. |
![]() |
. |
. |
Team Fortress |
. |
. |
|
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
|
![]() |
CTF | DeathMaster | 3MB |
|
TFC Map with 2 Flags and Security. | ||
|
![]() |
CTF | Valve Software | 1MB |
|
Assault the enemy base, and steal the enemy Flag from their basement. Bring it back to the capture point in your battlements to Capture it. Defend your Flag to prevent the enemy from stealing it. | ||
|
![]() |
CTF | AndyC | 386KB |
|
Enter the enemy Base and make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. Cheat bugs removed. | ||
|
![]() |
CTF | Robert 'aXon' Stephens | 1MB |
|
This is straight-up TFC CTF set on the outskirts of the classic "missle silo" structure from Half-Life SP. The map is designed for fast play with even as few as 8 players. The silos themselves are ambient, darkish structures with rumbling machinery and massive fans. | ||
|
![]() |
Training | Bluestrike McQueen | 743KB |
|
A updated version of the 58th map. This map is developed for the clan 58th wildcards to practice jump skill's and 1-1 combat simulations. | ||
|
![]() |
CTF | Kabul Wu | 911KB |
|
Cap points are on the ledge overlooking the middle of the base. | ||
|
![]() |
Offensive and defensive | Dr_Bones | 790KB |
|
The Terrorists MUST protect their key! Points are only scored when the key stay's in it's starting position. The Navy Seals have to steal the key, deactivate the laser field then activate the self-destruct switch in the silo. | ||
|
![]() |
CTF | Brian "Midori" Green | 951 KB |
|
The enemy flag is located in the basement of the opposing team's fort. Bring their flag to your sniper loft to capture it and earn your team 10 points. | ||
|
![]() |
CTF | Mark Simpson (Defrag) | 939KB |
|
Storm the enemy flag room and steal their flag, capture it on the battlements of your base. 15 points per capture, 10 personal frags per capture. Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags. | ||
|
![]() |
Hunted | Matthew Armstrong (HellFace) | 3.4MB |
|
The Dictator must flee his wrecked truck through the Rebel village to the safety of the Holy Mosque. The assassins must stop him. | ||
|
![]() |
Command Points | Cyrus | 1.8MB |
|
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap. | ||
|
![]() |
CTF | Kevin Edwards (Gustavo) | 1.5MB |
|
Enter the enemy base, deactivate the laser security system, and make your way to where their flag resides. | ||
|
![]() |
Flag Run | Mr.Bee. | 1.8MB |
|
There are 10 flags. Each team starts with 5 flags so you must steal the flags from each other! Tunnels below the bridge can be detpacked and resealed at any time. Extra way in & out under the bridges! | ||
|
![]() |
Escape | Kami | 7.6MB |
|
Why did I start this? I guess the idea of exploring new Worlds and making them habitable for future generations excited me. That was 10 years ago. At least I'm not on the "Nostromo". Hah. If only something exciting like that would happen to us! It might relieve the tedium of Colony Maintenance. [C:7683/300] Signing Off until we reach Colony A3 | ||
|
![]() |
Offensive and defensive | Zouave | 2.3MB |
|
An avanti-style assault map | ||
|
![]() |
Hunted | Ralph Geissler | 954KB |
|
Hunted map designed for a large number of players. | ||
|
![]() |
CTF | Valve Software | Enter the enemy Base and make your way to where their Flag resides in the Basement. Grab it and bring it back to your Battlements. | ||||
|
![]() |
CTF | Matthew Armstrong(HellFace) | 1.5MB |
|
Cross to the Enemy Base and take the ramp rooms to the second floor. Grab the flag from the central flag room and take it to the top of the Dividing Wall outside. | ||
|
![]() |
CTF | Matthew Armstrong(HellFace) | 2MB |
|
Cross to the Enemy Base and grab the flag from the central flag room. Take it to the top of the Dividing Wall outside or to your high balcony. | ||
|
![]() |
CTF | Matthew Armstrong(HellFace) | 1.7MB |
|
Cross to the Enemy Base and grab the flag from the central flag room. Take it to the top of the Dividing Wall outside or to your high balcony. | ||
|
![]() |
CTF | Kabul Wu | 1MB |
|
Infiltrate the enemy compound and take their flag. Return it to your capture point | ||
|
![]() |
Offensive and defensive | Bryan "Zouave" Dillow | 4.1MB |
|
Detpack the bridge- Flip the switch and CTF all rolled into one. | ||
|
![]() |
Offensive and defensive | Valve Software | 1.1MB |
|
Blue team must take their flag to Red team's Headquarters to win the game. There are two command points on the way which must be secured in order. | ||
|
![]() |
Invade | Zouave | 2.8MB |
|
Reverse CTF with incremental scoring | ||
|
![]() |
Other | Mr.Bee | 1.8MB |
|
An updated version of flagcontrol! 4 Teams fight for 1 flag! | ||
|
![]() |
Other | [WTF?]Chemical Burn | 1.6MB |
|
