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TFC Results October 5th, 1999 STA Aggression Rangers beat on old friends in NULL 2nd round was played on one of the MSG servers where it seemed like
NULL had somewhat of a lesser ping advantage. Since we had 2 players
occasionally reaching into the 500-700 range we had to redajust our
strategey. Again the intial scout rushes proved fruitless. Then came
the erie silence that always proceeds the storm. Soon enough NULL began
to batter away looking to tie things up. There was no place to hide
between the grenades and mirvs that seemed to be spawning right out
of the floor. More than once the =AR= basement was empty after a battle
which left no living thing in its aftermath. About half way thru the
round NULL wiped out the defenders but luck was on =AR='s side as at
least 2 defenders respawned in time in the basement to catch the flag
in the spiral hall and after a 2nd touch at the base of the spiral.
At this point I do believe I saw a kitchen sink thrown at me while I
was trying to reach the spiral from upper respawn. There seemed to be
NULL everywhere and I must have died 4-5 times just trying to wade thru
the mess in the ramp room back to postion. On my last successful run
back to the base of the spiral I found that our flag had returned. Shortly
after or during this time 1 of the NULL players began to have connection
problems and it seemed to me he was dropping and re-entering the game.
I don't know exactly what was going on as NULL was keeping me too busy
to do anything but fight for my life. =AR= pulled out a cap to go up
by 2 and I can't say whether the connection problem they were having
was a factor or not as NULL wouldn't complain and d! id not offer any
excuse. NULL pressed the attack even harder and I swear at one point
one of our guys called out that their entire clan was coming down the
spiral. It was only a slight exaggeration. As always another great match
with NULL. Just be kind to us next week when you write up the report
after our match on my not so favorite map, RUN (and spam spam spam spam...)
Answer to trivia question: BAM was made for and in honor of an alliance
between 2 of the more respected TF clans, Braveheart and Mercenaries.
The alliance, known by the acronym BAM, was formed in anticipation of
the expected 30-40 player matches that were expected to develope with
the advent of TF2. Anyone besides Kinlord or Sector have the right answer?
[2%] homogenizes [C-D] We then tried to go to [C-D]'s server but after serveral restarts pings
were horrible, around 1000 for all players, so we came back to our server
for round 2. Once again we saw avg. pings sub 100 while [C-D] was around
250. We played the first 10 min without Whey, subbing for Milkman. Our
d was solid as was [C-D]'s as there were no touches until the 12th min.
we managed 4 more touches but [C-D] held at the 15 min mark. [C-D] managed
their first touch at 16:30, and just befroe we killed it, Nemesis grabbed
the damn thing, making it to the top of the spiral. Two more quick [C-D]
touches saw the flag move to the bridge where we held strong. We killed
the bastards as they grabbed our flag 7 times there, but unfortunately
Kermit grabbed it and leapt out of our graps like he was getting away
from Miss Piggy. [C-D] capped at the 20 min mark and immediately fell
back on their lead. At 22 min Udder pulled up to O while Pasteurized
dropped to regain the sound he lost early in the match. at 24 min Curd
pulled to o as milkturck fell back on d in the ramproom. Udder grabbed
the [C-D] flag at 25:30 but had his path blocked by a frie! ndly soldier
and soon found a rocket in his ass. Touches ensued from Whey, Carton,
Hoju, Udder, then Pasteurized. Pasteurized capped at 28 min for the
tie (whewww). Hoju was on the flag quicker than the [C-D] d could reset,
and we had quick grabs by Whey and then Carton who capped for the lead
just after the 29th min. [C-D] didn't have enough time remaining to
counter with a cap of their own, only able to get a scout past our ramp
room before time expired. This is why we play tfc. Or maybe its for
the ladies? Thanks for the great game [C-D] look forward to playing
y'all with a ufll eight. [SiGiL] does the cryptoanalysis on |CA| Round2 was also played on |CA|'s server again pings in [SiGiL]'s favor.
It seems that this map |CA| wanted to keep the scores a little lower
and they put a few more on defense. Both teams tried to score with their
limited offense yet no one seemed able to pull that flag far enough
out of the flag area to score. Round 2 ended with a score of 0 - 0.
