Untitled Document
Wednesday,
21 June 2000 2200Z
The end of an era... -Totentanz
Fair
Warning.
This is not going to be pretty. I have written and rewritten this post, after
giving myself what I hoped was adequate time to cool down, so I don't get myself
into too much trouble. We'll see if I'm successful or not. Ok, here I go. deep
breath.....ok, hit it.
GSI killed
off
Phat Dragon. And
Bundy has left in protest of the way the
entire issue was handled. Tot is
NOT a happy Warrior right now, trust
me.
Ok, some background
is in order here, I guess. Any of the oldsters that readers know the deal behind
Phatty, but some of the newbloods might need some background. Nobody, with the
exception of a select few people, know who the the Fat Dragon was, or if he
was truly real or not. I would find it difficult to believe that anyone could
actually act the way he did in all the stories - Hell, it's hard enough work
typing like he speaks, never mind acting like he does. What I do know is that
it's some of the funniest damned TF-related stuff I have EVER read in my life.
PhD is completely politically incorrect, but the first thing you need to realize
is that it is
SATIRE. Once you get past the surface,
and read it again, you realize there's a lot more to PhD's antics than meets
the eye, quite often. I myself take great offense at things like homophobia,
and other forms of utter stupidity - but when you read PhD, you knew the deal
behind all that. Brilliant work, actually - hidden behind the veneer of what
looks like the misadventures of a complete idiot. My favourite story is one
of how PhD gets on a server, autoteams (he always autoteams) and gets assigned
Red. Teams are then red has 3, and 8 on blue. A person on red says "someone
switch please", and PhD say "OK", and goes Blue - making it 9
to 2.Nobody else on blue switches. The rest of the story details the price blue
pays for not evening up the teams - having PhD on their team. LOL, it's great
stuff.
However, getting
to the point - it's true that PhD wasn't exactly what you'd call PC - far from
it. But anyone who read it, who took the time to think bout it - who was in
tune with the gaming community as a whole - they would realize that it was merely
satire, and take it at that. However, in this day and age it seems that people
are unwilling to bother to TRY to think in the least, and instead look for things
to cut down and rail against. It only took ONE email - one barely more literate
than one of PhD's posts - to get GSI to bring the hammer down on what they considered
as "unsuitable material". Never mind that the page had been there
for as long as PlanetFortress had been around as an entity. Never mind that
it had gotten lots of positive fanmail from people who actually knew the deal
behind it. I would add other comments in here, but I'm trying to be more neutral,
and not go into a complete rant here.
Ok, fine - it's
not like Phatty had much to say as of late, anyhow - Bundy said he was going
to talk with him about taking it down anyways, cause it had sat dormant for
so long. However, the GSI management decided to say to get it off the server,
NOW - without giving Bundy the courtesy of contacting him over the issue and
personally expressing their concerns to him. For those of you that don't know,
Bundy has a LOT of history in the TF community, even before PlanetFortress
came into existance. He was one of the founding members of the Doomsday Newswire
- a TF community webpage popular back in the day. The staff of that page became
THE people that brought us PlanetFortress - Bundy, The Hal, Spaceman
Spiff, DieHard and others whose names I sadly cannot recall at this point. They
set THE standard for TF community pages, and Bundy has been in the trenches
with the rest all of that time. To get treated like that - with no consideration
whatsoever - is a slap in the face. Let's face it - yes, GSI provides the hardware
and the bandwidth for the Planet sites - but who provides the content, that
makes people come there in the first place, so they can see the banner ads that
are there. Yes, it's the "little people", like Bundy - unpaid volunteers
that crank out material that make people come and read the pages. They are the
ones that generate all the hits. But I should have expected the change in mentality
from when it went from a fan community centric idea, to big business. You cease
being a person, and just become an entry in a debit/credit column when that
happens.