Find scattered enemy or neutral flags and return them to your capture point located inside your base. | ||
|
![]() |
CTF | Ben Hall (Avarice) | 755KB |
|
Enter the enemy base and make your way to the flag room. Return the flag to your base on the raised square near your flag to capture it. | ||
|
![]() |
Other | [WTF?]Huenberry | 1.9MB |
|
Capture the Alien. The alien resides in the TEST LAB. CAPTURE POINT also is in the TEST LAB, door to chamber will open when entering the lab with the alien. | ||
|
![]() |
CTF | Zouave | 1.1MB |
|
Both flags are located in a single room and both sides capture at the same location. How you get from one to the other is up to you. Access to the flags is limited by buttons in the Operations room which allow access for 20 seconds. | ||
|
![]() |
Offensive and defensive | Stuart Bee [A&I]Mr.Bee | 1.6MB |
|
Attackers mission: Turn off the lasers guarding the flag by destroying the generator! Take the flag to the Helicopter! Defenders mission: Defend the flag! | ||
|
![]() |
Hunted | Valve Software | 754KB |
|
The Hunted must make it to the white truck. The Bodyguards must prevent the Assassins from killing The Hunted before he gets to the truck. The Assassins must kill The Hunted. | ||
|
![]() |
Escape | Foster Hoskins (Gladiator, [=HK=]EnDeR-=F&K=-) | 5.3MB |
|
You're one of several survivors who must venture from the Test Chamber to the Embryo lab. You must pass multiple obstacles such as a firepipe, a sniper, a tank, and a massive flood. | ||
|
![]() |
CTF | [rogue]Samurai | 915KB |
|
Make your way into the enemy's system and steal their flag. Take it back to your flag point to capture it. | ||
|
![]() |
Offensive and defensive | [WTF?]sHINMA & [WTF?]Dr_Bones | 4.2MB |
|
Blue's ancestral city of Tiotihuacan is being looted by Red, take it back from them! | ||
|
![]() |
Other | Necrophile | 1.2MB |
|
The objective of this level is to deactivate the enemy's reactor. You do this by taking keycards from the enemy base to the reactor's command points. Once a team's reactor is deactivated, they have 30 seconds to do a manual shutdown or else a meltdown will occur, flooding the area (including that teams base) with radioactive slime. | ||
|
![]() |
Other | Timothy Taylor (DuckHunt) | 2.4MB |
|
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map is similar to MiniGolf, and includes three revised holes as well at 15 new holes (7 by me, and 8 by Avatar-X). This map also features improved ball physics. | ||
|
![]() |
Other | Timothy Taylor (DuckHunt) | 4MB |
|
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map also features a new method of identifying who's ball is who's, as they all have a uniquely colored spinning arrow above their head. | ||
|
![]() |
CTF | Keith Schoen (UncleBRUCE) | 791KB |
|
Enter the enemy Base and make your way to the lower level where their Flag resides in the enemy truck. Grab it and bring it back to your Battlements. | ||
|
![]() |
Hunted | Keith Schoen (UncleBRUCE) | 2MB |
|
The red escort team must escort the demolitions man to the bridge. The demolitions man must then destroy the bridge with a detpack. The yellow team must eliminate the demolitions man. | ||
|
![]() |
Nuke the Enemy | Private Beavis | 1.8MB |
|
The map consists of two identical bases and a large underground silo complex. You have to take the enemy missile key to the control room located in the silo complex. The most straightforward way is to go through the main complex entrance located behind the loading dock in the middle of the map. Once inside the control room you will be safe, as only the key carrier can open the control room door from outside. In order to launch the nuke you will need to let one of your teammates into the control room. He will activate the launch confirmation switch allowing you to press the launch button. Watch out for the control room security system! Key carrier can activate control room security by pressing the panel in the main room. Everyone inside the control room will get killed. | ||
|
![]() |
CTF | Unknown | 614KB |
|
Objective: Enter the enemy Base and deactivate the lasers which guard access to their Flag. Grab the flag and bring it back to your Base. Place it on the glass square to Capture it. | ||
|
![]() |
Offensive and defensive | Bryan "Zouave" Dillow | 4.6MB |
|
Only one stronghold remains against the unification of Japan... Osaka Castle. The Ii, loyal retainers of the Tokugawa, must take the castle by force. Opposing them are the warriors of the Goto family. | ||
|
![]() |
CTF | Chris Spain | 413KB |
|
TFC capture the flag map where the players are about 4 inches tall, set in a kitchen. | ||
|
![]() |
Hunted | Zouave | 2MB |
|