Final score [SiGiL] 70 and |CA| 20 Once again I would like to thank
|CA| for a great match and we hope to play against them or aside them
in future battles. [FOoM] marvels at [30+] Next game was held on the FOoM server. Two of our members had connectivity problems, this made us quite uneasy. 30+ again showed remarkable patience as they let our players get themselves sorted out.... The round began, and we repelled their first couple of attacks. They got one out of the flag room, and inched it back to their base. During this time, they might have sent more forward, because we scored pretty consistently until the end of the match. Final score: 70-10, FOoM. [30+] were great opponents, we'd be happy to play them anytime. The combination of our inexperience with the map and the expression "with age comes wisdom" had us quite concerned (also those critics that always pick us to lose). GG [30+] Kindred over Total Harmonic Destruction Round 2 moved to THD's Go Bucks server. Pings were dead even most the match in the mid 100's. Things started slow again. KiN brought the same heavy O and eventually snuck a cap out about 15 minutes into the round. They got another shortly there after. The THD offense was having much more luck this round with multiple touches and we finally got a cap about 20 minutes into it. KiN capped one more time for a final score of 3-1. KiN played great game and we have no complaints with them at all. We just wish things were on a fairer playing level overall. But, this is the current nature of the beast we call online gaming. GG KiN. We look forward to playing you soon! [THD]Buckeye [Lw-FCA] over [SQ1] in battle of the odd tags and the odd "no
writeup" approach ][nsurrection destabilizes Digital assasins Round 2 took place on [DA]'s server. Again, [DA] got a few touches on the flag but were never sucessfull in bringing the flag out of the basement. On the other hand, the ][ offense didn't do as great as it had in the first round and we only capped once this round. The total score for both rounds was ][-3, [DA]-0. Good game [DA], we had fun! Definately look foward to our next match! - ][-MulchMan Clan Erinyes holds sway over San Dawgs BlackSun retires the Elders We played the second round a bit more conservatively and this actually
resulted in a higher cap count in the end. Round 2: BlkSun 15, Elders
0. DWD outmaneuvers ENs IGL Uranium 238 puts on nike's for WOLF The story here comes down to the friendly fire frag counts at the end
of the second round (we don't have the log from round 1): Nicodemus beats WebScript into the dirt Brotherhood of Soldiers defy Mind over Matter Round2 started on MoM's server with BoS adopting a strategy based upon a few factors. Taking IGL's point system into account, the maps unconventional method of capturing flags was capitalized on by BoS. The flags were obtained and protected, keeping the score low and scoring only when absolutely safe. MoM began to lose a few players into the game while a few of BoS's players began locking up. At the buzzer MoM had 5 players remaining to BoS's 8. To close round2's commentary, the strategy turned out to be dissapointing to both teams. Perhaps more thought should have been placed into the post game effects of such an approach to the map. Preventing a runaway round was of the top priority, choosing impedance over glory. Thank you so much MoM for the great game, patiently tolerating various delays, and the previously mentioned marvelous cable server. - Jaden Steel Maelstrom forges loss for CompWorld Frag Force Round2 on CWFF's server. Our pings were quite a bit higher. avg'ing out at 450's for both teams. They got an early cap and we were getting blown away by their demos, But I think that got our team in gear and we came back harder capping the next flag. their defence was even better this round and it was hard to get our scouts and medics through their thunderstorm of grenades. CWFF went on to cap 3 more times during this round but SMS really put on the gas and capped 13 more times. CWFF is a really great clan, they were great sportsmen. Im looking forward to playing them again! Great games CWFF! - Cheers!, Enon`[SMS] Clan Erinyes almost lose to Kindred RD 2 moved to KiN's server where pings were again about equal. The rd started with quick runs again, and again no pay off. It appeared this rd was going to go as last rd, but around the 10 minute mark a KiN dropped, then our Engineer saw huge pl and eventually got dropped, followed by several more KiN dropping. Our eng was quickly replaced but KiN had problems replacing the 2 they were down, and for the rest of the match they'd replace or have someone reconnect to get dropped again. Needless to say the CE offense pulled out a cap in the initial confusion, and later a second and third cap. To KiN's credit they started back with an impressive offense and were able to bring back 2 caps and were working on a 3rd when the rd ended. Final rd 2 3-2 CE. Final Score CE 3-2, CE wishes to thank KiN for their superb sportsmanship and wish we could have won on different terms. - Krunnch-[CE] - www.erinyes.com 100k.devil.legion win over Aggression Rangers Coup de Grace use glasnost on Kollectiv cM makes NULL eat its vegetables TGL Sublime Factor ends Reign of Terror Coup de Grace pens up The Wolf Clan Now the game of the week, round 2. Wolf came out of the doors flying
non stop flights to our flag. alot of that had to do with [Wolf]Stranger
and his grubby hands:-p He and his squad got the flag out so many times
that Blade and I (me in RW) had to do something to stop them, and fast.