So, in light of
the treatment Bundy got in this issue, he has severed ALL ties with GSI-related
matters. He's told me he's tossed his PF and PQ email accounts, asked to be
removed from the PF Admin list, etc. And you know, I don't blame him ONE bit
- I know the inside story as to what happened, and I'm not amused either. Since
he's not going to have access to his old PF email account anymore - if anyone
wishes to send him email about comments on this issue, feedback on his contributions
here, etc - you can send it to me, and I'll forward it to him. Presently he's
out of town on urgent personal business, but when he returns, I'll forward any
correspondance to him. People that already know him and are friends with him
have his personal email address already, so you can contact him that way. I've
contacted some of the people he might not have been able to before he had to
leave, and will continue to do so.
Finally, he sadly
asked to be completely disassociated with anything here on PF as well - to include
the name of the page. So at present myself and Teatime are trying to come up
with a new name for the page. If we cannot come up with any strokes of genius,
we can always just call it "The Fort". If anyone has any good ideas,
email us with them, and you might be the one to gain infamy for renaming this
place - as much as it hurts me to have to do so.
Monday, 19 June 2000
2000Z
Pokemon... -Teatime
/Pokemon? Wow, looks like Teatime has lost it.
Bleh, right. This has nothing to do with TFC. This rant is
completely off topic.
Yet I have to get this off my chest and in some way it fits
in here just fine.
So either bear with me or skip this rant.
As some of you may know I work in a comicshop. Besides comics
we also sell merchandise and trading cards. As you can imagine we were not spared
from the recent Poke-Mania.
One thing extremely popular is the Pokemon CCG (Collectable
Card Game).
As you might know one important selling factor is the different
frequencies of certain cards (the so-called “rares”). So you have to buy 2 or
3 packs to get one of those rares. And you will need a lot of luck to find one
of the popular rares (or a lot of money to buy enough packs).
Of course the rares are more valuable than the commons, and
values go up to $50 and more for certain cards.
Now you can imagine that this primarily attracts younger children,
starting at 5, 6 years going up to 14, 15 (but it is not unusual to see even
older children to buy and collect these cards), many of them spending a lot
of money to their new hobby (often leaving us with the question where the kids
get all this money from).
But as you might imagine as well, there are a lot of nasty
things going on.
These kids trade cards which each other, or sell them. With
prices that high and interest that huge the kids get greedy and unscrupulous.
You will find kids stealing
cards from others, harassing
them to give away or trade cards, betraying
them by trading (especially disgusting to see more experienced collectors
trading valuable cards against common stuff from kids starting to collect).
There were even reports from single incidents of violence (unsurprisingly, considering
what I described before). I would not be surprised to learn that kids threaded
others to give away cards.
Keep in mind that we are talking of kids mainly between 8
and 14 here.
I see the same group of kids every day in front of our store
sitting there like vultures waiting for their prey. And there’s little I can
do. And soon I will see them swarming around the kid who just bought his packs
harassing him, seeking to fool him, betray him or to steal from him.
Things like this are almost making me puke!!!
And if there’s any relation from my rant to TFC than that
a lot of these kids – if they’d play TFC – would be those who’d cheat and pulling
any lame stunt in the book to have their personal fun at other people’s cost.
This is LAMER BREED
of the worst kind!
Okay, rant finished.
Go on discussing if TFC can be successfully played with only
2 type1-grens …
Tuesday, 13 June 2000
2300Z
Reality Check... -Teatime
TFC is dead, TF1.5 is a completely new game!
… or so they say.
Yes, the changes are there and it’s no use denying they influence
the game to some extent.
But let’s give it a closer look.
The gameplay relevant changes are:
- Netcode
- Changed
behaviour of C-Jumping (basically removal of the handheld jump)
- HWG runs
faster while firing AC
- General
limited of type1 grens to 2
All other alleged changes are unconfirmed and would have to
been proven first before being taken into account. In fact Robin Walker denied
the rumour that the Scout would have been slowed down (read it
here).
Let’s get even more closer:
Netcode:
It was impatiently awaited by almost everybody. And I think
most people are quite satisfied with it. It has some effects we have to get
used to (like being killed by a HPB sniper after retreating behind a corner)
and it influenced almost every class in a varying degree.