You (the prez guy) are a GMan, called in to eliminate your predecessor who has appearantly lost control of the situation at the Black Mesa Research Facility. He has let one rampaging scientist interfere with the experiment and is recklessly throwing away the lives of government soldiers. But it can't be easy, can it? No. Somehow he found out you were coming... On the way in your Osprey is shot down and crashes just outside the Black Mesa Training Course. As luck would have it, patriotic soldiers have agreed to get you to your goal on the other side of the dam. Meanwhile, soldiers loyal to the GMan have taken arms and will go to any length to stop you. | ||
|
![]() |
CTF | Bobo | 1.1MB |
|
Enter the Nme base and grab the flag | ||
|
![]() |
Nerve Gas the Enemy | Valve Software | 1.3MB |
|
Assault the enemy base, and steal the Keycard from their Warden's Office. Take it across to the other side of the enemy base, where you can gain access to their Gas Chamber and release the Nerve Gas. | ||
|
![]() |
Other | [taZer] | 793KB |
|
Get the yellow flag from the Generator room and take it to the Loading Dock behind the warehouse. The green flag will now be available, take it back the Generator. And so on. | ||
|
![]() |
Wedge | 1.3MB |
|
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad. This scores you BIG points and resets the teams and arenas. | |||
|
![]() |
CTF | -I{- db | 1.1MB |
|
Objective: Get the flag bring it your base. You know the drill... Secondary Objective: Det pack the enemy power generator to shut off enemy lasers guarding their base. Engineers can fix the power generator with their spanner. | ||
|
![]() |
Push | [WTF?]Huenberry | 917KB |
|
A fast and furious rugby/push style map. Good for 5 on 5. | ||
|
![]() |
CTF | The Cheese | 1.2MB |
|
Deactivate the enemy's security at their control center. Once deactivated, grab their flag, and run it back to your capture point. | ||
|
![]() |
CTF | Jeremy "Deride" Lindholm | 3.1MB |
|
Re-made for TFC | ||
|
![]() |
SniperWar | Nico d'Heureuse, Georg Schneider | 150KB |
|
Kill the opposing teams snipers. | ||
|
![]() |
SniperWar | Master's | 1.1MB |
|
Two maps. One is Mortal Kombat with No health kit the other has health. | ||
|
![]() |
SniperWar | aXon | 260KB |
|
Frag your friends as much as possible, sniper-style. | ||
|
![]() |
SniperWar | Jay "Deride" Lindholm | 138KB |
|
Re-Make of the original TF map. | ||
|
![]() |
CTF | DirtBag | 1.2MB |
|
Bring the enemy key from the bridge of their spacecraft to the Reactor Core located at the stern of the ship and hit the switch. Latest Version | ||
|
![]() |
CTF | UncleBRUCE | 828KB |
|
A small to medium sized CTF | ||
|
![]() |
Command Points | Bryan "Zouave" Dillow | 3.4 MB |
|
Command Point map set in the Egyptian city of Tanis. | ||
|
![]() |
Border | Faelic | 243KB |
|
Immigrants want to get to the end of the road, to America. Border Patrol wants to stop them and the MiB. MiB protects the Immigrants. | ||
|
![]() |
CTF | Jobabob | 1.9MB |
|
Enter the enemy Base and make your way round to the warp tunnel. Access to this is CRUICIAL as it leads to where their Flag resides. | ||
|
![]() |
Hunted | Norman Little | 1MB |
|
The Hunted, protected by The Bodyguards & Samaritan, must reach the helicopter and escape the area alive. | ||
|
![]() |
Command Points | Arne 'cyNic' Lund | 1.5 MB |
|
Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory. | ||
|
![]() |
Invade | Drakir | 1.2MB |
|
Take the enemy flag that resides in your fort to their burning well. | ||
|
![]() |
CTF | Arne 'cyNic' Lund | 1.3MB |
|
The year is 1945 and it's total war. The Red Army and the "Wehrmacht" are fighting for final victory. | ||
|
![]() |
CTF | Noggin | 1MB |
|
Rush into the enemy base, down to the flag room, grab the flag and take it to the top of your base. Each flag has security defense which can be de-activated in the central building. Only one team may have security at one time. There is one detpack door which can be fixed by an engineer. | ||
|
![]() |
CTF | Neil Manke | 2MB |
|
Vidar2 is a remake of my original Vidar's Niflheim TF map. Many gamer's suggestions were taken into account but the primary changes had to do with improving the defendability of the flags. | ||
|
![]() |
Hunted | Tigris_altaica | 935KB |
|
Objective: The Hunted must make his way to the top of the hill. Upon reaching the radio on top of the hill, he will relay top-secret information about the enemy's location. The Assassins have to prevent this at all costs. The Bodyguards must protect The Hunted. | ||
|
![]() |
Command Points | Valve Software | 1.2MB |
|
Capture all five command points in the map in sequential order. Move onto a capture point to capture. | ||
|
![]() |
CTF | Valve Software | 964KB |
|
Assault the enemy base, and steal the enemy Flag from their tower. Bring it back to the capture point in the base of your tower to Capture it. | ||
