggest gripe with UT has been it's HOSTILE
scripting. I can script QW, HL and Q3 - but Unreal - forget it! Damnit Jim,
I'm a Network Admin, not a code monkey. :P
You MUST remember to bind the menus to keys
you can recall - or as a newbie you will be lost as all hell. UT has a nice
integrated game browser - I've always used it over Gamespy when I play UT anyhow.
Found a server and hopped on - no probs. Figured out how to join team and choose
class - doing good.
On the battlefield - hooooo-boy. Time for Tot to show his displeasure. Once
again, I will stress I KNOW THIS IS ONLY A BETA!!
Trying to differentiate classes is a task in itself. "what is that enemy
coming at me, anyhow?" It seems they just re-skinned 3 different player
models - and I'll be damned if I can tell the difference much.
Weapons models - uhm......WTF? Did thet
get some kindegarteners to do some of this stuff. The Rocket Launcher isn't
a bad model, per se - it's just the stupidest-looking thing I've seen in a long
time. It's a polygonal box - for lack of a better term - that the end opens
like flower petals to disgorge a rocket when you fire. Ugh. The SMG looks really
good, but this burst mode of fire SUCKS. It absolutely blows. I need a full-auto
setting for sentry removal, damnit. The HWGuy's AssCannon....is.....repulsive.
It looks like one of those basic tutorial for a 3-d modeling program. The flamer
for the Pyro - looks like a coupla pieces of plumbing stuck together. SGuns
are REALLY ugly right now, but not as bad as WF2's "egg on a tripod with
gun barrels sticking out" when I gave up on it. I didn't try the spy, because
of the next thing I'll discuss.
STABILITY! This thing crashes more than Windows
on moody hardware. I lost count after 24 times,
that I got a "connection problem" indication, rejoined the server
to see everyone else doing the same, asking "what happened?". Granted,
that was on the BarrysWorld server. The Official UnF test server seems more
stable. But not much more.
The last thing I want to bitch about - it the maps. UT has the ability to make
AMAZING maps. However, the mappers forgot one factor - it has to be FUN
to PLAY! Instead, they went for these enormous maps which take most classes
forever to get to the enemy base. UNF-Tuskan is one of the worse offenders,
and UNF-Rock is Dead also. UNF-Well, fortunately, is a good sized map to enjoy
playing.
Tot's Report Card for:
Unreal Fortress, available Beta version as of 7Jan2001
Stability is a joke - this thing crashes as much as a bumper
cars ride in an amusement park. Player mdls are merely reskinned default ones,
and nigh impossible to differentiate classes from the distance. Weapon mdls
are a mixed bag, some very good, some horrendous. Most of the maps are too damned
big to make an enjoyable playing experience - someone hit the mappers over the
head with a stick for me, please? Binding keys is easy at a beginner level,
due to the menu that allows you to set it, but advanced scripting requires you
to deal with the overly user-hostile Unrealscript.
UnF team - I like the potential I can see in this mod. UT is an EXCELLENT engine,
with superior mapping capabilities that only recently id added to their Q3 engine.
I'm looking forward to seeing future releases of this mod, more stable ones
with new mdls/skins. I applaud your work on what cannot be an easy platform
to deal with, and wish you continued success with this.
In the end, I cannot recommend this
mod YET, if you're looking for a fun gaming experience. If you enjoy
being a beta tester guinea pig - this might be for you.
Sunday,
07 January 2001 1500Z
Happy New Year... -Teatime
Hey, better late
than never :-)
So what will this year bring us?
As much as gaming is concerned I hope that Valve will finally release TF2 (yeah,
I do believe it will happen after all). Personally I'm looking forward to TF2.
I expect a game which will combine the more realistic approach towards weapons
and physics like CS with a more forgiving damage system and the complexity of
the class system of TFC. This could be an interesting and exciting kind of game,
though I expect it to be drastically different from TFC.
This is one thing people should realize.
From all I have heard about TF2 (and I know just as much as everybody else)
it will not lift the known concept of TF to its next level, but rather create
a variant to TF on more realistic terms. I expect a lot of people who love TF
in its various forms (whether it's TFC, Q3F, UnF or whatever) to dislike what
TF2 will be like. I expect those mods to lead their own lives separated from
TF2. In a way I fear TF2 will probably attract the CS-playing crowd a lot more
than the TF-community, at least in the long run (and I hope time will prove
me wrong).
But besides all these, the release
of TF2 will have difficulties to create a homogenous community, and at least
the initial phase will immensely test our patience and our persistence, as everybody
will give this game a try which will include every moron and retard on this
planet. TF2 will be braindead-central for a while. Actually the smart thing
would be to wait two or three months before starting to play TF2 (but then again
nobody ever accused me of being smart before, so why start now)
Which elegantly leads to the next
prognosis for this year. Every time I thought things couldn't get any worse
community-wise I was proven wrong. As much as I understand Valve/Sierra to release
new versions of HL to keep cash flowing and as much as I welcome new players
in general it prevented the TFC community from consolidating itself, to reach
a general level of skill and experience and to reach a point where the chaff
has separated from the wheat. Instead the community has experienced wave after
wave of new players (which also means the related amount of lamers and morons)
and a lot of turmoil created by the changes brought by TF1.5 and the resulting
loss of good players and clans, which just stressed the presence of the lamers.
And somehow it doesn't look as if things would get better any time soon :-(
Of course it is a reasonable assumption
that the release of TF2 will eventually achieve exactly the cleansing and consolidation
of the TFC community which circumstances has prevented so far. At least one
glimpse of hope on the horizon.
And as a general prospect - with
or without TF2 - I expect honor and sportsmanship to become more and more alien
terms for a gaming community which increasingly defines its values with personal
glory and success, disregarding any respect and consideration for their fellow
players.
Well, like the Chinese say: Shall
you live in interesting times ... ;-)