The class most profiting from the netcode is the sniper, followed
closely by the HWG.
I suspect that some of the reports about slower rockets
or pipebombs could actually be more netcode related than to changes in the game
physics. But I’m no rocket scientist, so take this just as a guess.
All in all I’d say the netcode is the least controversial
change in TFC.
C-Jumps:
The more I play the more I ask myself why Valve bothered to
remove the handheld jump in the first place. I’d bet my soul (if I’d had any
to begin with :-)) that in one month most people will c-jump as easy as before.
Sure, it looks like a few jumps are not doable any more, or require double c-jumps.
But basically it will be much like nothing had changed.
Yes, I’m sure the difference will be more visible in clan
matches, but I guess it won’t change general gameplay after adaptation.
HWG:
Faster and more deadly now. A “running and thinking sentry
gun”.
Yes, I can see the impact that will have. The HWG have become
a greater threat to light classes as before, yet here we have a class to counter
the all-too-powerful soldier. Quite devastating in higher numbers.
But the question is if the increased power of the HWG lies
more in the new netcode (faster spin-on, easier to lead) or the fact that he
moves faster.
No personal opinion on my side yet! Just allow me the remark
that conc-grenades should work well against HWG’s.
Gren Limit:
In my unworthy opinion this is the change with highest impact
on gameplay (given that those darn snipers let you get close enough to use your
grens).
Some people claim Valve did that to reduce spam (also a very
popular opinion when they limited the mirvs in 1.0.1.6). But on the other hand
these people who supposedly limit grens to reduce spam give you a map which
single content is spam? (for those who would not have guessed: dustbowl). Does
that make sense?
Let me give you my theory: Less type1 grens force you to use
them more sparely and therefore smarter. If Defense is good even the most efficient
use of those few grens won’t suffice. Ergo you will need assistance on O. You
will need a teammate to make up for the damage you no longer can hand out.
It has been stated several times that the sum of the changes
favour D to O. Though I’m not completely comfortable with this statement I think
it’s safe to say that Offense will have to be better organized and working closer
together than before to get through enemy D.
I’m sure I will be immediately corrected by clan people stating
that in clan matches teamwork is already excellent with few room for improvement.
But allow me to say that with D being easier you will have
more people you can use on O (something which has been pointed out before by
other people as well).
When clan matches previously featured 5D to 3O clans now might
work with 4D/4O or even 3D/5O.
To sum it up: I think the gren reduction was a measure to
encourage (or maybe even enforce) teamwork. This makes definitely more sense
for pub games than clan matches, yet I think the “superior” teamwork (yes, that
was sarcasm) should compensate the loss.
In a post on the PF forum I mentioned compromises clans would
have to endure in favour of pub games. This IMO is one such compromise.
I expect to be flamed for that :-)
So, is TF1.5 a new game? I don’t think so.
Does it feel different? Yes. But one reason for that is the
netcode with its multiple small side effects. Together with all other changes
it is a bit overwhelming. Each change alone would not have been that “alienating”
(annoying probably, but not alienating), yet all together gives the game a more
unfamiliar face than it actually should have.
Please note that even with all said above I’m still working
on my opinion about the patch.
Right now I feel people overreacting to the changes without
really evaluating how the changes will work out in the end.
They played in very good clans and were barely able to cap
against other good clans. Now they have less grens to start with so the chances
to cap drop, easy equation, right? I think these people should step back for
a moment and try to give the game a fresh, unbiased look. The new netcode alone
should force you to give the different classes a fresh approach and consequently
you should re-evaluate all your tactics and O/D-layouts.
I don’t think TFC is dead. Yet I think it has to be redefined.
The rules have changed a bit. Not that much as people claim.
Yet enough that some old procedures no longer apply. The sooner some people
realize that the sooner they might discover that the game can still be played
efficiently after all, maybe even on a competitive level.
Sunday, 11 June 2000
2100Z
Hi People... -Teatime
Totentanz already mentioned another honourable Warrior to
join Fort Bundy.