|
![]() |
Offensive and defensive | necrophile | 3.4MB |
|
Military forces are sent to raid holy relics from a cathedral and deliver to command points within the village. | ||
|
![]() |
CTF | Daniel 'DarkSabre' Whitten | 294KB |
|
You have to take the flag from the enemy base and place it on the dropoff in your base (the same place as you flag is kept) | ||
|
![]() |
CTF | Joe Harrison | 231KB |
|
You have to take the flag from the enemy base and place it on the dropoff in your base. (the same place as you flag is kept) | ||
|
![]() |
Command Points | [WTF?]Mr-Gibs | 2.5MB |
|
The war against the creatures from Xen is going well. Terran forces are gaining ground in the alien dimension, and opposing governments have begun battling for control of the resources in this strange new realm. Now, two teams must wage war for territorial dominance on an asteroid of great strategic importance. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
. |
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
|
![]() |
CTF | LeeW | 1.8MB |
|
This is a standard CTF map set in a housing estate where two house-owners have fallen-out with each other and hire a team to steal the other teams valuable(flag) from their basement. Contains 1930 style metal windows some with cerved glass and nice wallpaper and a working elevator with floor and car doors. | ||
|
![]() |
CTF | Tom Healy | 940KB |
|
Enter the enemy chemical plant & make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. | ||
|
![]() |
SniperWar | M@ster's | 696KB |
|
2 Fortress face sniper war (2 maps) | ||
|
![]() |
CTF | Walter Russell Swindell ([CBC]Techniker) | 1.3MB |
|
The map is set on a large high mesa, where the two bases are divided by a high mesa, where the two bases are divided by a ravine. | ||
|
![]() |
CTF | Valve Software | 1MB | Enter the enemy Base and make your way to where their Flag resides in the air vent. Grab it and bring it back to your Spawn/ Ammo room. | |||
|
![]() |
CTF | Eivind Sommersten | 660KB |
|
Enter the enemy Base and make your way to where their key resides in the top floor. Grab it and bring it back to your computer. Detpack the enemy computer for 5 points. | ||
|
![]() |
CTF | Eivind Sommersten | 652KB |
|
Enter the enemy Base and make your way to where their key resides in the top floor. Grab it and bring it back to your computer. Detpack the enemy computer for 5 points. | ||
|
![]() |
Flag Run | [WTF?]Dr_Bones & [WTF?]sHINMA | 4.7 MB |
|
This is a Flag Run style map where each team want's to host a party for the local population to gain votes for an upcoming election. The problem is there's only four kegs of beer left. Gather the 4 different kegs for your team and bring them back to your base so you can host the party! | ||
|
![]() |
Border | Dog | 260KB |
|
Immigrants on the road are immediately caught. Any Border Patrol officers who cross into the other country shall be punished. The MiB and Border Patrol only have 5 lives, so when its your last life change teams or be stuck in observer for the rest of the game. | ||
|
![]() |
CTF | erikNYC | 916KB |
|
Enter the enemy Base and make your way to the back of the lower level where their flag resides. Grab it and bring it back to the capture point on your roof. | ||
|
![]() |
CTF | Metin Hasan (Xizor) | 499KB |
|
Enter the enemy base and grab their flag from the middle floor. Take it back to the capture point in your own base also located on the middle floor. | ||
|
![]() |
CTF | David Châteauneuf | 683KB |
|
Grab the opponent's Flag from their Base, bring it back to your Base and "Capture it" by running over the square in the sniping nest in your base: You score 10 points for your team per Capture. You also get 10 points. The button near the capture point opens the door over the flag for 2 seconds. | ||
|
![]() |
Flag Run | Mr.Bee | 1.6MB |
|
Flagrun type map with 10 flags...5 starting in each base! cap them all to win the round! | ||
|
![]() |
CTF | Eat | 1MB |
|
Enter the enemy Base and make your way to where their Flag resides in the Basement. Grab it and bring it back to your cap point located at the top of the stairs. | ||
|
![]() |
Other | Jim "Rev.Hippie" Davis | 398KB |
|
Blue team has to carry the flag to the exit. Red team has to kill the blue flagbearer. | ||
|
![]() |
Hunted | Justin DeJong aka "N0TH1NG" | 411KB |
|
The Hunted must reach the truck alive. The Assassins need to kill The Hunted. The Bodyguards need to protect The Hunted. | ||
|
![]() |
CTF | S-Sniper | 657KB |
|
Enter the enemy Base and steal their Flag which resides deep in the basement of the base. Grab it and bring it back to the capture point just inside your base. | ||
|
![]() |
TRUE CTF | [WTF?]Dr_Bones | 1.7MB |
|