They had an 8 - 0 lead folks, something needed changing. Quickly we
subbed out one of our highest pingers on offense (Vigilance[CdG]) and
we got Postman[CdG] in for him. The come back was about to begin. Blade
quickly had our swedish agent Gibbed[CdG] change to pyro and wreak havoc
as Blade went spy. Between Blade and the rest of the O they brought
out cap after cap tieing the game at 8 a piece. I'm in Roger Wilco as
a sub listening to this whole thing, believe me I was on the edge of
my seat. The next thing I heard was we got the flag again and it was
on its way home. Then I heard Blade scream WOOOHOOOO!! His excitment
was due to the fact that we got the 9th cap with 2 or 3 seconds left
in the game. Winning round 2 in an unbelievable come back 9 to 8. Total
of both rounds 12 - 9. Clan CdG wins. We look forward to playing them
again in the bloody battle fields of TFC. AWESOME GAME GUYS!! Clan ShadowSquadron heats up Team Fusion Thunderballs slap against WildDogs [OGzr] battle [px-SFD] in wierd tag match #2 Game two was rock2. [px-SFD] drew first blood on this map, along with second, third, on up to eighth blood, while keeping the geezers scoreless. Neither the Geezers offense nor their defense had what it took to take on [px-SFD] on this map. It was only in the last few minutes that the Geezers managed to pull out two quick gas attacks to bring the final score to 120-30 with [px-SFD] winning. The Geezers would like that thank Clan Project X for being patient as we slowly filed into the game. Also for hosting the match on their server. We look forward to the possibility of playing against [px-SFD] again in the future. [OGzr]Mr.McFeely (woohoo! all done! goodnight!!! Hey Potato, you left your bra over at my place! :))) September 27th, 1999 Dice chops up Mind over Matter
The first round was 2fort on our server (in Sweden) where Dice fakelagged to approximately 200 (to reduce our homeserver advantage). mom's ping hovered around 300 giving us some advantage. mOm turned up two players short on our server so we gave them 15 minutes to find some more players. The round started off with 7 vs 7, but we soon gained one player and one mOm player dropped. Our offence had some difficulties for a while until we moved up one player from defence. Short story: we started capping while our defence kept them from touching our flag. 6 vs 8 with a ping disadvantage is just too hard. :)
Over to mOm's Celery Farm server for Well, where mOm fakelagged to approximately 200 and Dice hovered around 300. mOm had gathered one additional player, bringing them to 7. Dice played 8. The round started off slowly with both teams getting 2 quick caps each. After that the Dice defence decided that mOm weren't getting any more. Our offence kept the pressure up and continued capping. Round ended 90 - 20 to Dice. I think fakelagging worked out very well when playing a transatlantic game, and I hope anyone playing us agrees to it in the future! Otherwise the difference between home team and visitors is just too great. Dice would like to thank mOm for a good game. You are good sports and I hope we can play you again some day!
100k.devil.legion scares clan Maylstryx
Thanks first to cM for being patient while we got our server .cfg up and running. We were slightly unprepared to use the server for the match, but after it was up, it was chuggin away and ready for 18 players. Both maps found 100kdl in posession of a ping advantage, but nothing lanworthy. We also found ourselves without our normal starting lineup, so after some quick adjustments, (read soldier becoming neer) the match began. Rd1,each clan busted out of their bases early in a rush to get into the opposing base and catch the defense off guard, but both sides thwarted any quick caps, and it turned into an effort to exploit the defensive weaknesses of each side. After much ruff and tumble, 100kdl was able to muster a couple of caps before cM answered with one of their own. They beatup our defense with all they had and I really felt sorry for the neers on either team..it must have seemed an effort in futility building the guns over and over just to have them blown up every 20 seconds. 100kdl took advantage of the "architectural differences" of the opposing side this map and came ahead 20-4. Rd2, again an early rush thwarted by determined defense. 100kdl had 2 people drop due to other commitments (work, parents pissed off.doesn't that suck?) So it was 9/7 in favor of cM. 100kdl opted to keep a solid d and let a depleted offense rely on the concs to get them a few. In the early minutes, the score had cM up by a cap but they started turning up the heat and pulled ahead even more. 100kdl got into the zone about half way through when we had one of our members that wasn't scheduled to play look at the server and upon seeing we were down, jumped on in and helped out our offense. (thx again Shao) So with another one taking the heat on offense, we pulled out a couple more caps, and had another in our base at match end. It wasn't enough, however, as the persistent cM took this map 12-6. Thanks for the fun time cM; as always you were a tough competitor. We look forward to our next match with you.