I really hope this Warrior comes soon, as this community needs
a mighty kick in the butt to regain some perspective on the issues at hand.
<grin>
In the meantime you will have to put up with me as a substitute
to do some butt-kicking of my own – in best tradition of the Fort of course
– and maybe I can spawn a few good discussions and offer some useful thoughts
about the game and the community.
A few facts about me for those who don’t know me yet, so you’ll
have an idea who you’re dealing with:
I’m playing TFC since it was released in April ’99. I have
not played TF before.
I’m not playing in a clan, nor have I ever been in one.
Maybe some people will think this disqualifies me to make
statements about the game. I couldn’t care less.
I’m a pub player by choice. Granted, I’m just a very mediocre
player not only by clan standards :-). Yet I know the game for a long time and
I know how the game is played. I’m not familiar with every tactic and I have
no mad l33t skillz, but I know what teamwork and communication is and how to
use it. And I have a pretty good idea of the concept behind TeamFortress (and
likely we will have some major disagreement in the future about my understanding
of TF :-)).
Unlike a lot of people I understand TFC as a game which main
purpose is not winning or displaying personal skills, but people coming together
to have a good time. Playing with people who know the game is of course more
satisfying than playing with newbies. But my main indicator for the quality
of the game I just left is not my personal score (screw that) and not even the
teamscore, but if I leave the game with a smile on my face. And that can happen
as well when playing with some newbies who make up their lack of skill with
good attitude as when losing a game badly just because the opponent were better.
I think this game would have a lot less problems when more
people would share this point of view instead of ignoring uneven teams, bashing
newbies, disregarding teamwork for personal glory or playing the game as a deathmatch-variant.
But enough of this lengthy introduction, let’s head straight
into my first editorial ...
The Patch... -Teatime
Hmm … yes, I think coming generations will likely refer to
the recent HL-patch as “The Patch”. The one that changed everything. The one
that destroyed TFC. Or evolved. Whatever.
Let’s make one thing clear from the start: The patch happened.
No whining or bitching or begging or reasoning will make it disappear and magically
restore 1.0.1.6. That is history. Deal with it.
What options does that offer us?
A number of people are already displaying their strong dislike
on the patch based on the gameplay changes. Those intelligent enough are even
making some very valid points how the changes effect the playability and the
feeling of the game.
As it is unlikely that TFC will ever be what it was before
the patch I encourage those people to look for “more truthful” versions of TF.
Q3F is already known as a very truthful remake of QWTF. TeamAssault as another
TF-Mod for Quake3 is still under development, as well as the TF-Mod for UT.
So there *are* alternatives to TFC.
The rest of us will have to adept. Period.
Whatever reasons Valve had to implement those changes to the
game, don’t expect them to change their mind now. Valve knew that these changes
would cause a major outcry on the community, so no petition will make them change
their minds.
I will not start to speculate about Valve’s reasons for these
changes. I have my own ideas, but that’s not the point of this editorial.
However, it’s obvious that Valve tries to give gameplay a
new direction. If for better or worse has yet to be seen. But TFS (the original
creators of TF, now working at Valve) had a long history for making changes
on the game. Maybe one of my fellow warriors Bundy or Totentanz will offer a
better insight in the ever-changing face of TF during its time as QWTF. Or ask
your friendly TF-veteran next door. But for the moment let me quote PainkilleR
by one of his excellent posts on the PF forum: “This is a game that once had
teleporters, flares, and flash grens. There was a time when some of the classes
that people consider their favorites didn't even exist in this game. There were
times when scouts were faster, when snipers could jump and shoot at the same
time, and when hwguys could not move while they shot their asscan.”
So whatever the new gameplay turns out to be, it’s not necessarily
final. I’m confident that after some time of adapting TF1.5 will show that some
of the changes (beyond the technological advancements) were useful and enhanced
the gameplay while others didn’t work out. Hopefully Valve then will keep the
good aspects and correct those which didn’t work out by further tweaking or
restoring. One could call this some kind of evolution.