To capture the enemy teams flag, you must touch it to your own flag. Also, flag's will not return after a set time, but will only return when that flags team member touchs it. Flags taken into your spawnpoint will return right away. | ||
|
![]() |
CTF | Lee G Belote (AKULA-J-) | 1.2MB |
|
The secondary goal is to destroy the control center with a detpack. There's a switch near the flag that'll open up the control center. | ||
|
![]() |
Command Points | Valve Software | 1MB |
|
Capture and hold as much Territory as you can by placing Flags on the Command Points throughout the map. | ||
|
![]() |
Nerve Gas the Enemy | Mr.Bee | 1.4MB |
|
Take key to enemy gas chamber located underground. Trap enemy classes by shooting numbered buttons. | ||
|
![]() |
CTF | JOHNtheBAPTIST | 671KB |
|
Capture your enemies flag. | ||
|
![]() |
One v One | Unknown | 1MB |
|
|||
|
![]() |
Command Points | Keith Schoen (UncleBRUCE) | 1MB |
|
Basic territorial command rules apply, place a flag from your flag room onto each of the five command points. Destroy the enemy base. Two people will need to open the enemy detonation point, at which time the detonation key should be brought from your base and placed upon the detonation point. | ||
|
![]() |
Team Deathmatch | Dario Casali (Valve Software) | 598KB |
|
Not a TFC map, but a good map for team battles. There is a bunker which can be used to call a nuclear strike against anyone outside of it every four minutes. Once the strike has been called, a one minute warning siren activates. | ||
|
![]() |
Invade | Valve Software | 748KB |
|
Take your team's flag from the spawnroom to your APC at the other end of the map. The enemy is trying to do the same. The game resets when one team scores. Dropped flags sit for 30 seconds before returning to base. | ||
|
![]() |
CTF | [WTF?]Snowdog | 1.9MB |
|
Explosive crates in service tunnels are detpackable by the enemy team. | ||
|
![]() |
TRUE CTF | Faelic | 1.1MB |
|
Scoring in this level is like Tempest with the addition that a team may touch its own flag to return it. There are 3 points are awarded incrementally until one exits the base, with 5 points being awarded upon flag capture. Flags return after 60 seconds if not touched. | ||
|
![]() |
Other | Zouave | 2MB |
|
It's back to the wild west with all the crazy characters from Team Fortress Classic. There's two teams, one town and one flag. The objective is to get the flag from the Jail to the train and ride the train to glory and victory. Leaving town with the flag is prohibited unless you are on the train. Points are scored depending on how far you are able to stay on the train. Bank vaults are detpackable for fast access to the jail. | ||
|
![]() |
Other | [WTF?]Huenberry | 1.8MB |
|
Hunted/Stay Alive | ||
|
![]() |
Other | S. Bryan 'Plaguebearer' Loyd | 1MB |
|
Travel the canyon to the Enemy Base. Gain entrance to the basement and hit the Security Override! This opens the blast door to the Control Room in the top section of the base......Destroy the Control Center! | ||
|
![]() |
Escape | Foster Hoskins | 2.2MB |
|
You are a team of civilians who are trying to escape from a testing facility. You must use teamwork to escape. | ||
|
![]() |
CTF | [KBR]~OS~LethaL | 142KB |
|
Run through the thin tunnels, swim down and up to the flag. Then Swim down, and back upagain, run back through the tunnel down and up water to capture the enemy flag. | ||
|
![]() |
Other | Timothy Taylor (DuckHunt) | 1MB |
|
Be a golfer or a golf ball. Golfers try to get the golf ball to the end of each hole. There are nine holes. | ||
|
![]() |
One v One | Mulchman | 169KB |
|
Two Deathmatch arenas within one map | ||
|
![]() |
CTF | Mulchman | 2.5MB |
|
Capture the flag in this offense oriented cap fest of a map! | ||
|
![]() |
Tater | TheDreadedPyro | 1MB |
|
Run to the center and grab the ball. Keep it as long as you can! You can go into any of the bases with it, but everyone will know your location! You and your team will gain a point for every 5 seconds you hold the ball. This map is designed to degenerate into complete chaos during larger games! This new version has all bugs fixed. | ||
|
![]() |
Escape | Kami | 6.7MB |
|
03/06/2139 AD Nightshift. The lonliest shift of them all. All those bigshot scientists never even have to worry about maintining the underbelly of this huge facility. But we do. And guess what ? We don't even know what goes on in here. | ||
|
![]() |
CTF | Keith Schoen (UncleBRUCE) | 1.6MB |
|
Enter the enemy base and make your way to the basement where their flag resides in the back of a truck. Grab it and bring it back to your battlements. Place it on the raised square to capture it. | ||
|
![]() |
Command Points | Techniker | 1MB |
|