Aggression Rangers comeback on Uranium 238
The first match between =AR= and U-238 may not have been a classic but it was a memorable one. Only on Darkness will a match such as this one occur. First round was hosted by U-238 and as the higher ranking clan they chose server and color, going with Blue the 1st round. =AR= knew U-238 had skilz, and once we got a glimpse of a couple of those sub 50 pings we knew we were in for it. The doors went down quickly at both bases and the rush was on. U-238 sent their MASH unit on the attack and it wasn't long before they had the 1st cap, and another, and another. In the meantime the =AR= attack was being stuffed by a tough U-238 defense. The U-238 medics were coming in from every entrance possible and were making some very nice conc jumps to and from the =AR= flag. =AR= didn't get a cap until about 10 minutes into the round while U-238 continued to move the red flag and score. With about a minute to go Stealth=AR= grabbed the blue flag and brought it home for what turned out to be a very important 3rd cap. 1st round ended 19-6 in favor of U-238. Over the break =AR= got together in a discussion that was devoid of second guessing and critism. Though we wouldn't have a ping advantage on =AR= Citadel we felt things would be much more even. We also knew that U-238 would have trouble capping the blue flag. The question was, could we make up a 13 point deficit? The second round started slowly as both teams put up a stubborn defense. About 10 minutes into the round with the defense holding =AR= sent an extra attacker to chip away at the red defense. Finally the dam that was the U-238 defense cracked and the caps began to flow from the red base. With just a couple minutes to go =AR= moved into the lead by a point and of course a U-238 scout moved the blue flag to the floor before being mowed down. If U-238 gets the flag out the door we know it is capped and the match is lost. After getting beat up the 1st round the =AR= defense was not going to blow it now. For a crazy minute the flag was touched but was still in the flag room (barely) as time ran out. U-238 is a relatively new clan but they know what it is about. They played a great match and will make their mark in IGL. Good game guys. The Kollektiv keeps tabs on Mind over Matter
Another day of Darkness, Kollektiv meet up with Mind over Matter for some TFC action tonight. Mind over Matter came on with only 6 players at the beginning, everything was ok with them so the match proceeded; but then again Kollektiv was missing their "Lone Spy" as well so they were not up to par as well. Round 1 started on Kollektiv's MSG server, well after a minor server burp thing got going. Kollektiv broke through the barriers early and was knocking on mOm's door when the 60 seconds was over. Mind over Matter had a few difficulties with Kollektiv's defense and was unable to do much with the flag except touch the flag and move it a couple paces. Kollektiv on the other hand was able to get the flag through mOm's defense for 6 caps total. Round ended with Kollektiv 12, mOm 0. After a 15 minute break, Kollektiv joined back up with mOm on their Celery Farm server. This time mOm was sporting a full team, seems some of their players were slightly late to this evenings event. Kollektiv was looking forward to the round since mOm was sporting a full team this time. A few minor problems were had at the beginning, but of course I haven't been in a match yet were there weren't problems at the beginning. mOm was able to iron out the glitches and get the match a rolling. Kollektiv had taken the break to change their roster, all the members had practiced this week and everyone was dying to play. Kollektiv was once again was waiting to great mOm at their base. Kollektiv quickly moved into mOm's base and began moving the flag early, while mOm still was having difficulties with Kollektiv's defense. However mOm was able to pull of some caps for this round, totaling 5 caps. Kollektiv battered mOm's defense coming out with a total of 26 caps for the round. Kollektiv would like to thank mOm for a great game and good sportsmanship! Good luck in you future mOm!
Clan Erinyes resists Coup de Grace
RD 1 was on TMAL where CE sported a ping advantage. The rd got started with both clans taking down the barriers early and making a run for the flag, both offenses being stopped in their tracks. Eventually the CE offense struck pay dirt, but some creative spying by Blade from CdG pulled our flag loose also. The rd went on both clans exchanging caps with the CE offense pulling more out on the CdG defense. Rd ended CE up at 30-8. RD 2 moved to CdG's military complex where pings were about equal. Again, the doors came down early, but the CdG offense was the first to make head way and get a cap. CdG was able to pull out 2 caps prior to the CE offense getting into gear and catching up. At around the 15-20 minute mark the CE offense finally made up the deficit and had a tie at 6-6 and the CE defense was holding the CdG offense at bay. The rd ended with CE up 12-8. Final Score 42-16 CE, this was our first meeting with CdG in TFC and we look forward to playing them again in the future.