The question remains if there were any need to change the
game in the first place. Don’t look at me, look at Valve. I would be just as
curious as you to learn about the motivation of Valve on these changes.
I guess now you’d like to know my take on the patch itself?
Well, let’s say I have no take so far :-).
I’m convinced noone can make any valid predictions about the
way TF1.5 will turn out until having played it a few days. The new gameplay
will require different teamwork and different tactics, as well as a completely
different approach towards certain classes. Before the patch snipers were just
an annoyance. Now they are a deadly force. HWG’s were fastfood for skilled soldiers
and pyros, but now it’s not so easy anymore (In fact now the HWG is more than
a match for the former uber-soldier). Medics were the flying kings on many maps.
Maybe they will be it again, but only time will tell.
Let me get this straight: I don’t like every aspect of the
patch. I think Valve made a few mistakes here. On the other hand some other
aspects are looking very promising. I will watch how all these things turn out,
what works for the game and what doesn’t.
So don’t expect any premature judgement on the patch from
my side. IMNSHO there are already enough people out there making rash (and therefore
unqualified) statements. And it doesn’t matter if people are praising the patch
or condemning it. It’s way to early for both of it.
On a closing note allow me to link to an excellent
post
written by NatBone on the PF-forum about the poor behaviour displayed
by many people during these last days. I liked it very much.
Friday, 09 June 2000
1400Z
More fun with the patch... -Totentanz
Well, the moment many of us have waited for - and no few of
us dreaded - has arrived. "The patch" for TFC from Valve has hit the
community, and to read the PF Forums, it's creating quite the ruckus - to say
the least. To put it mildly, Tot is rather disgusted with the reactions from
entirely too many members of the community. Actually, disgusted might be too
mild of a word to use, to be honest. By looking at the timestamps on the forums
from some of the posts bitching about it - it seems that all too many people
played for an hour, perhaps 2 - that then ran pell-mell to whine, moan, bitch
and complain that it sucks, etc. Well, lemme tell you something - if you haven't
put in a good, SOLID 4-6 hours of playing with the patch, on different servers,
in differing conditions - you don't know the REAL deal with it. Now, I'm not
saying it's perfect - far from it, cause I've alredy encountered some annoying
"issues" with it, that I'm told were NOT present in the playtester
versions. Anyhow, you know what this means, don't you?
Yes, the TFC
Reform Project comes out of hibernation again. Here is Tot's battle
plan with this thing:
1) I will be making a "laundry list" of all the issues from the previous
version. What I'm looking for, is people that are willing to help us all out,
by going thru the list, and testing to see if each of them has been addressed.
Once that is completed, I'll update the list of issues, because of....
2) with the introduction of TF1.5, a few brand-new issues have been introduced.
I will be making a completely seperate section for TF1.5. Hopefully, we can
get cracking on this, and strike while the iron is still hot, and Valve is still
in the mood to deal with problems with the mod.
What does this mean? It means I'm looking for bug submissions
for stuff you have found in TF1.5. If you wish to support this effort, drop
me an email detailing the issues you have found, and please title it "TF1.5
bugs". I don't want to hear your whining, bitching, moaning or complaining
in these submissions - I'm anticipating a veritable flood of email on this matter.
If you want to send your usual flames, comments abuse, use another subject line.
People who fail to follow directions may be subject to public ridicule on the
Fort, for all the world to see that you cannot pay attention to detail.
The next few days should see quite a few more posts here on
the Fort, and TF1.5 fever takes hold, with it's attendant insanity. And with
luck, soon another honourable Warrior will join the ranks here at Fort Bundy.
I won't say anything else, as I prefer to let them do their own introduction
once they do come onboard - but I WILL say that I'm pumped about having this
Warrior join the cause here.
