/me tips his hat. Good-bye old friend, you will be greatly missed.
A Proud Member of the TeamFortress2 WebRing



  Welcome to The Fort, where you will find discussion and commentary about all things related to Team Fortress. Here at the Fort we try to keep you up-to-date on the stories behind the news and generate thoughtful discussion.

The views and opinions expressed here are not necessarily the views and opinions of Planet Fortress, although they should be!.

S


Untitled Document


Read former posts and editorials


Special reports done by The Fort


Who are these guys?


Back to the Fort






Editorials by Months

The Fort - June 2001

The Fort - May 2001

The Fort - April 2001

The Fort - March 2001

The Fort - February 2001

The Fort - January 2001

The Fort - December 2000

The Fort - November 2000

The Fort - October 2000

The Fort - September 2000

The Fort - August 2000

The Fort - July 2000

The Fort - June 2000

The Fort - May 2000

The Fort - April 2000

The Fort - March 2000

The Fort - February 2000

The Fort - January 2000

The Fort - December 1999

The Fort - November 1999

The Fort - October 1999

The Fort - September 1999


Selection of Editorials

2001

2000

1999


I hate it here

bleh

 




   Dedicated to Honor, Sportsmanship and Team Play
Home of the Coalition for TFC Reform HQ

Untitled Document

Thursday, 21 September 2000 1700Z
Just a game...
-Teatime

Yes; it's always a good idea to step back from heated discussions and fierce arguments to remember that the subject in question is "just a game".
But there's another aspect of this sentence which is easily overlooked, or ignored. Because a game you play with other people has another component: Social interaction.
Yikes, "social interaction", that almost sound as if we would deal with real people when we play TFC ...
And that's exactly what it is: A group of people coming together – most often casually - to play a game. It doesn't matter if that is a computer game, or a ball game or a game of cards. While playing those people are interacting with each other.
Now the nature of the internet (and online games for this matter) helps a great deal to ignore the fact that your opponents are real people, with the wish to enjoy themselves and to have fun. They are not sitting beside you, they don't talk to you directly, they cannot make physical contact with you. And they cannot make you accountable for your actions (except maybe the server admin who can kick or ban you from the server).
This is the primary reason why lamers and cheaters dare to behave the way they do: The anonymity and the complete lack of accountability encourages lamers to teamkill, to block doors, to hide with the flag.

But "misbehaving" in a game starts a lot earlier than with the actions of lamers. I am thinking along the lines of deathmatching and - to an extent - sniper wars, of all-D teams and people ignoring their team.
Imagine you are in a park joining a game of soccer with a couple of people. Likely you would not even get the idea to ignore the enemy player going with the ball towards your goal. You would likely be annoyed if noone would guard that goal. You would be irritated to find yourself approaching the enemy goal with the ball alone, because your teammates just wouldn't care to run with you. In most cases such things would just not happen. And it doesn't matter much if you play with friends or complete strangers (in fact you would rather fool around with friends than strangers). People would likely play the game properly. Maybe not skilled, likely not taking it too serious, maybe not caring about all the rules, but they would basically play soccer as it's meant to be played.
Yet the same would be almost a miracle to happen on a TFC pub server. And mainly because the anonymity and the spatial isolation - combined with the "single-event" character of a pub game - encourages people to disregard the aspect of "social interaction". People don't feel responsible for their actions because they are not accountable for them. They don't care about the other people because those people cannot enforce the following of the rules of the game or of a behavioural code.
People deny that with the fact alone, that they play with other people, comes the responsibility to play properly, to display an appropriate behaviour and to respect the wish of the other players to enjoy the game just as well as they do.
In real life social pressure would most often prevent such behaviour. On the internet we don't have the means to apply social pressure (or just to a very limited degree). We can only try to lead by example and hope to influence other people to do the same. The more people are doing this the more there develops something close to social pressure. The more people insist on someone to stop deathmatching, the higher the chance this person will actually stop (or leave the server which also serves the purpose).  

So ask yourself more often if you would do the same if you would play on a LAN -  where you would be exposed to the criticism or even the punishment of your fellow players. Ask yourself more often how your actions affect the fun and pleasure of the other people on the server. Just keep in mind that the more you care about your fellow players and the game, the more pub games will provide a pleasurable experience.

Tuesday, 04 September 2000 1300Z
Teamwork...
-Teatime

Does that word ring a bell?

Do you realize that playing a team-based multiplayer game like TFC does not mean that you only have to fight half the people on the server? But that such a game requires working as a team? With taking certain position like Offense or Defense in agreement with the rest of your teammates? With Defense covering base entrances, choking points and flag areas, while the Offense tries to work with each other, complement each other?

 

After a longer time of absence I returned to playing some TFC lately. And you know what? The quality of the game under the aspect of teamwork is not one bit better than it was one year ago. The skill level of many players is high, sometimes even amazing. But any sense for teamwork? For positions, for roles in the team? Dream on.

 

Now you will ask what do I expect from the filthy pit of pub games, with all these lamers and newbies. I should know by now that TFC can only be played right in a clan environment.

But could someone explain to me why even the clan people don’t practice teamwork on the pubs? They should know all about positions and roles, about communication and teamwork.

So why don’t they use it?

Okay, maybe mnay clans are solely using RW for communication and therefore no longer have bounded messages. Stupid (in case the RW server goes down), but at least understandable. But they should still be able to find their mm2-button. And anything else? I know that trying to work with the team is often a difficult job on the pubs. But it never will without at least those people doing their jobs who know what to do.

 

But before this sounds like I would only be bashing clan members: The concept of teamwork should not be too difficult to grasp for anybody, not even a newbie. I cannot expect a new or inexperienced player to know the maps, to choose his position effectively, to choose the appropriate class for his position or to handle situations too well.

BUT I can expect anybody to try to work with his team. It is just common sense that in a CTF-game you have to protect the flag. It is common sense to help your teammates. It is common sense to keep focus on the objectives of the map. You don’t even have to RTFM to approach TFC with common sense.

The more shame on anybody playing TFC for a long time and not play the game properly, wearing a clan tag or not. And please note that I won’t even start talking about terms like sportsmanship or honor. I just talk about the basics of teamplay in TFC. If you don’t follow these basics you play just deathmatch with teams. That’s not that TFC was created for, and it’s not what TFC is about.

 

On a personal note: An experienced player who is just fooling around on a server without caring for his team or the objectives of the map is IMO just another lamer. Exceptions to this rule exist, but many cases don’t qualify as such exceptions.  

 

Oh yes, I’m sure that a number of people will think I’m taking things too serious and will throw me the line “it’s just a game”. Expect another rant to that topic soon. 

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


All trademarks used are properties of their respective owners
The 'Fort'-Logo was created by StealthRT

Copyright © 1999, 2000 In Honor of Bundy & Phat Dragon. All rights reserved.