Kindred tops NULL
Well another day on Darkness. Both rounds went with out a hitch. R1 was played on the KiN server with Kindred having a slight ping advantage here. R2 was played on the ever popular MSG server. Pings were pretty even with Null having a slight difference, but both teams had pretty even pings here. With one minor difference - 1/2 speed on the MSG server. But thats a whole other issue. R1 had the Kindred machine well oiled and reader to fire up. HW's tearing down the door at the start, letting the KiN Air Force fly in with Cab, Kablooie, Sueto, and Navy. first cap was slow but after kiN got the move on it was all speed taking over this game. The KiN D let a few by by but held off everything including the monster burrito. R2 had a little twist - 1/2 speed. This is not Null's issue, just happened that the server we played on has this 1/2 speed thingy... but needless to say this match was well played. Null came out blazing form thier top deck and stormed on to the offense as we were waiting on them to open the doors. Thier D pounded KiN on the inside putting a wrench in the KiN machine. The Null offense came at our D hard and had them running all over making incoming calls. Strier directed traffice out front defying many a scout. While Zang, Gear, Cynergy held up thier rocket launchers high letting very few se the light of the flag. Deride built many a gun this round, hence he shall get the Mr.Magoo award :P while managing to get in the way (we lub joo Deride). -Rant Here-
GG to ALL!
Kollektiv undermines Mind over Matter
Another day of Darkness, Kollektiv meet up with Mind over Matter for some TFC action tonight. Mind over Matter came on with only 6 players at the beginning, everything was ok with them so the match proceeded. Round 1 started on Kollektiv's MSG server, well after a minor server burp thing got going. Kollektiv broke through the barriers early and was knocking on mOm's door when the 60 seconds was over. Mind over Matter had a few difficulties with Kollektiv's defense and was unable to do much with the flag except touch the flag and move it a couple paces. Kollektiv on the other hand was able to get the flag through mOm's defense for 6 caps total. Round ended with Kollektiv 12, mOm 0. After a 15 minute break, Kollektiv joined back up with mOm on their Celery Farm server. This time mOm was sporting a full team, seems some of their players were slightly late to this evenings event. Kollektiv was looking forward to the round since mOm was sporting a full team this time. A few minor problems were had at the beginning, but of course I haven't been in a match yet were there weren't problems at the beginning. mOm was able to iron out the glitches and get the match a rolling. Kollektiv had taken the break to change their roster, all the members had practiced this week and everyone was dying to play. Kollektiv was once again was waiting to great mOm at their base. Kollektiv quickly moved into mOm's base and began moving the flag early, while mOm still was having difficulties with Kollektiv's defense. However mOm was able to pull of some caps for this round, totaling 5 caps. Kollektiv battered mOm's defense coming out with a total of 26 caps for the round. Kollektiv would like to thank mOm for a great game and good sportsmanship!
WOLF goes full speed past CompWorld Frag Force
Well there was no problem this week about what version the teams should use. so everything went smoothly! woo! anyways! Round one started on WOLF's hunting grounds. WOLF had a couple people in the LAN Party we were co-hosting so their pings were.... well, lets say, the lowest ive ever seen around! Other than that, CWFF's pings were almost the same of the ones who wernt at the party. Once the map restarted WOLF was able to break the door down before CWFF did, once that happend our scouts poured into their base and soon after poured out with the flag. Have you ever crushed a spider when it had its babbies on its back? Well, if so - their offence sorta looked like that. Once their door was down a swarm of scouts and soldiers poured out. WOLF defence was able to contain them when they got near to our base. CWFF's offence was unable to make anything happen, a few touches here and there but nothing to serious. WOLF's offence had a tough time getting CWFF's senturies down. But once they were gone one of our scouts flew outta their flag room and took it in for 2. It was a really good match actually. Even though I, [WOLF]Vr_, had a bad concussion jump and scored 1 point (DOH!!!). I just laugehd about it. But both teams did a great job of getting the flag and capping it. Final Score for Round 1: 35-2 Second round was on CWFF's server. Some WOLF had troble getting in but once everyone was there the round started. Once again, WOLF was able to take the DOOR down before prematch ended. Soon followed CWFF's door. WOLF's offence charged the red base and [WOLF]Vr_ was able to get the flag 10-15 seconds before prematch ended. A couple caps followed after that by [WOLF]Zeus and great playing by [WOLF]Hummer to get thoes guns out. CWFF's offence seemed to step things up for this round. Sneaking the flag out 4 times to make their score up to 8 points. They did a really good job of throwing our defence off and did a really great job of getting the flag in tough situations. WOLF's offence had a hard time touching the flag. There were demos, sentury guns, and in some cases, soldiers waiting for us. we were able to make things happen though, running the flag out 8 time to make up for the ones we lost. Final Score for Round 2: 16-8 CWFF is a really great clan, i remember playing them sometime before and even then they were great sportsmen. Im looking forward to playing them again - no matter what map.. its always fun! Great game CWFF! Good luck in the future!