Carry the flags from your base to the various Command Points throughout the map. The farther Command Points are worth more points for your team. | ||
|
![]() |
Command Points | ProMagnoN | 759KB |
|
Territorial control in a large pumping facility! Own those pumps! | ||
|
![]() |
Push | Valve Software | 391KB |
|
Get the football to the enemy base to score. | ||
|
![]() |
Push | redux | 956KB |
|
Football (Soccer). | ||
|
![]() |
Command Points | Chris Spain | 466KB |
|
TFC territorial command point map where the players are about 4 inches tall, set in a kitchen. | ||
|
![]() |
CTF | SirAlanF | 826KB |
|
Cross the rope bridge above the ravine which divides the two bases. | ||
|
![]() |
Other | Greps | 3.6MB |
|
Dogs must detpack open vault door and steal loot by bringing it back to garage for 50 points. Guards and Supercop must stop them, If all 4 dogs are imprisoned at one time 100 points are given to both the Guards and Supercop. | ||
|
![]() |
Escape | Kami | 5.7MB |
|
Progress through the environment and discover the sinister truth. Don't look back. Use your instincts. Use your Mind. Fight for survival. Run. | ||
|
![]() |
Command Points | Matt [rogue ]Lopan, [rogue] Samurai, [dhcp]Dragon | 3.1MB |
|
Capture 4 animal spirits and hold them long enough for your samurai to harvest the ancient samurai spirit in the map's center. Touch capture points to obtain them. Only your team's samurai can capture the samurai spirit. | ||
|
![]() |
Hunted | Leperous | 1MB |
|
Private Ryan must reach the radio behind the cafe, and go to the landing craft on the North Beach which is waiting for him. The US Army should destroy the Nazi com center. The Nazis should steal the plans from the US Army HQ. Latest Version. | ||
|
![]() |
CTF | -l{- dirtbag | 1MB |
|
Lasers fixed | ||
|
![]() |
Other | Cycloid | 922KB |
|
Capture and Hold - The flag lives in the center of the map. Capture it to gain 5 points for every 30 secs held. If the enemy have the flag you need to get it from them and take it to your own FLAG room | ||
|
![]() |
Other | poopfoot | 1MB |
|
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center. | ||
|
![]() |
CTF | The Cheese | 1MB |
|
Deactivate the enemy's security at their control center. Once deactivated, grab their flag, and run it back to your capture point. | ||
|
![]() |
SniperWar | Unknown | 75KB |
|
Kill the enemy team's snipers. | ||
|
![]() |
SniperWar | Unknown | 193KB |
|
Sniper_101_beta1 is a map that introduced the combination of sniping and flag capture | ||
|
![]() |
CTF | [X.G.K]Gr1mRe4pEr[>>] | 753KB |
|
Get into the other base. The enemy flag is located at the very back of the base. | ||
|
![]() |
Hunted | Ian "Threaders" Threadgold | 681KB |
|
The Hunted must reach the Submarine alive. The Assassins need to kill The Hunted. The Bodyguards need to protect The Hunted. | ||
|
![]() |
CTF | Bluestrike McQueen | 656KB |
|
Capture the enemy flag and bring it to your capture point. In the flag rooms, sentry's are only allowed at the high ramps. | ||
|
![]() |
CTF | S. Bryan 'Plaguebearer' Loyd | 1.1MB |
|
A conversion of the 4th version of the popular Swamp series! | ||
|
![]() |
Invade | Vanx | 930KB |
|
You play Reverse CTF and have to take your team's flag from your base to your shuttle whitch unfortunatly landed in the docking bay of your enemy. | ||
|
![]() |
CTF | -=Dr. Evil=- | 366KB |
|
The Object is to kill your enemy in any way possible. Take the flag or make a frag! | ||
|
![]() |
CTF | Matthew Manno | 793KB |
|
For Blue + Red to capture the flag. For Yellow, to kill as many people as possible. | ||
|
![]() |
Escape | Unknown | 280KB |
|
Blue must make there way to the main bunker to score. | ||
|
![]() |
CTF | Edward 'Jobabob' Steele | 2.3MB |
|
Enter the enemy Base via the front door or the mine shaft. The flag can be accessed through either the Warp Tunnel at the rear of the base or Air vents to the right. Grab the flag and bring it back to your MAIN DOOR. Place it on the square with your team logo to Capture it. | ||
|
![]() |
Other | Drakir | 1.4MB |
|
Enter the enemy Base and make your way to where their Flag resides in the fort. Grab it and bring it to the capturepoint. Get the keycard to open the capture room. | ||
|
![]() |
Other | aXon | 1.8MB |
|
Blue/Red Team: Take the enemy flag from its base and capture it at Yellow's capture point. 10 points per capture. Yellow Team: Guard your capture point! If you do get either enemy flag, you must take it to the other team's cap point. Red flag to Blue base and vice versa. 5 points per capture. | ||
|
![]() |
King of the Hill | Randy "Fumigator" Whitaker | 1.6MB |
|
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs! | ||
|
![]() |
King of the Hill | Randy "Fumigator" Whitaker | 1.6MB |
|
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs! | ||
