Untitled Document
Thursday,
21
September 2000 1700Z
Just a game...
-Teatime
Yes; it's always a good idea to step back
from heated discussions and fierce arguments to remember that the subject in
question is "just a game".
But there's another aspect of this sentence which is easily overlooked, or ignored.
Because a game you play with other people has another component: Social interaction.
Yikes, "social interaction", that almost sound as if we would deal
with real people when we play TFC ...
And that's exactly what it is: A group of people coming together – most often
casually - to play a game. It doesn't matter if that is a computer game, or
a ball game or a game of cards. While playing those people are interacting with
each other.
Now the nature of the internet (and online games for this matter) helps a great
deal to ignore the fact that your opponents are real people, with the wish to
enjoy themselves and to have fun. They are not sitting beside you, they don't
talk to you directly, they cannot make physical contact with you. And they cannot
make you accountable for your actions (except maybe the server admin who can
kick or ban you from the server).
This is the primary reason why lamers and cheaters dare to behave the way they
do: The anonymity and the complete lack of accountability encourages lamers
to teamkill, to block doors, to hide with the flag.
But "misbehaving" in a game starts a lot earlier than with the actions
of lamers. I am thinking along the lines of deathmatching and - to an extent
- sniper wars, of all-D teams and people ignoring their team.
Imagine you are in a park joining a game of soccer with a couple of people.
Likely you would not even get the idea to ignore the enemy player going with
the ball towards your goal. You would likely be annoyed if noone would guard
that goal. You would be irritated to find yourself approaching the enemy goal
with the ball alone, because your teammates just wouldn't care to run with you.
In most cases such things would just not happen. And it doesn't matter much
if you play with friends or complete strangers (in fact you would rather fool
around with friends than strangers). People would likely play the game properly.
Maybe not skilled, likely not taking it too serious, maybe not caring about
all the rules, but they would basically play soccer as it's meant to be played.
Yet the same would be almost a miracle to happen on a TFC pub server. And mainly
because the anonymity and the spatial isolation - combined with the "single-event"
character of a pub game - encourages people to disregard the aspect of "social
interaction". People don't feel responsible for their actions because they
are not accountable for them. They don't care about the other people because
those people cannot enforce the following of the rules of the game or of a behavioural
code.
People deny that with the fact alone, that they play with other people, comes
the responsibility to play properly, to display an appropriate behaviour and
to respect the wish of the other players to enjoy the game just as well as they
do.
In real life social pressure would most often prevent such behaviour. On the
internet we don't have the means to apply social pressure (or just to a very
limited degree). We can only try to lead by example and hope to influence other
people to do the same. The more people are doing this the more there develops
something close to social pressure. The more people insist on someone to stop
deathmatching, the higher the chance this person will actually stop (or leave
the server which also serves the purpose).
So ask yourself more often if you would
do the same if you would play on a LAN - where you would be exposed to
the criticism or even the punishment of your fellow players. Ask yourself more
often how your actions affect the fun and pleasure of the other people on the
server. Just keep in mind that the more you care about your fellow players and
the game, the more pub games will provide a pleasurable experience.
Tuesday,
04
September 2000 1300Z
Teamwork... -Teatime
Does that word ring a bell?
Do you realize that playing a team-based
multiplayer game like TFC does not mean that you
only have to fight half the people on the server? But that such a game requires
working as a team? With taking certain position like Offense or Defense in agreement
with the rest of your teammates? With Defense covering base entrances, choking
points and flag areas, while the Offense tries to work with each other, complement
each other?
After a longer time of absence I returned
to playing some TFC lately. And you know what? The quality of the game under
the aspect of teamwork is not one bit better than it was one year ago. The skill
level of many players is high, sometimes even amazing. But any sense for teamwork?
For positions, for roles in the team? Dream on.
Now you will ask what do I expect from
the filthy pit of pub games, with all these lamers and newbies. I should know
by now that TFC can only be played right in a clan environment.
But could someone explain to me why even
the clan people don’t practice teamwork on the pubs? They should know all about
positions and roles, about communication and teamwork.
So why don’t they use it?
Okay, maybe mnay clans are solely using
RW for communication and therefore no longer have bounded messages. Stupid (in
case the RW server goes down), but at least understandable. But they should
still be able to find their mm2-button. And anything else? I know that trying
to work with the team is often a difficult job on the pubs. But it never will
without at least those people doing their jobs who know what to do.
But before this sounds like I would only
be bashing clan members: The concept of teamwork should not be too difficult
to grasp for anybody, not even a newbie. I cannot expect a new or inexperienced
player to know the maps, to choose his position effectively, to choose the appropriate
class for his position or to handle situations too well.
BUT
I can expect anybody to try to work with his team. It is just common sense that
in a CTF-game you have to protect the flag. It is common sense to help your
teammates. It is common sense to keep focus on the objectives of the map. You
don’t even have to RTFM to approach TFC with common sense.
The more shame on anybody playing TFC for
a long time and not play the game properly, wearing a clan tag or not. And please
note that I won’t even start talking about terms like sportsmanship or honor.
I just talk about the basics of teamplay in TFC. If you don’t follow these basics
you play just deathmatch with teams. That’s not that TFC was created for, and
it’s not what TFC is about.
On a personal note: An experienced player
who is just fooling around on a server without caring for his team or the objectives
of the map is IMO just another lamer. Exceptions to this rule exist, but many
cases don’t qualify as such exceptions.
Oh yes, I’m sure that a number of people
will think I’m taking things too serious and will throw me the line “it’s just
a game”. Expect another rant to that topic soon.