Brotherhood of Soldiers stops Digital Resurrection
Well round 1 began on our beutiful VA Tech server where pings went slightly in favor of DiRe. We had a little trouble setting her up correctly as the IGL server config was inaccessible (might wanna fix that) but eventually we got started. BoS poured down on DiRe's D with everything we had knowing that our round as blue was where we needed to score the bulk of our points. We quickly gained a fairly large lead however toward the end DiRe solidified their D and began to come back. But not soon enough and the round ended 44-28, BoS. Round 2 was played on DiRe's Volcano Halflife server where this time the pings were slightly in our favor. As red we could only hope to spam like hell and pray they didnt get ahead by 16 :) Well maybe we put a little more into it but this round was DiRe's. They battled with us for the lead for quite some time before they shut down our O and took the lead. But once again it was just too late and the round ended. 22-28, DiRe. We would like to thank DiRe who were GREAT sports and displayed INCREDIBLE patience while we set up our server for round 1. They are a cool bunch of guys and we wish them luck in the future. -[BoS]Corps
Think Right or Die kills Lethal Assault
This was the first test we've had, and it was nice to get the guys to feel a hard fought clan match. And our hard work paid off. We tweaked all our strats, started using RW, and the match couldn't have gone any better on our end. Anyway on to the news! RD 1 was 2Fort played on our server. Pings were in our favor, but very playable. All I have to say is WOW! to our defense on this map. They didn't even get a touch. And maybe made it to the basement 2-3 times max. Nice Job! On offense, we got a quick cap. Then [LA] Shut the door for a long time. After some regrouping, (Man I love RW) we started exploiting a hole we found in their defense and brought home 2 very, very hard earned caps.
RD2 was CZ2 on our server, and pings were the same as RD1. We did a very good job with a brand new strat on this map. Capped all points many times. Defense did a great job of defending CPs, and offense was unstoppable doing their cannonball act.
Don't let the scores fool you, [LA] is a tough clan. They gave us a big run for the money, but we prepared hard and it showed.
WOLF pays off Assassins For Hire
I never thought that playing Fortsaken (or is it Fortsake? i dunno.) could be this fun! Well, onto the writeup! This was one of TGL's title rounds.
AFH is a great clan! Didnt have an attitude and they were really cool when our playes couldnt get in. I wouldnt mind playing them again! They put up a really great fight and they gave it all they got untill the end! Good game AFH!
Coup de Grace hears Stealth Assassins
We played both rounds on our server. Round 1 started off even steven, we capped they capped. We would get some touches on their flag but that was it for about 10 minutes, then ShadowRunner kicked it up a notch and started getting the flag out. SA's spy or spies we're a royal pain in the gas. Gas + tunnel = the 1970's hehe, sorry. SA got touches on our flag but were'nt able to get it home after their first cap. We pulled out 7 total that round to their 1. On to round 2. I didn't play this round but here's what I was told by Blade. They unfortunately only had 5 people when the match started and I noticed 6 of them some time after the game started. As I understand, it was a mess. 17 caps to 0. But even though SA only had 6 people, they played the match and tried anyways. My hats off to them, and we look forward to playing them in the future. This game is soooo much fun huh? well except for them damn overpowered MIRV bomblets that look like giblets :-þ Reign of Terror terrorizes Clan Shadow Squadron
unorganised match Team Fusion disperses Rest In Pieces
RIP didn't show, 2nd forfeiting clan in 2 weeks.. this is RIP's 2nd strike out.. Bye bye RIP |
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