|
![]() |
Other | Paul 'MoOg' Samways | 1.7MB |
|
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems. | ||
|
![]() |
CTF | M@ster's | 1.2MB |
|
This map is a strategic classic arena style of TFC where Capture the Flag is just the second hole!. With great visuals, the map has several and fast bases access for efficient attacks and pushing the maximum of the defense. | ||
|
![]() |
Invade | Drakir | 1.1MB |
|
Take the enemy flag that resides in your fort to their burning well. | ||
|
![]() |
CTF | Jackal[ronin] | 261KB |
|
Capture the flag based warfare. | ||
|
![]() |
Training | Hoju | 1.1MB |
|
This map is designed for clan recruiting, testing the skills of new recruits. There are five different arenas, a flat arena, a hilly arena, an arena with ramps, a sniper arena, a 0-gravity arena, a water arena, a rocket jumping course, and a conc jumping arena. The teams are the trainee team, the trainer team, and the spectator team. | ||
|
![]() |
CTF | Neil Manke | 2MB |
|
Enter the enemy Fortress and make your way to where their Flag resides in the Tower. Grab it and bring it back to the base of your Tower. Place it on the raised square to Capture it. The flag will then return to the enemy Base. | ||
|
![]() |
Other | Marc Van Severen (Crusher[G]) | 1.1MB |
|
Red and Blue have to grab their opponents flag and bring it to the capture point which lies in the Yellow camp. Yellow has to prevent the capture of the flags. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
. |
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
|
![]() |
Hunted | Robert L. Fuller II | 881KB |
|
It had seemed like it was going to be a simple enough day for the bodyguards. Protecting their Principle while inside the guarded Black Mesa Complex shouldn't have posed any problems. Maybe nothing would have happened if they had been more alert, but the first sign of trouble that the bodyguards were aware of was when 5 red dots appeared and 5 perimeter bodyguards fell silent permanently. Almost simultaneously, a truck was parked in front of the main door, blockading them in. There was a loud banging noise that echoed through the building, and the power went out. The emergency generator kicked on almost immediately, but the automatic security system couldn't function without power. The Bodyguards knew that the only way they could save their Principle would be to head up to the roof and call for an emergency evac from the helicopter waiting at the military airfield. The Bodyguards had no way of knowing that someone had wanted them to go up… | ||
|
![]() |
Hunted | DyerMaker | 1MB |
|
Saddam Hussein has been invaded! Objective: Saddam must reach the Nuke in the Silo to rid his palace of the uninvited military. US Military (Assassins) must try to kill him. Bodyguards need to protect him. | ||
|
![]() |
Other | [WoF]Vitani | 1.5MB |
|
Hide & Seek - First hide your teams flag in a clever hiding place anywhere within your base. Once the 60 second Hiding time is up, enter the Enemy Base and find where they have hidden thier flag, take the flag and capture it on your teams logo in the main room of your own base. | ||
|
![]() |
Other | ACE_340 | 207KB |
|
Blue and Red can NOT go into the bleechers. Yellow and Green can NOT go onto the court. If the ball gets dropped, it will return to center court after two seconds. The coaches are the only ones with limited ammo and grenades. | ||
|
![]() |
Offensive and defensive | Blutklingen-Klan | 1.3MB |
|
Red has to defend the Blutfestung for 15 minutes to activate the rocketstrike: Blue has to destroy the rockets in the command-center of the Blutfestung: | ||
|
![]() |
Hunted | Avenger | 889KB |
|
POWs escort the dignitary to the surface. | ||
|
![]() |
CTF | Light's Bane | 1MB |
|
Keep your bridges closed!! | ||
|
![]() |
Hunted | David Norton | 725KB |
|
The Hunted must reach the plane alive. The Assassins need to kill The Hunted. The Bodyguards need to protect The Hunted. | ||
|
![]() |
Engineer War | Todd Switzer - [Indigo] | 589KB |
|
This maps concept was from engbat for TF1. | ||
|
![]() |
CTF | Mr. Bee | 1.3MB |
|
Turn off the lasers guarding the flag via the button near the sniper deck! Use the trains for quick transport. Dont fall into the lava! :) | ||
|
![]() |
CTF | Mark Rosten (Mr Flibble) | 554KB |
|
Enter the enemy base and go down to the basement to steal their flag. Return the flag to your sniper loft. | ||
|
![]() |
CTF | John "OverClocked" Milmont | 357KB |
|
Climb the tower of on top of the enemy base and steal the flag. | ||
|
![]() |
CTF | John "OverClocked" Milmont |
|
10 points for flag cap. | |||
|
![]() |
CTF | DeathMaster | 1.7MB |
|
|||
|
![]() |
Escape | Jake Tanner | 180KB |
|
The yellow team must make it to the pond with their flag to score. The other team must stop them. | ||
