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TFC Results October 17th, 1999 Ah vacation! Such a wonderful thing! My good thanks to all the well wishes, pleading, and threats to get on with the TFC section at TFCNN! Let's get on with the show! IGL - RUN! Uranium 238 does halflife on Maylstryx We sported a substantial ping advantage on our home server. We grabbed a couple of caps early in the round, before cM answered with one of their own and the combat began. Despite our connection advantage, we briefly lost 3 players at one point, and then 2 players just afterwards, but had enough momentum to finish the round 10-5. And that brings Run! to a happy end.
In a bloody sunday that could have ended with either clan on top, we
were fortunate to come up ahead against a skilled and classy clan. Thanks
for a great match, and showing the new guys in the IGL what a clan should
be. The Kollektiv socializes Brotherhood
of Soldiers Round 2 was a recap of round 1, both
teams coming out guns and grenades blazing. Both teams matching caps,
then Kollektiv began to grab the lead with a 2 point advantage and held
the lead till the end of the round. Kollektiv ended the round with a
7-4 lead over BoS. Some great TFC action took place tonight. Kollektiv
gives BoS a thumbs up, and invites them to have a glass of Vodka anytime.
Aggression Rangers reforge Steel Maelstrom Second round was on the Steel Maelstrom
(SMS) TFC server where SMS had almost no ping advantage. I don't know
how the HPB's cope on this map. SMS had 1 engineer who found about 50
different ways to die. Our HPB's gave up on that class on this map.
Editorial: A good TF map supports all classes(usual disclaimers). This
round saw, I believe, even more demos/HWguys/pyros than the first. I
was tempted to climb a building and watch but duty required I wade into
the ocean of mirvs and napalm and try to shoot something. Rae =AR= and
[SMS] Polymorph had 70 and 69 kills apiece this round which is a lotta
of fraggin for 30 minutes. In the meantime the =AR= carriers found their
way home more often than not and more than earned their pay this day.
SMS is fairly new to IGL and we hope they stick around. They have a
great attitude and we look foward to meeting them again, maybe next
time on a TF map........ NULL doesn't slow down for DiRe Round 2 was to be played ont he DiRe
server but their server admin was out of town. After a bit of figuring
out what to do we returned to the NULL server for round 2. Again NULL
got off to a quick start. I believe DiRe only had 8 this round tho.
DiRe seamed to switchup a couple things and slowed us down a bit. But
we eventually got the kinks worked out and started to move flags a bit
more often. This round seemed to go a bit more quickly for some reason.
Round 2 ended NULL 14- Dire 1. GG DiRe Hope we meet up again soon. Clan Erinyes ousts Coup de Grace RD 2 moved to CdG's server where pings
were a little higher but even for the most part. Rd started with CdG
pulling the first cap, followed by a second, then CE pulled a cap and
we exhcanged a couple throughout the game. RD ended 7-5 in CdG's favor.
The Kindred in a close one over 100k
D.L. R1 - KiN server. KiN had a slight advantage here as far as latency goes. But this proved to me a mute point as 100k came out with weapons blazing. Thier team of medics/scouts had the speed backed up by a nice set of soldiers to bring them to a 3 cap lead early on. KiN took a step back to regroup as the shock settled in. The offense had a big deficit to come back on. KiN medics were able to get the job done with the soldiers cleaning out the cap points. KiN managed to make a comeback with 6 caps to pull out the r1 win. R2 - 100Kdl server KiN had a slight advantage
here as well. But not much as 100k had a well developed plan on this
map. The round continued where we left off. 100k once again managed
to start an early lead capping out quickly leaving the KiN soldiers
wondering what happened. KiN quickly came back to tie it up with the
score at 2 all. They managed to get one soon after with kiN matching
up at 3. Later in the match after the dock settled down 100k managed
to muscle out one and holding that lead for a good while. Late in the
match KiN pulled through with the cap to bring it to 4 all. Match ended
from there. Leaving both parties exhausted from ...run...ing. oh someone
will give me the T! Six Feet Under digs a hole for mOm Round 2 started out much the same way, albeit a few m0m members missing. After a while into the game, -6 steadily built a 10 cap lead, but was kept from capping further due to m0m's soldiers. With a few of -6 members departure from the game, m0m's soldiers secured their flag points and built their score to 9. Much to the relief of -6, gametime ended before m0m got the last cap, ending the match 10-9 in -6's favor. Good game m0m! You all played a great game on a great server, and the match was a blast. Hope to see you on the battlefield sometime soon. --[-6]Macros OGL Ride The Lightning under V.Y.L. Round two found us in the friendly confides
of Clan RTL Inthexis T3 TFC server. We had a much easier time here of
course and we played Push, turns out it is one fun and crazy map for
a match. Bodies everywhere and just total choas. Vyl got a real quick
cap before our defense got set. That was all for them though. After
the cap, the ball disappeared for a few minutes, but they brought it
back into play soon enough. the rest of the map was basically played
in VYL base as RTL had one heck of a rush going. We were finally able
to break onto the cap list and tied it up:) from their, total chaos.
the map ended in a tie, but I must say that was just about one of the
most fun maps that I have played in a match in along time. Thanks for
the game VYL. it was great.
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