Have you ever wondered what happened to the 56 men who
signed the Declaration of Independence? Five signers were captured by the British
as traitors, and tortured before they died. Twelve had their homes ransacked
and burned. Two lost their sons serving in the Revolutionary Army; another had
two sons captured. Nine of the 56 fought and died from wounds or hardships of
the Revolutionary War. They signed and they pledged their lives, their fortunes,
and their sacred honor.
What kind of men were they? Twenty-four were lawyers
and jurists. Eleven were merchants, nine were farmers and large plantation owners;
men of means, well educated. But they signed the Declaration of Independence
knowing full well that the penalty would be death if they were captured.
Carter Braxton of Virginia, a wealthy planter and trader,
saw his ships swept from the seas by the British Navy. He sold his home and
properties to pay his debts, and died in rags.
Thomas McKeam was so hounded by the British that he
was forced to move his family almost constantly. He served in the Congress without
pay, and his family was kept in hiding. His possessions were taken from him,
and poverty was his reward.
Vandals or soldiers looted the properties of Dillery,
Hall, Clymer, Walton, Gwinnett, Heyward, Ruttledge, and Middleton.
At the battle of Yorktown, Thomas Nelson Jr, noted that
the British General Cornwallis had taken over the Nelson home for his headquarters.
He quietly urged General George Washington to open fire. The home was destroyed,
and Nelson died bankrupt.
Francis Lewis had his home and properties destroyed.
The enemy jailed his wife, and she died within a few months.
John Hart was driven from his wife's bedside as she was
dying. Their 13 children fled for their lives. His fields and his gristmill
were laid to waste. For more than a year he lived in forests and caves, returning
home to find his wife dead and his children vanished. A few weeks later he died
from exhaustion and a broken heart. Norris and
Livingston suffered similar fates.
Such were the stories and sacrifices of the American
Revolution. These were not wild-eyed, rabble-rousing ruffians. They were soft-spoken
men of means and education. They had security, but they valued liberty more.
Standing tall, straight, and unwavering, they pledged: "For the support of this
declaration, with firm reliance on the protection of the divine providence,
we mutually pledge to each other, our lives, our fortunes, and our sacred honor."
They gave you and me a free and independent America.
The history books never told you a lot about what happened in the Revolutionary
War. We didn't fight just the British. We were British subjects at that time
and we fought our own government! Some of us take these liberties so much for
granted, but we shouldn't. So, take a few minutes while enjoying your 4th of
July holiday and silently thank these patriots. It's not much to ask for the
price they paid.
Now, I'm not asking you all to get
all gung-ho and patriotic all the sudden - entirely too much to ask in this
day and age. All I'd like, is for you readers to take a brief moment to consider
the character of these brave men, and ask yourself "would I have the same
strength of will to stand up for my beliefs like they did?" These men were
soldiers too, fighting for what they believed in, and many paid a horrible price.
They fought not only for themselves, but for their families, their neighbors
- for everyone who believed in that way of life. They were all heroes, and not
all got monuments or holidays named after themselves. Very few real heroes get
the accolades they deserve. The common soldier, or policeman, fireman, paramedic,
schoolteacher, father, mother - these folks are heroes too. They fight their
own battles every day - stalwart, not complaining, doing the best they can all
the time, whenever they are needed.
America does NOT have a monopoly
on heroes, either. The soldiers of all countries are viewed as heroes by their
people, whether it's the USA, Canada, England, France, Germany, Israel, Russia,
Italy - or any other country. Their members serve to protect the way of life
of the people of their beloved homelands, whether they have mandatory service,
or they are volunteers. In wartime or in peace, they stand ready to defend.
The same is true of all the other people I mentioned above - they all do their
part, what they see as their duty. And I salute them all.
So, with all this rambling, what
exactly is Tot trying to say? Yes, it is Independence Day here in America -
but even if you are not a citizen of the USA, take a moment today, to think
to yourself of someone you consider a hero, who gave of themselves for the betterment
of other people. And if you can't thank them in person - thank them in your
head, for what they did, and might continue to do. It won't take long, and you
might discover something about yourself you never knew before, while doing it.
And to all the people that read what I rant about here - I thank you as well.
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