|
![]() |
King of The Castle | [OGzr]Superdude | 1.8MB |
|
Once the dark age of the Cold War was over, all mankind lived in peaceful co-existence helping each other to create a better world. The end result of this collaboration was the construction of a joint space project, and the early colonization of the moon, with the creation of the first Moon base. | ||
|
![]() |
Tater | Chris Thorsten | 1.1MB |
|
Run to the center and grab the ball. Keep it as long as you can! You can go into any of the bases with it, but everyone will know your location! | ||
|
![]() |
CTF | Dr Funk (AKA Adlerstreik, Bouden Boch) | 1.1MB |
|
Get behind enemy lines and take the flag from their HQ. To capture, bring it to where your own flag is located. | ||
|
![]() |
Hunted | Kevin "Fragmaster" Bowen | 781KB |
|
The Hunted Prez must reach his PimpMobile alive. The Assassins need to blow the Prez's brains out. The Bodyguards need to protect The Prez. Duh. | ||
|
![]() |
Command Points | dbooster | 2.1MB |
|
Red and Blue Teams: Capture all five command points in the map in sequential order. Move onto a capture point to capture. Rebellian Team: Capture 3 command points in sequential order. Move onto capture point to capture. | ||
|
![]() |
Tater | Tiki God | 132KB |
|
Get to the center and grab the ball. Keep it as long as you can! You can go onto any of the levels with it, but everyone will be looking for you! You and your team will gain a point for every 5 seconds you hold the ball. | ||
|
![]() |
CTF | Matt "Dragon" Finitz | 1.8MB |
|
Turn off enemy security in the midfield pool, and then use teamwork to hack their flag. Security stays off for 60 seconds. Cypher their flag and slam-dunk it back at your base. | ||
|
![]() |
Other | Omniguy | 617KB |
|
Work as a TEAM to destroy the enemys base. Simply shoot at a biulding until it blows. This game is impossible if you don't work as a real team. Repair buildings by grabbing the maintence as an engineer and hitting the button in front of the building with your spanner (wrench). | ||
|
![]() |
CTF | Damon "Airtouch 411" Estby-Kaiser | 1.2MB |
|
Travel through your stargate to get the enemy flag from their base. Then take their flag to the capture point near your team's stargate. | ||
|
![]() |
CTF | MEZ | 318KB |
|
This map has two under ground passage ways, linking both teams. The surface is ideal for snipers because its dark and barbed wire slows people down. | ||
|
![]() |
CTF | Rubin Abdi ]Haquer | 211KB |
|
Enter the enemy camp and make your way to where their Flag resides in the Main Tent. Grab it and bring it back to your Camp. Take it to the Computer in your Main Tent to Capture it. | ||
|
![]() |
Command Points | Zouave | 3MB |
|
Frolic in a World War I Winter Wonderland. | ||
|
![]() |
CTF | [RR]DMX | 303KB |
|
Enter the enemy Base and make your way to the TV or Receiver and hit the switch to open the door to their Flag. The door will remain open for 15 seconds. Grab the flag quick and bring it back to your Flag Room. Place it on the raised square to Capture it. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
. |
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
|
![]() |
King of the Hill | [dhcp]Dragon | 410KB |
|
Two teams, one purpose - take the flag to the top. Grab your flag and fight your way up elevators or ladders. Try not to fall or you may have to climb all the way again. | ||
|
![]() |
Hunted | Jakob Banach | 320KB |
|
Stop the hunted before he escapes in his helicopter. | ||
|
![]() |
Tater | Pennywise[FOLD] | 88KB |
|
Your team must hold the flag as long as possible. | ||
|
![]() |
CTF | Delisk | 245KB |
|
Capture the flag from the opposite base, and brig it back to your beacon in your computer room. | ||
|
![]() |
King of The Castle | Lauri Aalto | 282KB |
|
Get your Flag to the Castle and place it on the raised plate. Protect the Castle from Enemy team. Scoring: 10 points for every 30 seconds you hold the Castle. | ||
|
![]() |
Hunted | Unknown | 348KB |
|
The prez must get to the train alive. | ||
|
![]() |
Hunted | Ismilar (Brian Wheeler) | 277KB |
|
The hunted must get to the cargo truck, while the snipers try to stop him. Takes place at night in a city | ||
|
![]() |
Other | Unknown | 272KB |
|
Jump out of a plane | ||
|
![]() |
CTF | Drakir | 1.9MB |
|
A map intended for the MOD "SIX"! | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
. |
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
|
![]() |
SniperWar | Unknown | 252KB |
|
This a unique map because most of the environment can be destroyed and each team gets a stationary cannon to fire. Starting point does not work. Maybe someone could fix this. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
. | |
|
|
. |